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A clarification on Warlock buffs.
![]() Kallio | Not trying to be pushy here, but just some clarification:
Am I correct in the following statements: 1. In the upcoming patch, the already-listed changes to locks are the 'survival' updates for warlocks. 2. Changes mentioned above will be the only ones for this upcoming patch. 3. The Ulduar(sp?) patch will be the patch that includes the majority of the warlock buffs/changes/etc (including soul-shard revamp) *Edited the title- Nethaera Good call Neth. Thank you. [ Post edited by Kallio ] |
# 9 - January 12, 2009, 11:27 am For 3.1 we are probably going to make some larger changes to the class. I still don't want to oversell these. A popular yet cynical phrase among players is that their class needs to be rebuilt from the ground up (though I see this with probably every class, which is slightly amusing). We are not deleting the warlock and starting over. We are not doing that with any class and probably never will. We do want to smooth out some rough edges of the class though. A few things that I have said we want to look at are: 1) Improve deep Demonology for PvP and PvE. 2) Make Affliction feel less dependent on dot timers and other external mods (nothing wrong with the mods -- we just think it's getting harder and harder to play the spec with the default UI). 3) Take a hard look at Soul Shards. 4) Take a hard look at the way pets scale. |


