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[Shaman-PvE] Is Blizzard still not convinced?
![]() Orcheon | It was said a couple of weeks ago that the developers don't think there is a Shaman or Chain Heal problem in PvE. As we haven't gotten any updates to the contrary, i'm going to assume the answer is yes.
You say you designed our class, yet you state that we use Chain Heal as our dominant spell in Ulduar, when that simply is not the case. No good shaman in a quality guild is using Chain Heal the majority of the time. Most fights have a mechanic requiring people to spread out, making Chain Heal all but useless. Without Chain Heal, Shamans are both inefficient and ineffective because we only have one other remotely viable healing ability--Lesser Healing Wave. Even when we can use Chain Heal, it is still inferior to the healing abilities Priests and Druids have(not any single one, but all of them working together because priests and druids(to a lesser extent have synergy). Chain Heal has no synergy. None of our abilities directly benefit our "iconic" spell. In fact, we only have two talents that benefit it at all--and one of them just causes an immense amount of overhealing. Our other abilities get benefits from Chain Heal, but none of them benefit Chain Heal in a significant way. But that's irrelevant. We can't even use Chain Heal. We're forced into using Lesser Healing Wave and Riptide--which is an awful ability with a low healing amount and a high mana cost by comparison. It costs more mana than Circle of Healing and Wild Growth, yet it's a worse version of Rejuvenation. We wouldn't even cast it if it didn't give us Tidal Waves. I don't know how to fix Shamans, but that's not my job. I don't know how else we can prove it to the developers that a problem exists. We've provided evidence. We've had the top players in the world say the same thing. We've made comparisons to other healers. I don't care if there is no solution planned soon. I want to know that the developers acknowledge a problem exists, and that we have a solution coming "in the future". Right now, all we've heard is that there is apparently no problem, and that either we're all vastly undergeared compared to our other raid members(other way around, at least for me), we're all terrible, we're all spamming 1 button(which is true, but it's not the 1 button they think we are spamming), or we don't have a valid complaint. All I want is some acknowledgment. I love playing this class. But if you honestly don't see that there is a problem, then I don't know what else to do. How can we prove to you that there is a problem beyond what we have already done? This is my pillar. There are many like it, but this one is mine. http://orcheon.b |
# 11 - June 4, 2009, 5:14 pm
Looking at a 10 minute Ulduar fight with a very competent Resto shaman, I see 100 Chain Heals, 80 Lesser Healing Waves, 36 Riptides, and a couple of NS'd Healing Waves. (Like many heals, HW isn't going to be attractive until hp / mana matters.) I'm not going to out this player for you to Armory him, so you can say he needs to L2P if you want. :) Different shamans heal differently, but we find the assertion that CH is dead to be a little overblown. There are some improvements we can make to Resto, especially for PvP, and they still seem to need mana (or at least MP5) more than some of the other healers, but we really don't think Chain Heal is in a terrible place. If you're on tank healing duty, you're going to CH less. If the raid damage comes at predictable intervals, then priest and druid AEs may stomp on yours. But when your groups are tight and the damage is coming in constantly (Thorim for instance, though that is not the fight I referenced above) then CH is a great spell. We'd rather see shamans mixing up their heals as above than doing 90% of healing from the one spell. Ghostcrawler Lead Systems Designer |
# 21 - June 4, 2009, 5:34 pm
I realize that's unfair, but it's also unfair for us to draw a spotlight on specific players or guilds who may have no interest in having their gear, play style or raid comp scrutinized. It's just not appropriate given our position. You'll just have to trust me that it's a very good guild. You may not trust me, and that's your prerogative, but ultimately we're the folks responsible for class design, so whether or not you think we're making up numbers doesn't change the outcome. I'm just explaining our logic, not trying to lobby for a change to the class. This is one of the reasons we are generally don't provide our numbers -- because players just get in the mode of trying to discredit the data instead of focusing on the class design or mechanics. Ghostcrawler Lead Systems Designer |
