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Source
Hunter Balance-Blizzard's opinion. attempt 2
![]() Braveernest |
No trolls or QQ. No matter what class you are or who you are i will report you on 5 separate accounts. Braveernest 80 Troll Hunter Gingrbredman 70 Undead Rogue Erny 55 Tauren Druid "Arena has always been Russian Roulette for hunters; this season, all six chambers are loaded." ~Bromm of Hyjal |
# 20 - May 9, 2009, 11:57 am PvE 1) Hunter dps was just too high through much of Naxx. Ideally hunters should be competing with locks, rogues and mages and for a lot of the LK content they were just head and shoulders above the rest. 2) Currently, hunter dps might be a little low, but we're not 100% convinced yet. Some of the earlier fights in Ulduar are very melee friendly. XT is a rogue and cat's dream. We were pretty harsh to melee in Naxx with a lot of run-out moments and cleaves. Kologarn and other parts of Ulduar turn that on the ranged a little and require them to focus more on situational awareness. We think the later fights in Ulduar are a little more ranged-friendly, and we're waiting to get more parses from those. Plenty of guilds are on or have beaten Yogg by now, but the current data are pretty noisy since people are still learning the encounters. 3) We understand Vezax is a special case for hunters. By the same token, our goal is not to have every class do the same relative dps on every boss. Some fights are just better for some than others. Our goal isn't even to have "the shadow priest fight" or "the fury warrior fight." We just want diversity. We really wanted the Ulduar encounters to push players more towards "What can I do to improve my dps on this fight?" and less on "What is my dps?" 4) Survival may still be slightly higher than BM or MM. We don't think it's off by 1000 dps in most cases. It's something we want to keep looking at. We understand some Marks hunters say they'd be fine if it weren't for mana. PvP 1) The TNT stuns and the uber mana drains were just too good last season. Sorry. Those aren't coming back. 2) Last season, burst spell damage was very high. That put a premium on active defenses, which ended up being a good niche for hunters. Last season there was almost no reason to bring a warrior; rogues and hunters brought the MS debuff in a stronger form as well as a host of additional utility. Warriors are back now, which means more competition for that spot. 3) This season has seen different classes rising to the top. Priests are rogues are good. Arms and Ret are good, depending on who you believe. We are nerfing or have nerfed some of those classes, which should open up the top playing-field a little. We are getting rid of Exorcism allowing paladins to two-shot pets. I'd agree that hunter representation is a little low at the moment, but we're not sure the class needs massive buffs so much as others need some nerfs. 4) Hunters are betters in 5s than 2s. It's really challenging to have every class or spec have the same representation in small teams as large, which is one of the reasons we offer multiple sizes. Recently the community seems to be focusing on 2s even more than 3s. We are taking some steps to make sure the larger brackets are as rewarding as the smaller ones. (I'm not saying it's a goal that some classes are only viable for some brackets. But it is nice that if you aren't as good for some brackets, you always have the others to fall back on.) Ghostcrawler Lead Systems Designer |
# 23 - May 9, 2009, 12:01 pm
We'd be unlikely to buff Steady Shot, for the same reasons we nerfed it before. If we need to buff hunters, we'd likely do it in other ways. We'd also be unlikely to buff pet damage.
Unless it's *your* post, and then Blizzard never listens to the community, amirite? :) Ghostcrawler Lead Systems Designer |
# 53 - May 9, 2009, 12:47 pm
By that logic, if we see DKs, mages, druids, shamans QQ'ing about their damage then it must be true?
Pets scaling from buffs is a problem. If we had the tech, we would let pets benefit from buffs but prevent the pet from getting extra scaling from the same buffs on the hunter. That would solve some of the problem.
"Far squishier" is probably up for debate. Warriors have plate, shields and Defensive Stance and virtually no active defenses. I think warriors are doing better because DKs are more balanced now and because warriors got Juggernaut. If we nerfed Juggernaut into the ground (which we aren't going to do), then I think you'd see warriors collapse again. Maybe.
This is not an appropriate place to insult our programmers. Much of your argument is "we didn't ask for" or "nobody was complaining." But we aren't asking the community to design or balance the game. This isn't an open-source project. "Most nerfs in the history of the game" is hyperbole and I'm sure other classes would disagree. It's also irrelevant. The number of buffs or nerfs doesn't matter. Arms received virtually two buffs (Juggernaut and armor pen) and it made a huge difference. Hunters were concerned going into LK that they would be too weak in PvP. We iterated on the design a lot and ended up in a position where they were too good. Some nerfs were necessary.
Was I just pwned? We admit mistakes when we make them. Nerfing SS was for a good reason. Since you seem unwilling to go research it, the reason was that it is a very simple attack that requires almost no finesse, skill or timing to play. You just push the button and get some damage. The larger the portion of your damage from SS becomes, the less the other attacks even matter. As SS damage approaches 100%, you can just take those other buttons off your bar completely. Having "white damage" (which this virtually is) account for a large chunk of melee damage is marginally acceptable where the class has to at least do something to stay on a target. Just plinking away from range and doing massive damage with one button is not. Ghostcrawler Lead Systems Designer |
# 54 - May 9, 2009, 12:47 pm
Scaling with gear is a legitimate concern, but it's also something the community has kind of seized upon and tends to over-use. Do you think those mages and locks gained 1000 or more dps as their Naxx gear improved? (DKs were just OP.)
