- Latest Updated Guilds
-










Communio
#14k · Bronzebeard -










Kill Loot Repeat
#257 · Sylvanas -










Conquest
#21k · Nathrezim -










Reign
#669 · Quel'Thalas -










Elemente
#519 · Zirkel des Cenarius
- Latest Forum Threads
-
3GS Iphone 32GB......Nokia N97 32GB $270...
General Class Board | · 2 hours ago -
F/S: 3GS Iphone 32GB....Blackberry Bold ...
General Discussion | · 2 hours ago -
Between 3.3 and Cataclysm
General Discussion | · 5 hours ago -
WoW Dev Interview: The Heart and Souls o...
News & Debate | · 12 hours ago -
Patch 3.3 - Icecrown Raid Testing Stream...
News & Debate | · 17 hours ago
-
20/11
WoW Dev Interview: The Heart a...
-
20/11
Lady Deathwhisper Encounter: N...
-
19/11
Patch 3.3 Background Download,...
-
19/11
Shadowmourne Discovered
-
18/11
Icecrown Citadel Raid Access P...
-
18/11
World of Raids Interviews Greg...
-
17/11
Patch 3.3 PTR - Build 10835
-
17/11
Icecrown Citadel Testing - Nov...
-
17/11
Shadowmourne - Legendary Weapo...
Source
Bring Player not Class - Only doesn't work...
![]() Medtronic | My guild is currently progressing through 25-man Naxx ( I Know we're a little slow) and something just keeping ringing in my head evertime we get to the Military Quarter:
In order to sucessfully kill Instructor Razuvious, we need 2 priests, or in an extreme cast, 3 hunters and a priest? I guess my first question: Is this true? Do we really need to pug 2 priests every time we want to do the military quarter? What happened to bring the player. Our healers and dps are fine enough to get through most of naxx, but we fall face first here. 2nd question: Is there a way to do this boss with NO priests and 1-2 hunters??? Thanks! Helbooy - LVL 70 Warlock******Darcsou *Soul Shards are the Hard Cap on Fun, Pets are just Meat Shields, and Shadowflame ROFL |
# 36 - January 5, 2009, 2:12 pm Having two priests is currently mandatory for heroic Naxx to do one encounter (that gates some others). We knew we were pushing the envelope with what we could expect of of raids with that design. I think most 25-player groups have 2 priests, but I'm sure not all of them do. If we had asked you to have say 2 Survival hunters, that would clearly be over the line. If we had asked you to have a death knight MT for Saph, that would have gone against the design. Perhaps we should have left up one crystal so you only needed one priest. I think expecting one of each class isn't too much to ask for a 25-player group, provided we aren't asking for a particular spec or a particular role (like a druid tank or a paladin healer). But this is the kind of thing we're going to have to explore a little more to see how it feels. Ulduar is going to be more difficult than Naxx, and we expect to see a lot more concerns or complaints about specific classes, specs or buffs being mandatory. We're not designing the encounters that way, but with tougher tuning, I wouldn't be surprised to see more given how much we've seen about relatively easy raiding content. We will deal with those problems if and when they arise. |


