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Infernal cooldown lol
![]() Daddykool | So we get a 10 min cd instead of a 20 min cd on a pet we don't even use, gg
Honestly has much thought gone into this? Doomguard would be a better proposal |
# 11 - November 3, 2009, 4:45 pm We want the temporary warlock demons to useful but not actually replace the core demons. Ghostcrawler Lead Systems Designer |
# 82 - November 4, 2009, 12:39 pm
If you read the patch notes, you'll see that we lowered the cooldown on almost every long cooldown ability. The ones we did not lower (like the Doomguard) we didn't lower for specific reasons. This was not an attempt to buff Inferno and make it something all warlocks use. It was a pass at all of the long cooldowns still in the game. You might also consider that if you guys responded with fewer "Finally replied to a warlock issue" and "Do they even understand warlocks?" garbage posts that we might respond more often. Ghostcrawler Lead Systems Designer |
# 94 - November 4, 2009, 1:26 pm
The way the current technology works is you can have one pet or many guardians. Pets have a pet bar and guardians do not. We get around the first limitation on group pets like the shaman wolves by having them both use the same pet bar. It wouldn't be too hard to make a guardian Doomguard or Infernal pop out without replacing the Imp or Felhound etc. but then you'd lose the ability to give it specific commands. Having a second pet bar pop out or having one pet bar give different commands to different pets is something we currently can't do. Ghostcrawler Lead Systems Designer |
# 158 - November 5, 2009, 1:18 pm
Do not do this. There are 10 classes in WoW and every one of them has what players perceive as problems, sometimes sky-is-falling problems. If I can't make them all happy with where I post, then you're certainly not going to do it telling me where to post. If you QQ about where I post or try to dictate which issues I am allowed to respond to, then someone at Blizzard is eventually going to conclude that my posting here causes more problems than it solves. And then it will stop. If you have issues, please post them. Don't demand answers. Don't bump for answers. Don't give me static if I answer someone else's post instead. For my part, I will try and make posts when I can. Ghostcrawler Lead Systems Designer |
# 162 - November 5, 2009, 1:35 pm
Let me debunk two of your myths here. We didn't like the way Affliction played. There were players who liked having so many dots and players who didn't. It certainly wasn't the case that whoever QQ'd the most won (and I suspect it was the pro dot crowd who QQ'd the most). We wanted to make Affliction more about the Shadow spells and Destruction more about the Fire spells. We wanted each to have a core group of spells upon which they focused. That is happening now and I believe both specs are fun to play. The John Madden thing for Feral is not an excuse to let their dps be high. The actual point is that there is a wide margin between theoretical Feral dps as told by a simulator and actual Feral dps. We balance around the real numbers, not the theoretical maxima. Feral druids do great on bosses that don't require any movement or re-targeting. There are plenty of bad druids too, just as there are plenty of bad warlocks.
Fair enough, but we're more likely to patch the cinematic than we are to change a class just because the cinematic promised you a pony^H^H^H^H demon. We thought "difficult to control" would be a good cost to pay for "very powerful demon." We also thought it fit the kit of the warlock having to struggle to harness the demon's power. Guess what? We were wrong. It wasn't a fun implementation. We could easily change the spell to summon an army of Infernals, but they would all be individually weak. That's how numbers work. I think there is some promise to the idea that warlocks might have permanent pets and guardians, with the Doomguard and Infernal as dps-timers in the second category, much like Force of Nature or Mirror Image. But we're going to have to think through that design and analyze the technical and balance implications. Maybe it will work and maybe it won't, but it isn't going to happen for 3.3. If you'd like, we can bump the Inferno cooldown back up if it bothers you so much. :) I am pretty certain you guys are driving crazy the warlocks who actually want to discuss pets in this thread. Why don’t you let them instead of trying to use it as your moment in the spotlight to air all your grievances? Ghostcrawler Lead Systems Designer |
# 249 - November 9, 2009, 12:57 pm Ghostcrawler Lead Systems Designer |


