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GC was this intentional??!?!?!!?
![]() Frankchesca | http://forums.wow-eu priests brutal gear vs deadly gear our armour value from level 70 brutal gear has cut down to half for lvl 80 deadly gear armour?? ok, a lot more stam and resilience for level 80 gear, but..... armour cut down in half????? in level 80 gear?????? PLEASE tell me you meant to DOUBLE IT because more and more i think about this, more this pisses me off. I really SHOULD , I REALLY should see a reply from GC, and this should get fixed immediately. I know some of you guys might think im over reacting, but please, make a stand for this. I am PRETTY sure doubled armour will definately help us. [ Post edited by Frankchesca ] |
# 4 - January 1, 2009, 12:12 pm We do think it is odd that armor penetration in general is more valuable against characters with the least armor, and that is something we might change in the future. |
# 36 - January 1, 2009, 9:35 pm
Yes, well put. It would take a lot of rebalancing to convert Sunder and Expose over to a percentage, but it would solve some problems too. At a higher level, I don't think the answer to letting clothies survive longer is to make cloth more like mail. Either clothies are fragile or they're not. If they're fragile, then they need tools to be able to survive when the bad man with the axe or daggers comes a calling. If tons of armor is just something all players need, then we're spending a lot of extra dev time to itemize four tiers of armor (cloth, leather, mail and plate). I exaggerate, but I think you get the point. |


