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Source
XT-002 hard mode kill - WMO parse.
![]() Kja | Here is the WMO parse from our (first) XT-002 Deconstructor hard mode kill last night.
http://www.world Name Class Amount HPS Both priests were holy, on raid healing. Sixcubes is a trial druid with no 4pce, raid healing. Snowiïe was tank healing. Bazull was raid healing, and I was assigned to gravity/light bomb targets (especially during tantrum) and raid healing. As far as ideal conditions go for resto shaman wanting to use chain heal goes, this fight is good. But I'll let the WMO parse do the talking. I really don't understand how people can (GC cough) suggest resto shaman are fine in PvE. The meter speaks for itself for our lack of healing. If we had our main resto druid online, or another priest, myself or the other resto shaman would have been sitting outside the instance, no questions asked. Druids and priests drastically outperform shaman. Bring the player, not the class, right? Ghostcrawler:
You are correct in saying shaman cast chain heal a lot. Not because the spell is really really good, but because its the most effective heal we have... and yet it still sucks, but we cast it none the less. Chain heal (/shaman) simply does not compare to other aoe healing (/all healing). Us shaman have been neglected pretty hard for years. We didn't even get any new icons in the last patch. Please help us. Enchant helm: Tunnel Vision http://img526.images |
# 30 - June 5, 2009, 10:43 am
That quote referred to a design goal, not a summation of the current experience. We want healing to be less spammy and more deliberate, but that won't work until overhealing matters. To get to that point, mana regen has to matter but the risk of the tank dying in two boss hits also has to be chilled out. Ghostcrawler Lead Systems Designer |
# 126 - June 6, 2009, 4:20 pm
Of course we do, but as many players above pointed out, the changes we'd need to get to that spot would cause a lot of upset players in the short-term. We nerfed regen a little, knowing it probably wasn't quite sufficient, and there was quite a bit of name-calling in this very forum. We'll get there, but it's important not to freak out too many players in our efforts to eventually make things better. I will note that nerfing regen doesn't affect PvP as much as you might think because even 5s have far fewer buffs from other players and PvP gear typically doesn't have much in the way of regen stats. Yes tank avoidance would need to come down along with many other long-term changes, but from a healer point-of-view what we'd like to achieve is a clear distinction between your bread-and-butter heals and your emergency heals. The latter are typically made expensive to discourage their casual use, but when you have the mana for it and the tank always requires those big heals, there is no reason not to use them. It may be that mana costs are not the best way to balance spells. Maybe it's cast time. Maybe it's cooldown. Likewise, maybe we should have more fights where say 5 players take damage at once rather than the whole raid. Then the smart, instant heals wouldn't be quite as attractive in every situation. There were some good aspects of the healing in vanilla, but we're not eager to go back to the days of /stopcast macros and healer rotations (meaning someone sits out for OFSR regen while a fresh healer steps in). That's not what we mean when we say that the risk of running OOM has to exist. Ghostcrawler Lead Systems Designer |


