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[Mage] Spirit "more useful" - still planned?
![]() Serintegra | Just wondering amidst the mild panic that's setting in around here about Mage dps and mana regen on the PTRs, is there still a plan to make "Spirit a more useful and interesting stat for all mages," as was announced in the 3.1 teasers, or has this change been shelved or scrapped entirely?
If it is still planned, could we get some idea of what and/or when it will be? Also, any suggestions from the Mage community on what to do with Spirit? I would personally like to see some spirit -> spell damage scaling like Boomkin, Warlocks, and Shadowpriests got in 3.0. Edit: Before the inevitable armory trashing begins, I logged in RP gear. [ Post edited by Serintegra ]
---Ghostcrawler |
# 2 - March 12, 2009, 11:37 am Regeneration itself is just something we're going to have to test more, especially on the PTR. We've made it clear that we think it is too easy to ignore mana as a resource currently on live. While this may be fun (in the sense that running around in a video game on god mode might be fun), we don't think it's ultimately good for the game. We don't want to go to the opposite extreme however where you use 3 spells and run dry. |
# 29 - March 12, 2009, 12:01 pm We don't intend to balance mages as a class that can do decent damage but then quickly runs OOM. |
# 158 - March 12, 2009, 8:47 pm
You only get the ban hammer for cursing, insulting people, or otherwise making inappropriate posts. Disagreeing with us is not inappropriate or we would have long ago banned the lot of you. :) Rogues and warriors are balanced around their resources as well. They are infinite over the course of a long fight (but few fights are really that long) but they can be limited in any given second. Mana classes generally have the luxury of not having to worry about mana at all early in a fight, unless you are just trying to pace yourself. You don’t often hit a button and have it not go off due to lack of resources, which rogues and warriors do all the time. The various resource models all have their inherent advantages and disadvantages. Being in a perpetual state of infinite mana lets you avoid one of your disadvantages. I am sorry to those players who perennially run out of mana now. I’m not sure what you are doing differently, but we are often dealing with the opposite extreme.
That isn’t in fact what I said though. However, I also didn't say that we are going to give you 200 additional spellpower for free. |
# 232 - March 13, 2009, 8:34 am
Nothing at all. That would be ideal. My suspicion was some players were naively anticipating a talent that says "You now get spellpower from your Spirit" and salivating over the thought of having 200 more spellpower. The goal, as you say, is to make Spirit more useful, not to buff mages.
Spirit does provide mana regeneration compared to non Spirit. It may be low compared to other classes, but if you have say Pyromaniac, you do gain some benefit. Spirit can't provide both more damage and more regen for the same stat (relative to similar stats) or it goes from neglected to godly. Since most mages end up with some Spirit, unless they have been farming for a long time and managed to build an amazing dps set that lacks Spirit altogether, we don't think it will be a problem. |
# 573 - March 16, 2009, 12:16 pm
I agree with that and think all of the discussion about whether mana should equal energy is a distraction. I said that a proper benefit of Spirit to mages would be for it to affect dps. But I cautioned that you should not expect your dps to go up overnight because of this change. Perhaps I was being too cautious, but I know that at least some players are hoping to get free dps out of the deal. The problem we are trying to fix here is not "mage dps is too low." The problem we are trying to fix is "mage gear has spirit, which doesn't do much for them except for a small bit of in-combat mana regen." If you think mage dps is too low, that is a separate topic, but we would still be unlikely to fix that by suddenly giving you 10 dps for every point of spirit on your gear. |
# 590 - March 16, 2009, 12:52 pm
That's cool. I figure most of you would "get it" but I've been doing this long enough to know that even if we made a patch note that said "Mage spells no longer cost resources" there would still be post in all caps immediately that said THAT'S IT?! THAT'S NOT WHAT WE ASKED FOR! We won't "Sunwell" mages. I don't make many promises, but I will as-close-to-a-promis |
# 596 - March 16, 2009, 1:00 pm
I said mage A (little to no Spirit on gear) and mage B (Spirit on gear) would have similar dps. Currently A has higher dps because she has no "wasted stats." I probably ended up confusing some people because I was trying to be too cautious in saying do not expect mage B >>>>> mage A. |
# 614 - March 16, 2009, 1:11 pm
All of that logic makes sense, and we might in fact convert Spirit to crit, except for your point 2. All casters lost 5% of crit with this change. So then you would only risk falling behind melee, but we have nerfed the melee damage of many specs. Again, this thread is long enough already that if you want to discuss mage dps, we should do that in another thread. |
# 665 - March 16, 2009, 2:06 pm
I do think it is a little odd that Spirit isn't value in and of itself (at least by some classes) but by what your talents can turn it into. It becomes this wild card stat. Similarly, either Spirit or mp5 always seems to win the race for best regen stat. I imagine before too long we'll take a hard look at the system overall. |


