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Regional FlagQuestion about waypoint mechanicsSource
avatar Dumbman
here is a question, can you waypoint casting abilitys? for example, tell a high templar to go to a location, waypoint its psistorm ability, then waypoint its return route and actually have the unit do all that without you having to make sure it happens?

same with zerg unit burrow, tell it to move to a location, and waypoint its burrow, so that once it reaches its location it burrows automatically.

another thing, what is the max waypoint possible per unit? 10, 20? and can you plan a units patrol route by waypointing places with the last one ending on the first waypoint? if so, can you see the waypoints when you select a unit?


if someone already answered or asked this, sorry, I couldnt find anything on this subject. and it does seem like an interesting thing and I personally use waypoints alot in ALL my RTS games. So I want to know.

[ Post edited by Dumbman ]


avatarAvatar Frame Cydra
Blue Poster

#6 - Feb 17, 09Target Source

Quote:
fair question. Cyyyyydraaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa!
:D



Yes?

You can waypoint casting ability. For example, High Templar will move to the first location, cast the Psi Storm and will return to the last designated location. You can waypoint Zerg's Burrow ability as well.

The most recent waypoints will be displayed that you can see, and you can waypoint with Patrol command too.