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3.0.8 PTR Notes Update

#1 User is offline   WoRBot Icon

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Posted 15 January 2009 - 02:49 PM

UPDATE: Blue Posts - Build 9464

Check out some of the important blue posts related to 3.0.8 PTR Build 9464 below.

3.0.8 PTR Patch Notes Updated

The patch notes for 3.0.8 were updated again today with more additions and a few changes to wording.  Some of these were known as of last build or earlier, but some are new.  Entries marked through with a line have been removed from that location the patch notes.

General

  • Racial Resistances: These can now be mitigated against by gaining additional chance to hit.
  • All Silence spells now have diminishing returns. This includes: Arcane Torrent, Garrote silence effect, Improved Counterspell effect, Improved Kick effect, Silence, Gag Order, Silencing Shot, Spell Lock, and Strangulate.
  • Dispel Resist talents have changed to protect only beneficial spells and damage over time effects.
  • Shield Wall, Barkskin, Guardian Spirit, and Divine Protection are now off the Global Cooldown.
  • Reputation rewarded for killing mobs will no longer automatically deprecate. This means trivial mobs will continue to give out their full amounts of reputation on kill for the majority of cases in the game (level 70 creatures in Stratholme, for example, will continue to award the full amount of rep to level 80 players seeking to boost their Argent Dawn faction).
  • World of Warcraft now supports 3-D imaging. Visit http://www.nvidia.co...ision_Main.html for more information.
  • The Darkmoon Faire vendors have new items now that trade routes into Northrend have been better established.

PvP

  • Vehicles can now be affected by most player spells, except CC, snares and roots.

Posted Image Death Knight (Skills / Talents / Glyphs)

  • Anti-Magic Zone: This ability’s duration has been cut to 10 seconds.
  • Killing Machine: Instead of a chance to be triggered on critical strike, this talent now has a chance to be triggered on each swing based on the swing time of the weapon (slow weapons more likely, fast weapons less likely).
  • Mark of Blood: The total amount of healing this can grant is now capped based on a percentage of standard creature health at the target’s level.
  • Shadow of Death: The duration has been changed from 45 seconds to 25 secondsseconds and now has a 15 minute cooldown.
  • Summon Gargoyle: Damage dealt by the Gargoyle reduced by approximately 20% and maximum duration cut to 30 seconds.
  • Wandering Plague will now properly reset after being castand now considers the resilience of the target in determining its chance to be triggered.
  • Vampiric Blood (DK) changed from 20% health / 50% healing to 15 % health / 35% healing.
  • Will of the Necropolis will now reduce the damage of any attack that takes the DK below 35% health by 5 /10/15% instead of boosting armor when wounded. It no longer affects the cooldown of Anti-Magic Shell and retains the current damage reduction bonus.

Posted Image Druid (Skills / Talents / Glyphs)

Posted Image Hunter (Skills / Talents / Glyphs)

  • Hunter Aspects are now off the Global Cooldown again. They still have a shared 1 second cooldown.
  • Ferocious Inspiration: This talent now also increase the damage the Hunter does with Arcane Shot by 3/6/9%.
  • Lock and Load: Now has a 30 second cooldown.
  • Tranquilizing Shot (Hunter): Cooldown increased to 8 sec, up from 6. Mana cost reduced to 8%, down from 12%.
  • Pets
    • Rake: This hunter pet ability has had its damage adjusted to prevent unreasonable scaling with attack power.
    • Scorpid Poison: No longer stacks. The damage has been adjusted to prevent unreasonable scaling with attack power.
    • Spirit Strike (hunter pet ability) now has an initial attack (which can crit) and then a single dot. Damage overall is higher.

Posted Image Mage (Skills / Talents / Glyphs)

  • Incanter’s Absorption: The amount of spell damage a Mage can gain from this ability is now capped at 5% of the mage’s health.
  • Mirror Image: The Mirror Image Polymorph ability now has a range of 8 yards. In addition, Mirror Images will no longer have excessive threat values assigned to them when they are created.

Posted Image Rogue (Skills / Talents / Glyphs)

  • Cheap Shot: This ability no longer has diminishing returns against anything other than itself.
  • Kidney Shot: This ability now has diminishing returns against all other stuns.

