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Source Healing mods ... why?

Malt
I’ve been out of the healing scene since vanilla.

Here are a few simple questions for you healers regarding healing/debuf removal mods:

a) If you use such a mod ... can you still enjoy/say you have skill (not meant to be mean)?
b) If you don’t use a mod ... can you still play/compete in H/10/25 content?
c) Wasn’t Blizzard supposed to break those and adjust content in consequence with WotLK?

Thank you for your help.
Ghostcrawler
Blue Poster




    

 Source
# 18 - January 2, 2009, 11:59 am
I have healed with and without mods.

Some players just like mods. Messing around with them and reconfiguring their UI is part of the game for them. That's cool and why we promote it.

However, I also think there is a group of players (healers even) who would be content to use the default UI if they could make it work. Identifying areas where the default party and raid UI fall down can help us to improve it.

For example, we are unlikely to ever fully support Clique-style one click healing. We just don't think it's necessary to play the game and it's more of a user preference -- perfect for a mod.

However, I do find it annoying that our raid UI can show you buffs or debuffs but not both at the same time. This can be a real pain for say a priest or druid that has both hots and dispellable debuffs and long-term buffs to manage.

A useful question to ask is: What would the default WoW UI need to do to convince you not to install a mod? ("Nothing" is a perfectly acceptable answer -- as I said, some people just like mods.)