# 30 - June 4, 2009, 5:43 pm
I meant in the arena before the boss jumps down when the non-gauntlet part of the raid is traditionally grouped on the circular area. I'll add a friendly reminder that you do need to lose the attitude if you want to continue to post here. Ghostcrawler Lead Systems Designer |
# 32 - June 4, 2009, 5:46 pm
The spell was cast 100 times. I'm sorry, but I'm not going to be able to offer more specifics because it's not appropriate for Blizzard to draw so much attention to individual players. If your experience healing is very different, that's a good thing to discuss. Ghostcrawler Lead Systems Designer |
# 39 - June 4, 2009, 5:50 pm
We consider it part of the boss encounter. It's not traditional trash that allows for a break between pulls to heal and drink. If you die, you can't run back. This does not feel like trash of the "trash doesn't matter" variety. But really is this what you want to quibble about? :) Ghostcrawler Lead Systems Designer |
# 73 - June 4, 2009, 6:44 pm
Okay, this thread has become 50% dev bashing and 50% attempts to show that my example was meaningless. Since I can't offer more detail, I see now that it was a mistake to post it. My intent was to try and illustrate the type of thing we are seeing. My apologies to shamans who want to discuss the issues. If you continue to post intelligent points, we will continue to read and consider them, but I fear my presence in this thread is just a distraction from the actual conversation. [Not tracked] Ghostcrawler Lead Systems Designer |
# 85 - June 4, 2009, 7:12 pm
We're okay with CH being used more on some fights than others. That means it's up to the shaman to know the best times to use it versus switch to another spell, which we think is more interesting than always having a go-to spell for every occasion. Ghostcrawler Lead Systems Designer |
# 217 - June 4, 2009, 10:02 pm
This is something we plan on addressing. Ghostcrawler Lead Systems Designer |
# 356 - June 5, 2009, 9:49 am
No, we don't think you're out to lunch. We do have some changes in store for Resto. Some of them will be revealed in the upcoming class Q&A and more as we get closer to the next patch. It's possible we'll even touch Chain Heal. My point was more that we like shamans casting spells other than Chain Heal, and that one difference between a good and bad shaman can be that the former knows when to use CH and when to use LHW. Ghostcrawler Lead Systems Designer |
# 391 - June 5, 2009, 10:24 am
You don’t know what the community at large thinks. You might know what a few friends or people who post on forums think. You can’t speak for the community (and neither can I). Clear, coherent detailed topics are a great thing. They are your best bet at getting something changed. But they don’t guarantee a change. The responsibility to balance the game lies with the game makers. If you’re going to get frustrated every time we don’t make a change that you want, then you are going to be in for much disappointment. We make the changes we think are good for the game, not the ones that are popular on the forums.
No. Not on our forums. That is never, ever going to convince us. Intelligent arguments will. If you have made all of those that you can possibly make, then you have done your job. You need to get out of the mode of “There must be something we can do to get this change that we want.” Imagine you’re in a courtroom. You make your case. If the judge says he’s unconvinced and your response is that the judge is ignoring the obvious or is a poopyhead, then you’ll probably be going to jail.
We have access to far more data than you do. Trying to spin that as “this guy one time, in band time” while successful at getting a chuckle out of me, isn’t a reasonable portrayal of the situation.
I’m not really sure what this means. CH dominated much of Sunwell up to KJ. Shamans implored us “Can we please cast something else?” Now they are saying “Can we please cast it more?” or for some, “Can it be more effective when I do cast it?” In that I will agree it’s not a simple issue.
You have no choice but to trust us really, because we’re the guys empowered with making class changes. Whether or not you believe the examples we toss out doesn’t change that. I would not be so quick to dismiss them as spurious or even dishonest data. I’m not trying to convince you of anything so I have no motivation to insult you (unless you just think we hate your class). The onus is on you to convince us.
Mistaking quantity for quality is a common error I see on these boards.
