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GC, I'm sorry but you're severely misinformed
![]() Berenice | You seem to have been convinced in some way that Holy Paladinnies don't 'care about regen stats'.
That's fine, don't go around saying such things though. I care very much about regen, but Crit is not a regen but a refund of mana you already committed. Do you consider your Tax Return a source of income? With the introduction of Divine Plea, the new Hymn of Hope, and Replenishment, it is safe to say (since you yourself have said that replenishment is considered to be present in every raid) that Intellect IS a regen stat. Spirit is still a better regen stat for the healers who have it available, and every class get's appropriate bonuses via Spiritual Guidance, Nature's Blessing, and Improved Tree of Life for stacking their specific regen stat. I feel that this crusade against Paladin Healers is unjust and if you could take another step back, take your dev team, and run Ulduar on some premades (given everyone knows how to play correctly, but honestly I sometimes wonder with some of the patches you guys roll out) then you will see that each class has a specific role. While not all roles are quite as pigeon-holed as a Holy Paladin, I do believe that this is as about even as you will let us become. |
# 1 - May 24, 2009, 1:03 pm
Oh, come on. All of these "If you'd just play my class, you'd understand" comments are a bit silly. We designed your class. We know how it works. The issue that started all this was paladins saying "We don't want MP5 on our gear." The designers designed you assuming you'd have MP5 on your gear -- I know; I was there. If you are effective without having MP5 then it probably means you are going to be too powerful at some point because you are able to replace a less-powerful stat with a more powerful one without missing the loss of the less-powerful one. Imagine you could prune every less-useful stat off your gear. Imagine you could trade in armor, Stamina and everything else for just spell power and crit. Do you think you'd blow away the other healers? I do. That's more extreme than giving up MP5 for more crit, but carries similar risks from a game-balance perspective. Healers should care about Spirit (druids and priests) and MP5 (paladins and shamans). It's fine to care about Int and crit too, but if you're ignoring Spirit and MP5 and aren't missing them, then something isn't working right. [ Post edited by Ghostcrawler ] Ghostcrawler Lead Systems Designer |
# 171 - May 25, 2009, 4:24 pm
We nerfed a lot of regen mechanics in between T7 and T8. Players were worried about regen being too low so we made sure the stats were there. It appears that players aren't having mana problems on the normal encounters but are having to be more careful on the hard modes. So we need to get some more hard mode data.
This reads as "Because we don't have AEs or hots, we should never run OOM on single targets." Do you think that's a smart design? Why have mana at all? Should / could Holy paladins just work like Ret and Prot where mana is a formality?
To be clear, we think that's a problem. When the toolbox isn't large, it's important that every tool does something. The solution is just a little tricky. Nerfing HL won't go over well, but buffing FoL just risks making paladins overpowered. To fix this, which we might do, we have to tweak carefully.
A thing needing testing is not the same as the implementers not understanding it or having a goal for how it should work. What the FAA does not do is throw a bunch of parts on an airplane and let the passengers sort out how best to make them work. If passengers said "No, it's cool. We feel safer walking around the cabin instead of being buckled in," that doesn't mean the FAA should let them. You also don't have passengers in the cabin telling the pilots how to fly. You *do* have customers providing feedback on what they liked and didn't like about the flight experience and then the airline can choose to take that feedback seriously or disregard it at their peril. Analogies can always be stretched to the breaking point though. Mostly I want to say please don't over-interpet my original comment. I wasn't saying our players aren't enormously creative and I have little doubt some of them could outplay me even on my best class. What I was cautioning against were the "You should go play this class in PvE / PvP sometime, because then you'd understand how it works." That, I hope you agree, is a bit of a silly thing to say.
I am saying, and have consistently said, we would do the latter and not the former. Let's lay off the use of "stupid" shall we?
You are rarely choosing between just Int and Spirit. It's also fine if you prefer Int to Spirit. The danger comes when you say "My gear is junk because it has Spirit on it." That is what paladins are saying about MP5. Our stance is that's not a problem with the gear -- it's a problem with the stat not being attractive enough. We already run the risk of PvE gear being as homogenized and well, boring, as PvP gear. We need to use all of the stats we have available or every tier of healing plates is going to be "Your previous tier, plus 10% more Int and Crit."
Having a limited role does not allow you to be overpowered in that role. Are you arguing that Holy priests should not run OOM on PoH or druids should not run OOM on hots because that is a strong niche for them? Ghostcrawler Lead Systems Designer |
# 172 - May 25, 2009, 4:24 pm
Agreed. We want paladins to want MP5. The game works better, in our opinion, when that happens.
What you are missing, IMO, is that a lot of players didn't think it was fun for JC and Engineering to be overpowered in PvP. They didn't like that they felt outplayed just because they chose not to reroll to those tradeskills. What is your answer to them? That they are sucking the fun out of the game and need to L2P? I know it's not fun to be nerfed (and let's be clear - we have not announced any paladin healing regen nerfs), but you seem to be arguing that being overpowered is fun so what's the harm?
Yes. Changes like that would make MP5 more meaningful without removing potentially fun mechanics like Illumination or DP.
The top tier are on Ulduar hard modes and they ARE running out of mana. :)
We are often faced with comments like this. What would your solution to them be? That I spend 8 hours a day on the forums? That I pay more attention to paladin issues and ignore the less deserving classes? That I someohow figure out which are the posts it's okay for me to respond to? This seems like a losing proposition for us. Our standard operating procedure is just to ban players who keep making a fuss about where we do or don't post. Better yet, just don't do it. :)
Quoting this for truth. "Scales less" is not the same as "doesn't scale at all." "Less useful than another stat" is not the same as "junk."
