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Attunements for Ulduar?
![]() Artorous | I'd really like to see Attunements brought back for the next raid instance. Before everyone flies off their rockers I have a proposal. Instead of everyone having to be attuned, which sucked for when you wanted to bring someone new in for the first time, only make half the raid be attuned.
Say for the 10 man version you needed at least 5 people to be attuned before they could enter, for 25 man it would be 15. I think it would keep people that really don't need to be doing the raids out until they were actually prepared. When I zone into Naxx on a Tuesday or Wednesday night I can check the chat and see 500+ people in it, and that's what causes the lag. Much like in any major city when you have to many people in it, an instance will lag when to many people are in it as well. Maybe if you separated the 10 from the 25 mans it would decrease the lag, but you have them all clumped into one which makes my really really nice computer feel bad when I have to lower the graphics. Should everyone have access to raid content, yes, but only once they actually earn the right to do so. Letting everyone do it means you have to dumb everything down and therefore making the hard core raiders out there feel just plain stupid and question why they're still playing the game to begin with. Bringing back attunements would be great, making it where you only had to have half your raid attuned would be even better! I love how you can't do Maly without having at least one person downed Sapphy and attained the key, we should have more things like that. |
# 7 - February 18, 2009, 8:14 am |
# 23 - February 18, 2009, 8:21 am
Classifying all players in categories like this just gets ugly fast. Making content more available is only better for more people. And what is a Ninjabob? |
# 63 - February 18, 2009, 8:43 am
I disagree with you to a degree on this. While I personally enjoyed the Onyxia attunement back in the day, it was a fairly constant source of complaints like "I did it once I should never have to do this junk again" or "omg this questline is so long and terrible" etc. That said, we feel we can add epic quest lines to the game without blocking content for those not interested in doing them. I am not promising something like this for Ulduar, but we do want the experience of the dungeon to be grand and epic so hopefully you feel that as you enter and progress through it. |
# 72 - February 18, 2009, 8:48 am
Because there is no real point in having the attunement at all at that point. Might as well just have quests you can choose to do if you want and/or focus on making the experience itself as epic as possible. |
# 167 - February 18, 2009, 10:05 am
This is probably going to be possible to some degree, primarily if you have a decked out 25 person raid that brings in a fresh 80 or two and just carry them through. If you think about it, if there is an achievement to complete a 25 person raid with 20 people (not guaranteeing that this achievement will be back, simply saying that it is a possibility, /end rumor mongers), you could have 5 fresh people in there contributing nothing but gathering gear if that was the goal. Either way the goal is to make it more challenging, I am guessing it will be tough for a people to just walk all over it, at least initially. If you need extra challenge and want some extra gear, hard modes are there for you. |
# 187 - February 18, 2009, 11:14 am
I highlighted what I feel defeats your own argument. A lot of players don't care about the quest/the storyline, so it just gets in the way for them. It ends up feeling better to have this story available for people who want to get involved in it and not block other peoples' progression just for the sake of what matters to you. The epic storyline/quest line feeling is something that can be encompassed in other ways than a content blocking attunement and it feels a lot better to focus on that aspect of it. |