Listen to Snowfox. I tend to ignore the players who are far off the mark or just being insulting or trolling. However I sometimes respond as to why I am ignoring them in hopes of encouraging them and others to make better posts in the future. [Not tracked] Ghostcrawler Lead Systems Designer |
# 393 - June 5, 2009, 10:25 am
Neither shamans nor druids are intentionally designed to use one spell as an absolutely primary spell. My beta-era comment about CH was that we didn’t want to give it a cooldown or the like as Circle of Healing had. Don’t over-interpret “core” or “iconic” as “absolutely primary spell.” That’s overstating it. Having a spell you use 90% or more of the time is really lame, unless it is propped up a great deal by other talents the way the mage nukes are. Ghostcrawler Lead Systems Designer |
# 482 - June 5, 2009, 3:33 pm
If an AE isn't situational then we are just back to shamans casting CH even when only one target has taken damage. What a lot of players are arguing is that it works fine situationally, it's just that those situations don't happen often enough and even when they do, the other healers can still show them up. Ghostcrawler Lead Systems Designer |
# 492 - June 5, 2009, 3:50 pm
It is iconic in our minds, but I'm not sure delving into the nuance of the words is that useful. It's fine for it not to be useful on every encounter, though it's possible it isn't used on enough encounters right now. I would hesitate to say things like "most" because that is entirely dependent on the encounters. If Ulduar didn't have Mimiron and Vezax and instead had Patchwerk, the damage and healing meters coming out would look very different. Ghostcrawler Lead Systems Designer |
# 501 - June 5, 2009, 5:38 pm
Only the good ones. ;p No, my point was that class balance is judged by the Ulduar encounters. If there were 10 encounters with no raid damage, then there wouldn't be as much discussion about AE healing. If there were more fights like XT and Ignis, then Feral druids would have even bigger dps numbers. If there was less AE, then Unholy DKs wouldn't look so good. If we had a fight where the boss used Mortal Strike then Disc priests might feel overpowered. If we had 10 fights like that, you'd likely see forum QQ. I am saying there is no such thing as "I do this much dps" or "I do this much healing." It just depends on what you do on the specific encounters, and that in turn has a great deal to do with the mechanics of the encounter. Nobody cares what your damage was on Flame Leviathan. The original question was on whether shamans should use CH on "most" encounters. My answer was that it depends on what most encounters are like. Ghostcrawler Lead Systems Designer |
# 569 - June 6, 2009, 12:06 pm
We were talking about healing this very fight just yesterday. One of the designers had an interesting experience. Their first Holy priest had much larger healing (total and effective) on the fight than their second Holy priest, so they asked the second priest to go Shadow. They kept wiping. They then swapped them, and made the star Holy priest go Shadow. The second Holy priest's healing was much lower, but they won on the first try. The second priest just had better timing and cast the right spell at the right moment, even though his total and effective healing was lower overall. The moral of the story is meters are very useful, but like any tool, their ability to measure what happens in reality has limitations. In my experience, players put too much emphasis on them, especially for healing.
I know some amazingly good shamans too from guilds you've heard of and they still use Chain Heal. That isn't to say it couldn't be better, but we are not at all convinced that the right thing to do is abandon the spell.
You have to be very, very careful with this line of thinking. DKs in beta were experiencing (to use your term) crazy spike damage while tanking and crazy kiting in PvP. We kept buffing them to fix those problems, using several suggestions that came from the community, and shipped LK with DKs crazy overpowered.
If you are looking for a major overhaul for any class in the game, you're going to be disappointed. Whenever we see that term, it's a near certainty that the players making it have an entirely different vision for the class than the developers do. The changes to the paladin class seals and judgements are about the largest "overhaul" you're ever going to see, and that one was an extreme. We like the way the classes work. Nearly all can be improved, some more than others. None of them need an overhaul.
Poster gets banned. Act like an adult if you post on our forums.