And here we do again. Does saying things like this actually make you think we are more likely to listen to you? :)
You are honestly arguing that paladins are so far behind that giving you absurdly high spell power and crit wouldn't create a balance problem? Ghostcrawler Lead Systems Designer |
# 173 - May 25, 2009, 4:24 pm
I am fairly certain the other classes would disagree.
I was trying to make a point. Players were trying to argue that it's okay for them to stack crit because it can't make paladins too effective at healing. The argument is apparently that paladins are so far behind and so narrow in focus that the actual amounts by which their spells heal are irrelevant. That argument seems lacking, IMO.
I have seen plenty of healers claim they are the weakest healer. Resto shamans are saying it a lot right now. What makes you think they will agree that you are already the weakest healer?
Kaeldin gets it, or at least understands our POV. Ghostcrawler Lead Systems Designer |
# 291 - May 26, 2009, 9:34 am
There is no reason paladins need to lose their niche. What I was questioning was the logic some players offered that because Holy paladins have a healing niche it was okay for mana to be irrelevant for them.
Agreed. Our general design is that tanks and damage-dealing specs don’t run out of resources (providing they manage the tools they have). Healers on the other hand need to run out of resources if your group is not playing as well as it should be or you’re in over your head. Healer mana is one of the few ways we have to end a fight (though it’s not the only way). If you have Holy paladins healing a tank and they are never going to run out of mana, then most likely the tank is never going to die. We have to put in even more brutal ways to wipe a raid – such as one-shotting damage-dealers or healer, or silencing the paladins or making them run.
I’m not sure it’s the case that Holy priests and Resto druids never run out of mana. In any case, they do generally care about Spirit, while the problem with paladins is they have MP5 on their Ulduar gear that the community dismisses, understandably, as useless. The community and developers both perceive that as a problem. The community’s answer seems to be to change the gear while the developers are more likely to make a stat that we want to put on your gear more useful to you.
Yes, and I bet if you found out people were flying the aircraft by sitting in the lavatory you might want to change a few things. :) Ghostcrawler Lead Systems Designer |
# 292 - May 26, 2009, 9:35 am
Those are reasonable descriptions, though the community tends to view the roles more narrowly than we do. (For example, when you look at raid stats, you generally see a lot of paladin healing on non-tanks too). If we did anything to Illumination, we could go back and re-itemize old tier sets if we thought it was going to be a problem. I don’t think the answer can be “Someone, somewhere might have a problem so we can’t dare change anything.” I’m not dismissing the concern, but changing the Ulduar gear to match the Naxx gear is not the only answer.
Yes, that is what we want. The problem we have is paladins are now telling us “This MP5 on our gear is useless. Give us a better stat instead.” We don’t think that will result in a balanced outcome for the reasons I have mentioned. We’re not talking about nerfing paladins for no good reason. We’re talking about shifting the sources of your regen so that the Ulduar gear is perceived as an upgrade. I don’t accept the logic that it’s impossible to make paladins care about MP5 or that denying paladins more crit and Int will get them gkicked.
That may be the answer. We just want to make sure the result of that wouldn’t be paladins telling us “I didn’t have mana problems before. What makes you think I want a regen stat now?” Ghostcrawler Lead Systems Designer |
# 293 - May 26, 2009, 9:35 am
Most of the time, I am addressing a post because of the topic, not necessarily because I’m trying to celebrate the writing of the original poster. In another thread about gear I had said we think that paladins not wanting MP5 is a problem. I figured the conversation would move over to the healing forum, so I picked a thread on the topic to answer. Perhaps you would have chosen a different thread to answer. I can’t very well consult with the community every time about which is the best thread to answer, nor am I always going to spend the effort to “grade” them all before “rewarding”
I don’t disagree with anything you said up until the last point. Many paladins would like something to cast besides HL, and you seem too as well. Secondly, we have this problem of MP5 on the Ulduar gear, yet we are very reluctant to replace it with Int, spellpower or crit.
Zaroua, you had no mana problems while healing hard Yogg etc.? (Everyone else, don’t jump down the dwarf’s throat just because you think if he says no, that you’ll get nerfed.) Edit: Same question to Ggx and other hard-mode healadins.
Yes, we totally agree this is a problem. We just don’t like the solution of replacing the MP5 with throughput stats.
No, that’s not true TBH. I have no doubt paladins are taking the best gear for them. The problem is they don’t want gear that we intend to be an upgrade. The solutions are to change the gear or change the class mechanics, unless someone has another idea. Ghostcrawler Lead Systems Designer |
# 294 - May 26, 2009, 9:35 am
Agreed. As I have suggested in other threads, we’d like to consolidate those long-term and I don’t think anyone is going to argue that MP5 is the more interesting, better scaling or more intuitive stat. It’s an acronym for crying out loud. :)
I have said we totally agree that is a problem. We are definitely about giving players a choice. We do want to keep the feel of paladin healing however, and not just throw up our hands and give them Renew and Prayer of Healing. A lot of players are concerned about homogenization of abilities, so we want to be cautious.
That will never happen and it’s not the right solution anyway. You have a developer here posting in this thread. Why squander that opportunity and resort to threats?
I’m not quite sure what your issue is here. Nearly all of the discussion in this thread is about PvE healing. I find the standard attack of “PvP balance is ruining my PvE” to be misplaced in this case. I’ll also put the current PvE balance in the game up against any at a point in WoW’s history. It’s not perfect, but there are a lot more viable tanks, healers and dps options than ever before.
That might be overstating things a wee bit. Mostly what I am reacting to is the notion from some paladins in this thread that they aren’t supposed to have to worry about mana. Yes, you are. The regen mechanics among the healers are somewhat different, so it isn’t always easy to compare them. However that doesn’t mean we want there to be a healer whose role is “never runs out of mana.” Ghostcrawler Lead Systems Designer |


