- Latest Updated Guilds
-










Kaizen
N/A · Korgath -










The Logical Cube
#21k · Darkmoon Faire -










Hella Skellatons
N/A · Bloodhoof -










Echidna
N/A · Medivh -










Deep Tranquility
#2k · Ragnaros
- Latest Forum Threads
-
3GS Iphone 32GB......Nokia N97 32GB $270...
General Class Board | · An hour ago -
F/S: 3GS Iphone 32GB....Blackberry Bold ...
General Discussion | · An hour ago -
Between 3.3 and Cataclysm
General Discussion | · 3 hours ago -
WoW Dev Interview: The Heart and Souls o...
News & Debate | · 11 hours ago -
Patch 3.3 - Icecrown Raid Testing Stream...
News & Debate | · 16 hours ago
-
20/11
WoW Dev Interview: The Heart a...
-
20/11
Lady Deathwhisper Encounter: N...
-
19/11
Patch 3.3 Background Download,...
-
19/11
Shadowmourne Discovered
-
18/11
Icecrown Citadel Raid Access P...
-
18/11
World of Raids Interviews Greg...
-
17/11
Patch 3.3 PTR - Build 10835
-
17/11
Icecrown Citadel Testing - Nov...
-
17/11
Shadowmourne - Legendary Weapo...
Source
Ghostcrawler: Removing TG Hit is NOT a Buff
![]() Adsun | Stop saying it is, you're just making yourself look foolish. As it is, maintaining the minimum 10% hit to not miss with specials (horde side, alliance only needs 9% thanks to spacegoats) is barely enough to maintain rage generation for a smooth rotation. Ideally a warrior should have about 15% hit to maintain rage. It simply isn't feasible to stack hit that high with the gear available at this time.
All removing the 5% hit penalty to TG does is allow us to PvP with at TG build. IT WILL HAVE NO INCREASE ON OUR RAID DPS. Therefore, it is not a buff to fury warriors to make up for our reduction in dps from the Deep Wounds Nerf. 8 second Whirlwinds is a slight dps increase, allowing 1 more WW every minute. ONE MORE WHIRLWIND EVERY MINUTE. 3 extra whirlwinds every 2 minutes. As most 25 man Naxx fights last about 2.5 minutes, we might get 4 extra whirlwinds each encounter. IF we maintain 10-15% hit, and don't miss WW cds because we are trying to use all our bloodsurge procs. I'm hoping the bloodsurge change will end up being a buff, but currently slam is doing around 3-6% of my dps if I hit it everytime surge procs. If you double that it will not make up for a drastic deepwounds nerf. If you double the number of procs, it will also effect my rotation, which will end up being a NERF in overall DpS. Please stop worrying about PvE for a while and fix warrior PvP. If it happens to make us Hunteresque for PvE for a time, so be it. Adjust numbers until you bring us back in line. Currently we need new ABILITIES to give us a fighting chance in PvP. Abilities and adjustments to our current abilities that people have been telling you about for the last year and a half. "I am the Insurrection and the Strife." ~BS Bellum gratia bellorum. |
# 35 - January 9, 2009, 3:42 pm This is a different issue from Deep Wounds. We think Deep Wounds does too much damage. We weren't suggesting Deep Wounds because of the buff to Titan's Grip. It was more of an issue of "Why are you buffing Fury, who seems to do very high PvE damage already?" Sorry if I mangled any explanation of that. With the "patch notes" out there have been a lot of hot-button topics. :) |
# 48 - January 9, 2009, 4:22 pm
Arms PvE dps probably needs a buff even on live. With the changes to Sudden Death and possibly one to Dual Wield, this is even more true. We are currently exploring the best way to do that. We are unhappy with Deep Wounds because it is too large of a percent of your damage. I know that sounds strange to some players who ask "Why mess with it if our dps isn't too high?" Balance isn't just about who is highest and lowest on meters. Having such a high portion of damage come from a persistent, unmitigated bleed we think is a problem for warriors. |
# 116 - January 12, 2009, 12:20 pm
Yes, sorry. Lots of acronyms in this game. |