The player I mentioned is one of the best Resto shamans in the world. But attacking the player when you don't like the outcome is pretty typical around these parts. I understand the confusion it can cause when I can't provide all the details though, so I am unlikely to to it again.
I'm not that hard to figure out. My first post in a thread is nearly always going to be a little controversial. I am never trying to be outright dishonest, but I do like to spur conversation. Except for some ill-conceived blue bashing early on, it has been a good thread. If I just answered every concern with "Cool. We'll buff it," then you wouldn't get half of the excellent discussion that you get here. There is a risk the real issue would get totally skipped over. Ghostcrawler Lead Systems Designer |
# 604 - June 6, 2009, 4:40 pm
We wouldn't want to see a cooldown on it either. Honestly, the throughput it gives is good on the first couple of targets. But perhaps it does fall off too fast. We're happy with the cast time -- the game has too many fast spells already to the extent that players are asking for faster spells as much as they're asking for things to be off the GCD. The range of the jump could be an issue, particularly in the 10-player instances. Some of the mods that tell you how far away you are from other players seem to use 10 yards as the magic number (even though many of the attacks they are trying to avoid only go to 8 yards).
I totally misread this and thought you meant CH was only used with NS and I was like huh? We're less concerned about HW than we are CH. As you point out, it does have a role with NS and ultimately trying to carve off niches between smaller and bigger heals that are otherwise similar is tough unless you make mana so expensive that you are loathe to overheal. That's not the way Ulduar is though.
The thing is that cutting-edge and casual guilds alike are bringing Resto shamans to Ulduar. The impression I have (though maybe I'm wrong) is that you are judging everything based on healing meters instead of whether your shamans are contributing something to the raid. Priests were saying many of the same things a couple of patches ago. They wanted to be THE BEST at something. That's not the way we design the game. You should want a player because they are a good healer, not because their class has the special ability or functionality that enables you to unlock the encounter. Ghostcrawler Lead Systems Designer |
# 783 - June 8, 2009, 12:36 pm
The class Q&As are not lists of patch notes. Many of the questions are more philosophical in nature. The Resto shaman list of patch notes is shaping up to be among the longer ones this time around, but we aren't quite ready to share the specific changes yet. I mention this so you can help remind players (of any class) when they respond to the Q&A with "But they didn't buff my spell." Ghostcrawler Lead Systems Designer |
# 789 - June 8, 2009, 12:57 pm
I am having a hard time figuring out how this "anecdote" offends you. Is it possible you quoted the wrong paragraph? If you're talking about the numbers I originally cited, then that's cool. It's our policy not to share our full numbers publicly so I was trying to find a way to pull out a representative hardmode encounter with a competent shaman as illustrative of the typical results. However, rather than having the players posting here accept that case as "Oh, that must be what they are seeing," it was attacked as if I was sloppily misrepresenting the state of things in order to somehow keep the shaman community repressed. It was a failed experiment, and we'll have to come up with other ways to communicate with the player base. Ghostcrawler Lead Systems Designer |
# 955 - June 9, 2009, 9:35 pm
Ghostcrawler Lead Systems Designer |
# 984 - June 10, 2009, 10:07 am
There are two general issues players are bringing up about Chain Heal. One is that shamans aren't using Chain Heal as much as Lesser Healing Wave. This situation doesn't bother us at all. We don't want a return to Sunwell and we think it's fine that CH might be more favored in some situations (or even entire tiers) and LHW favored in others. The second is that when you are in a perfect situation to use Chain Heal, it's not be cutting it as an AE heal. This is a more legit concern in our opinion and something we are likely to address. The first issue is philosophical. The second is just number tweaking. Make sense? I'll also add that we are seeing entirely too much of the "all shamans feel this way" sentiment. Unless you have been elected by the Resto community to speak on their behalf, try not to overstate things. It's entirely legit to argue how *you* feel and what *you* experience without trying to invoke a majority (that you are not actually in close communication with). This applies to ALL classes by the way. :) Ghostcrawler Lead Systems Designer |


