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Disenchanting in Dungeons in Patch 3.3
# 0 - October 28, 2009, 10:18 am When the new Dungeon System is launched, the default user interface will give players the option to automatically disenchant items that they obtain in 5 player and raid dungeons. This option will avoid the hassle of having items picked up by an enchanter first to redistributed later and overall will make the process much smoother. Also, with the inclusion of cross-realm-instanci To maintain the importance of the profession itself, the disenchanting UI option will only be available for groups that have a character with the necessary level of Enchanting to disenchant the items that are obtained. We are very excited about the upcoming improvements in the new Dungeon System and don’t forget to check out the full preview here for all the details: http://f |
# 186 - October 28, 2009, 12:44 pm
I believe the Need before Greed loot option will be the default in these dungeon runs as well so that will limit the number of items that can be needed on to some degree. |
# 216 - October 28, 2009, 1:18 pm
Maybe some people will want to change the looting system, sure, but I haven't run a dungeon (pug or guild run) that hasn't just used group loot and redistributed any disenchants for as long as I can remember - so I'm not sure how many people out there are out there for the control factor. We will continue to monitor feedback on the system on the PTR and make changes if we feel they are needed. |

