- Latest Updated Guilds
-










Illuminati
#14k · Shu'halo -










No Reprieve
#3k · Magtheridon -










The Lost Chapter
#1k · Doomhammer -










Play
#133 · Hellscream -










Irritus
N/A · Stormscale
- Latest Forum Threads
-
Weekend Theorycrafting - Stamina: A Bala...
News & Debate | · few seconds ago -
[A] pug ToGC25 cleared - tribute to skil...
Guild Progress | · 52 minutes ago -
Patch 3.3 PTR Testing - Professor Putric...
News & Debate | · 5 hours ago -
Stamina - A Balanced Comparison
Tanks | · 19 hours ago -
how to install someone posted ui
User Interface and Macros | · 23 hours ago
-
08/11
Weekend Theorycrafting - Stami...
-
07/11
Patch 3.3 PTR Testing - Profes...
-
06/11
Patch 3.3 PTR Testing - Valith...
-
06/11
3.3 PTR Testing - Lady Deathwh...
-
06/11
3.3 PTR Build 10772
-
05/11
Updated: Patch 3.3 - Paladin /...
-
04/11
The Pet Store: Buy In-Game WoW...
-
04/11
Icecrown Raid Difficulty Funct...
-
04/11
Patch 3.3 PTR Build 10747
Source
GC: RNG and Arms PvP
![]() Kevv | GC, I understand that you are trying to cater to numerous warrior requests to base Arms dmg less on RNG and more on DMG abilities. However the new rage restriction on Sudden Death is a horribile attempt.
I don't understand how capping this abilities damage potential is going to make Arms PvP less RNG dependent. Is the plan to simply make the ability undesirable to use? Even with the rage cap on sudden death, it is still a RNG based talent. If you wanna eleminate some of the RNG associated with Sudden death, and give Arms warriors the damage boost they need in PvP, give sudden death a crit chance of 100%. It has gotten to the point of nessecity now. And with the rage cap, the dmg is still some what limited. As it is right now, when I play any sort of PvP, i simply and trying to do 3 things as a warrior. Keep hamstring applied, Keep Mortal Strike applied, and wait for Sudden Death to proc. Thats it. Sudden Death is the only ability that actually does considerable Damage. I have yet to see Mortal strike, Wirlwind, or any white swing, hit nearly as hard as they need to. Sudden Death on the other hand, is my saving grace. It determines the outcome of any fight i have 100%. I hope that these are preleminary patch notes, and more are to follow. There are many suggestions out there for improving warrior damage, and survivability. I hope that we see some of those in the next round of updates to the next patch. |
# 2 - January 9, 2009, 8:16 am Overall, this would still probably be a nerf to Arms, but as we are discussing in other threads, this is most likely not the only change. |