Mentioning previous seasons implies that we need to make sure hunters can win S6 to make up for past injustice. I can understand how you might feel slighted at being too weak in the past, but really that shouldn't have a ton of bearing on what we do in the future. I'm sure the TNT and Viper Sting helped, but I don't think those were the only factors. As I say a lot, you have to look at the whole picture in PvP. You have to look at who was weak and who was strong last season. When your counters are weak, you do better.
I don't necessarily want to turn the thread into a discussion of the merits of 5s vs. 3s or 2s. We understand there are logistical (and currently reward) considerations when developing a 5. Burst damage is always going to be higher because you have more people to gang up on someone. But I do want to caution you all a little bit not to steer your arguments towards "Only 2s matter." Ghostcrawler Lead Systems Designer |
# 457 - May 11, 2009, 2:19 pm
If we had a list of hunter buffs to share, we would make them readily available. When you ask for answers to questions, you should not be disappointed when the answers are not “so here’s a buff.” We’re not going to wait for someone to ask a question in a perfect way before providing buffs. When you think about it that way, these long Q&A threads are almost never going to be the ones with a lot of discussion about the future of your class. Those are going to be given in announcements.
We’ve been over this ground before, but it’s actually irrelevant if Steady does more or less damage than Auto since you can use them both together (unless it just offends your sensibilities or something). We think the Glyph of the Monkey was just too good. It made more sense back when you had to go to Monkey. But we didn’t want to keep that restriction when the whole point of Dragonhawk was to make you not have to shift Aspects all of the time. We can understand how Roar of Sacrifice was cool because it gave you some utility you could share with the rest of your team. Maybe there is some way to bring back that functionality, possibly in a different ability.
Yes, that was the real point I was getting at. I knew my comment about 2s vs. 5s would be controversial, and it does appear some of you took it the wrong way. What I was trying to say was, A) Don’t say “My class sucks in PvP” when what you mean is “My class sucks in 2s.” You can’t just define away the 5s bracket and we are taking steps to make it more attractive. That doesn’t mean we just consider some classes are for 5s and some are for 2s or 3s.
I’m not even sure if that’s a true statement, but it’s still irrelevant. You should be arguing about the magnitude of the changes -- their total effect -- not the raw count.
Eurytos, you seem to have a different perspective from a lot of players here. Are you saying that it’s only the lower AE that makes you feel low, or that AE would be a good niche for hunters? The latter we just disagree with. The former seems to go counter to what a lot of other players are saying. (I agree with your other point, that the basic roles of the shots and rotations in 3.0 works.) I'll conclude with a sigh. Because you can’t necessarily see the results, we banned several of the more foaming responses above. For the millionth time, if your only contribution to this thread is “Blizzard hates me I’m a gonna reroll” please just spare us. Your comments will be deleted and nobody will see them anyway. This is a long thread. Please reward players who make it this far with something of substance. Otherwise the message your are giving loud and clear is “By the time I get to page 10, there’s just QQ, so I’m not going to read that far anymore.” Ghostcrawler Lead Systems Designer |
# 497 - May 11, 2009, 4:29 pm
Yes, we agree with all of that (more or less). The barrier in this case is technical -- it's just not set up to work that way, so it's not a quick change. But we would like to eventually get that fixed.
I answered a lot of questions. I didn’t (and can’t) answer them all. If there was one you really wanted to see discussed, then feel free to mention it again. Another way to get the same effect is to ask fewer questions so I can tell which ones are the most important to you.
I didn’t actually say that. I said you shouldn’t expect to see them [buffs] in threads like this. When you think about it, most of the kinds of answers you’re going to get in threads like this are philosophical ones.
Yes. The only reason I read these forums is because I am interested in the discussion. I know what the representation numbers are. Posts that just provide Blizzard with links aren’t really contributing to the discussion. The better posts in this thread are the ones that describe situations where hunters have trouble. To give two examples: warriors are always up in my stuff in PvP, and my pet is dead on Mimiron in PvE. Now, if you're somehow trying to extrapolate that number of posts should be taken as an indication of the accuracy or severity of a problem, we totally disagree. The thing that will convince us, always, is the strength of your arguments. Period. You can accomplish that with a single post (and players have done so). You can also spend a great deal of forum space on something that goes nowhere.
Those are all still in the plan. We are always very reluctant to provide timelines unless we have some confidence that we can deliver. The community tends to be a tad unforgiving unless we offer a lot of caveats on everything we “promise.”
We don’t think it’s a strong design to have too much of your dps tied up in the pet, because then you are really crippled when it dies and we aren’t going to provide you with 100% certainty that that isn’t going to happen. Ghostcrawler Lead Systems Designer |
# 721 - May 15, 2009, 1:02 pm
Just to clarify, we have no plans to nerf Survival. We would like to solve some of Marks' mana problems, though some predictions remain that Marks will overtake Survival with the best possible gear. BM is probably a little behind, which is something we also want to address. I will add my standard caveat not to try and overinterpret Ulduar data. The bosses were designed to be very different from each other. We didn't go boss by boss and say "Okay, this is the one where warlocks will be highest." Put another way, when we make single boss raids, we don't expect to see a 10-way tie for dps. I'm not saying the PvE damage is perfect (though compared to where it's been historically it's honestly not bad). You just have to examine things on a case by case basis and not just link wowmetersonline as conclusive proof that things are off. Take a fight like XT -- it's an almost perfect situation for rogues, while hunters are often asked to help deal with adds. It shouldn't be too surprising that rogue numbers come out very high for that fight. Kologarn and Mimiron are rough on pets. Ghostcrawler Lead Systems Designer |


