- Latest Updated Guilds
-










Unpossible
#1k · Zenedar -










No Reprieve
#3k · Magtheridon -










Illusion
#1k · Thrall -










Divinity
N/A · Thunderhorn -










Envious
#1k · Shadowsong
- Latest Forum Threads
-
WoW Dev Interview: The Heart and Souls o...
News & Debate | · 2 hours ago -
Patch 3.3 - Icecrown Raid Testing Stream...
News & Debate | · 7 hours ago -
At What point did Blizzard decide...
General Discussion | · 15 hours ago -
Patch 3.3 Background Download, Shadowmou...
News & Debate | · Yesterday -
Shadowmourne Discovered
News & Debate | · 2 days ago
-
20/11
WoW Dev Interview: The Heart a...
-
20/11
Lady Deathwhisper Encounter: N...
-
19/11
Patch 3.3 Background Download,...
-
19/11
Shadowmourne Discovered
-
18/11
Icecrown Citadel Raid Access P...
-
18/11
World of Raids Interviews Greg...
-
17/11
Patch 3.3 PTR - Build 10835
-
17/11
Icecrown Citadel Testing - Nov...
-
17/11
Shadowmourne - Legendary Weapo...
Source
GC: Howling Blast cooldown not needed
![]() Olollololool | In the latest PTR build, Howling Blast's cooldown was reimplemented at it's original 6 seconds. However, the cooldown is unnecessary for any reason besides a nerf to dual wield, which admitedly has gotten out of hand.
For 2H specs, Howling Blast is inferior to Obliterate at all gear levels. My only use for it going into the next patch was against about half the cast of characters(mail+) and guaranteed crits with deathchill since it hits harder than Frost Strike. I enjoyed the challenge of knowing when to switch between Obliterate and Howling Blast in PvP, but unfortunately this change will put it back on the sidelines. As a tank, Howling Blast off cooldown would help match up with Unholy's aoe tanking prowess with Wandering Plague and Unholy Blight. Moving Howling blast out of the reach of dual wield spec, or nerfing unholy's autoattack procs are both options instead of reinstating the cooldown. Pathetique - 70 Undead Warlock (retired) Olollololool - 80 Blood Elf Death Knight "If you are out to describe the truth, leave elegance to the tailor." -Albert Einstein |
# 7 - January 15, 2009, 11:42 am We knew there was a risk in taking the Howling Blast cooldown off. Unfortunately, we saw dual-wield DK numbers as high as ever even with the Killing Machine and Gargoyle nerfs. It typically only happened when the DK was fighting multiple targets, which suggests Howling Blast is the right thing to change. We still agree that a cooldown makes rotations more awkward, and we will continue to look for an implementation that lets Howling Blast be off a cooldown without all death knights feel like they need to DW Frost or go home. (And no, we can't buff other DK specs and other classes to 7000 dps or whatever to compensate.) |
# 243 - January 27, 2009, 1:02 pm
You realize that you are essentially arguing that we should let the players design the game and structure things to let them play however they want. :) |


