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Upcoming Isle of Conquest Changes
# 0 - June 25, 2009, 2:35 pm
Your testing of this new Battleground thus far has proven invaluable and we ask that you please keep the feedback coming once these changes have been applied. Singin' I don't know if I've been reborn, Live a past life, suffered in another time... I don't know. Give it up. |
# 82 - June 30, 2009, 5:58 pm
We intend to make the following changes to Isle of Conquest in the next test realm build:
It would be greatly appreciated if anyone who has experienced the following bug could provide us with as much information as possible on the circumstances surrounding its cause:
Given that the changes originally detailed in this thread are now live, we'd love to get feedback on your experiences in this new Battleground. Is the average length of each battle better now? Did the changes to the Huge Seaforium piles help address the overly advantageous strategy of capturing the Hangar and parachuting into the enemy's base? Do the Keep Cannons still feel effective now that they do less damage given that you can now repair them? Any information you can provide on your game play experiences will help us a great deal to make this Battleground as fun as possible. Thanks! Singin' I don't know if I've been reborn, Lived a past life, suffered in another time... I don't know. Give it up. |
# 93 - July 1, 2009, 1:26 am
The fix for this should be in the next PTR build. Lead Content Designer |

