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Blizzard's Vision
![]() Nyteshayde |
Taken from this thread: http://forums.wo If the players have a different vision than the development team...well whose job is it to convey the vision of the classes of WoW? Even in the thread where you state the player base probably has a different vision you don't tell us yours nor Blizz's vision of the Paladin. Paladins didn't officially find out we were supposed to be healers in vanilla WoW until the Q&A a few months back when the dev team stated it. In vanilla WoW there were numerous post from blues and annoying players (i.e. Ellia) pretending Ret and Prot were completely viable in vanilla. And in the Q&A we find out vanilla never intended Ret or Prot to be viable end game specs. Even though all signs pointed to Paladins being pigeon-holed into healing end game there was never any official mention of it. Which left many Ret and Prot pallies banging their head against a brick wall that only gave way when the development team decided Paladins should DPS and tank. The blame for this falls at the feet of your team GC. Here we are, many years later and the vision of Blizzard apparently differs from that of the Paladin base yet again. Many players (Paladin and non-Paladin) don't feel Ret should be viable DPS because we have a valid tanking tree and valid healing tree. The tanking/healing hybrid is being thrown around now. Many believe Ret is fine in PvE (I agree) and that Holy should be our PvP spec (This seems to be the popular view these days but I don't agree). The question that remains to be answered is, "Which vision is shared by Blizzard?" It all boils down to communication. Can Blizzard truly say they have clearly communicated their vision with the Paladin community? I think not. Even something as simple as saying, "The intended and most efficient role of a Paladin in arena is Holy" (yes...Prot/Holy is more efficient atm) but at least we know what direction GC and his team are headed. At least we know Blizzards vision. At that point the argument may change to "Blizzard's vision of the Paladin is all wrong" but with all the changes in directions to Paladins (which seems to coincide with expac releases). I don't think it is entirely unfair to say, "Blizzard has no vision of the Paladin". Because your vision hasn't been communicated properly. [ Post edited by Nyteshayde ] |
# 19 - October 29, 2009, 11:40 am
Ret should be viable in Arena and all aspects of the game. You have to be very careful when you analyze Arena statistics however. If say Shadow priests aren't viable in Arena, then many Shadow priests would rather stop competing than to go Disc. We have found that many paladins will switch specs at the drop of a hat for PvP purposes. You individually may not, but that doesn't prove the trend invalid. So if actual Ret spec paladins are low, you have to ask yourself how many of them are essentially behaving like Ret paladins but going to get a great talent deep in Holy or Prot. How many of them switched to Prot because Prot is too good at healing? You can't just jump to a "buff Ret" solution.
The point of that whole post I made was that nearly always when experienced players are asking what the vision is, it's not because they don't know or because not knowing somehow affects their gameplay. It's because they want to have a handy weapon in their arsenal for arguing for buffs or nerfs. "Blizzard said we have potent defenses. I die too fast. Therefore Blizzard has to buff me." Players who are very new to WoW might legitimately wonder the difference between a paladin and warrior or a mage and warlock. If you're here posting almost by definition you are not new to WoW. Ghostcrawler Lead Systems Designer |
# 191 - November 2, 2009, 9:53 am
Quoting Murmurs here, and it's probably worth going back to read his whole post. I'll add it's also a problem where paladins as a whole are too defensive and not just the Protection spec ones. You see people describing fighting a Retribution paladin as a three phase boss fight. You might get them down, but then they can reset the fight with Lay on Hands. You get them down again and they bubble and heal. Compare this to an Arms warrior -- do they do great damage in PvP? Yes. Are they invulnerable? No. It's cool for paladins to care more about healing than do warriors, for I hope obvious reasons. However, if you are up against a Holy paladin, you should know that one of your greatest challenges should be dealing with their capacity to heal. If you are up against a Prot paladin, you should be concerned with their capacity to take hits. If you are up against a Ret paladin, you should be concerned with how much damage they should deal. You should not, generally, be nearly as concerend about the Prot's ability to self-heal or the Ret's ability to tank you. I said this recently, but to reiterate, for most of the other hybrids, picking a role in a fight is much more of a commitment. Sure the Arms warrior can go Defensive Stance and put on a shield, but that doesn't turn them into a Prot warrior. Nobody is super concerned about Feral druids shifting out to heal. We had big problems with DKs earlier being able to tank and deal damage with the same set of tools, but that's in a better place now. Shaman maybe the only other class besides paladins that are able to shift on the fly from dps to healing, but with their mail armor and lack of major defensive cooldowns they just don't feel as hard to heal.
