Warlord255
So, ever since the original WWI demo, the Time Bomb has been touted as an awesome anti-projectile weapon; we got to watch missiles stop mid-air like that much-beloved scene in The Matrix.
But one question still irks me; what about non-missiles? Specifically, most Terran bullets, as used by Marines, Vikings, Ghosts, Reapers, and tangentially, Siege Tanks. Likewise, the continuous attack of the Warp Ray is a curious exception, as is the Hydralisk, as no needle can be visibly seen.
So what happens when these attacks are fired through a Time Bomb/Temporal Rift? Is a new "projectile" materialized within the bubble, or is damage simply reduced?

Blue Poster
#2 - Jun 10, 09
Quote:
An important query for blues.
So, ever since the original WWI demo, the Time Bomb has been touted as an awesome anti-projectile weapon; we got to watch missiles stop mid-air like that much-beloved scene in The Matrix.
But one question still irks me; what about non-missiles? Specifically, most Terran bullets, as used by Marines, Vikings, Ghosts, Reapers, and tangentially, Siege Tanks. Likewise, the continuous attack of the Warp Ray is a curious exception, as is the Hydralisk, as no needle can be visibly seen.
So what happens when these attacks are fired through a Time Bomb/Temporal Rift? Is a new "projectile" materialized within the bubble, or is damage simply reduced?
There isn't Time Bomb ability any more in the current game and High Templar has Temporal Rift ability.
Temporal Rift creates a distortion field at the target location. Ground units caught inside of this field have their movement speed, attack speed, and ability cast times slowed by half. And it lasts 30 seconds.

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