Infiltrator.sf
Do shields recharge in a <#SP/second> or <% of total SP/second> manner? Because if it's the former, I can see recharges still being slow on units such as Archons, which would ironically, benefit most from the improved shield recharge mechanic.
Infiltrator out.

Blue Poster
#6 - Feb 16, 09
Quote:
Do shields recharge in a <#SP/second> or <% of total SP/second> manner? Because if it's the former, I can see recharges still being slow on units such as Archons, which would ironically, benefit most from the improved shield recharge mechanic.
Currently it's set to be a number of shield points recovered per second. Thus Archons do take longer to regain all their shields when compared to other units. Units the shield recharge is used for the most currently include:
- Probes (recharge really helps them as scouts)
- Stalkers
- Flyers
Obviously all units benefit to some degree, but these guys do the most hit-and-run style attacks. When we get into Beta we'll learn more about how this mechanic really works.

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