Yes, that is all I meant. When A >>>> B, you can't really claim B is too weak vs. other classes or specs based only on the evidence that so many people choose A. Try to focus less on linking to easily found statistics on Arena comp or max dps. Most players are aware of them and without really strong analysis, just linking them is rarely contributing much to the discussion. Many threads between this one and my original mocked this as “GC sez go Holy.” Make fewer inane conclusions like this and you will probably see me post more.
“Keeps changing” = Vanilla has 1 spec. BC has 2 specs. LK has 3 specs. I don’t think it was much of a mystery that paladins were supposed to heal in Molten Core. There was no Arena back then, so it’s impossible to talk about what the Arena-viable spec was supposed to be. All of the changes since then have been to prop up Protection and Retribution as “real” specs. Sometimes we overcompensate and make them too good, at which point we have to nerf them. We haven’t really changed the vision of the paladin other than embracing that the class has multiple specs and some players like one more than the others. Ghostcrawler Lead Systems Designer |
# 192 - November 2, 2009, 9:53 am
Holy needs it the most in our opinion. Holy needs to be a tree that specializes in healing (and damage prevention as a source of healing), not just the more healing-focused tree of a very healing-focused class.
This is just “don’t nerf me, bro” talk. We have been so gentle with paladin nerfs because we’ve been so concerned with returning to lolret, that paladins as a class are still very powerful in end-game LK in both PvE and PvP. Yes, it’s not fun to be nerfed. We get that. There is very little evidence we have over-nerfed paladins at any time in the past couple of years. There is plenty of evidence that we haven’t nerfed them enough. And now for a housekeeping note:
Sigh. Banned for excessive QQ. QQ won't help you here. All it will do is silence you. Make us spend less time deleting the garbage and we would have more time to make posts that players actually care to read. Why is this such a difficult concept? Go back and look at how much the post numbers jump around in this thread and you will get a sense for how much moderation it has required (and to be fair, not just from paladin posters). Ghostcrawler Lead Systems Designer |
# 280 - November 2, 2009, 1:46 pm
We don't think "Sure I can heal myself for 25,000+ health as a dps spec or 50,000+ health as a tank, but not very often," is balanced. Abilities can be unbalanced even if overall a character is not. This isn't a non-issue just because it doesn't affect Arenas. Also, it doesn't mean paladins are being singled out for one-vs-one duel balance (though I'm sure I'm going to be reading that for months to come). If we gave warriors (especially Prot warriors) an ability to cause 50,000 damage in one hit with no preparation on a 90-minute cooldown, most reasonable players would call that a balance problem. The long cooldown doesn't save it. Beyond some point you can't balance a very powerful ability just by increasing the cooldown. In general, we've been moving away from long cooldowns anyway. Ghostcrawler Lead Systems Designer |
# 373 - November 2, 2009, 3:06 pm
It's (marginally) okay for a healing spec to have a gigantic heal. It's a concern when a dps spec has a gigantic heal. The example I was making that if a non-dps spec had a huge dps button that the fact that it had a super, duper long cooldown wouldn't really satisfy anyone. Ghostcrawler Lead Systems Designer |
# 417 - November 2, 2009, 3:32 pm
WHEN I POST IN CAPS CURSE SPEAK FOR ALL PALADINS AND REFRAIN FROM PUNCTUATION EXCEPT AT THE END OF MY SENTENCE WHERE I USE EXTRA YOU CAN'T ARGUE WITH MY LOGIC!!!!!!! Ghostcrawler Lead Systems Designer |
# 501 - November 2, 2009, 4:57 pm
Your last sentence isn't bad. That's what I would call the current paladin vision. I agree that the old "defensive support" description really isn't valid any longer. Surely there aren't a lot of paladins posting on this thread confused because they are no longer defensive support. I assumed a lot of it was "Well, you nerfed abilities I liked so clearly I must be playing the class wrong." I don't really think that's the core issue though. Abilities can be overpowered without a class's identity being in jeopardy. Ghostcrawler Lead Systems Designer |