Posted Image Shaman (Skills / Talents / Glyphs)

  • All shaman talent points have been refunded. Please visit your trainer to learn spells and abilities.

Posted Image Warlock (Skills / Talents / Glyphs)

  • Curse of Agony will now scale better when used with the [Glyph of Curse of Agony]. Ticks beyond the original duration will do 33% more damage than the ticks that preceded them. i.e. 74 -> 145 -> 217 -> 290.

Posted Image Warrior (Skills / Talents / Glyphs)

Professions

  • Enchanting
    • Increased the amount of healing from the Lifeward enchantment.
    • Increased the amount of damage caused by the Icebreaker enchantment.
    • Added a new recipe to enchant bracers with Stamina. You can buy this recipe from Vanessa Sellers in Dalaran.
    • Added a new recipe to enchant a weapon with Stamina. You can buy this recipe from Vanessa Sellers in Dalaran. (This was removed entirely)

  • Engineering
    • The engineering Scrapbot can now repair.

  • Inscription (Note: Glyph changes moved to Items)
    • Glyph of Death Decay has been changed to grant 20% additional damage instead of its current effect.
    • Glyph of Invisibility duration has been increased.
    • Glyph of Deterrence: Now -10 seconds instead of -20.
    • Glyph of Holy Light now affects friendly targets in a larger radius.
    • Glyph of Horn of Winter now increases the duration by 60 sec.

Items

Bug Fixes

  • Classes
    • Posted Image Death Knight (Skills / Talents / Glyphs)
      • Shadow of Death: This ability will no longer cause tracking abilities to become inactive when the death knight becomes a ghoul.

    • Posted Image Warlock (Skills / Talents / Glyphs)
      • Warlock Pets: Some pets were not properly classified to receive correct creature scaling for Wrath of the Lich King. Their health and damage done will now be higher.

    • http://www.worldofraids.com/2008/class/small_warrior.gif Warrior (Skills / Talents / Glyphs)
      • Bladestorm: Fixed a bug where sometimes stuns and roots would not be removed properly when this ability is used.

  • Items
    • Gronstalker Set: The Aspect of Viper bonus from this set has been changed to work correctly with the redesigned Aspect of the Viper.

 


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#2 User is offline   acedanger Icon

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Posted 15 January 2009 - 03:22 PM

Quote

Added a new recipe to enchant a weapon with Stamina. You can buy this recipe from Vanessa Sellers in Dalaran. (This was removed entirely)


http://new.worldofraids.com/public/style_emoticons/dark/http://www.worldofraids.com/forums/iPhorum/smilies/eek.gif no way! I read that it was reduced from 75 to 50stam this morning, now they removed it completely? is this right?
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#3 User is offline   Kody Icon

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Posted 15 January 2009 - 03:31 PM

acedanger said:

http://new.worldofraids.com/public/style_emoticons/dark/http://www.worldofraids.com/forums/iPhorum/smilies/eek.gif no way! I read that it was reduced from 75 to 50stam this morning, now they removed it completely? is this right?


It's no longer in the patch notes. I'm guessing they're saving it for 3.1.
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#4 User is offline   furydeath Icon

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Posted 15 January 2009 - 03:45 PM

So Mirror Image no longer give 0 aggro to the player?
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#5 User is offline   froggiess Icon

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Posted 15 January 2009 - 03:56 PM

Howling Blast now has a cooldown again. This is an intended change.
http://forums.worldo...318636736&sid=1
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#6 User is offline   Kody Icon

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Posted 15 January 2009 - 04:04 PM

froggiess said:

Howling Blast now has a cooldown again. This is an intended change.
http://forums.worldo...318636736&sid=1


Thanks! Added to the news along with a few other blue posts related to build 9464.
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#7 User is offline   questarey Icon

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Posted 15 January 2009 - 05:03 PM

why are shamans getting free respec? :P not that much that changed or am i wrong?
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#8 User is offline   Leviathonlx Icon

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Posted 15 January 2009 - 06:02 PM

questarey said:

why are shamans getting free respec? :P not that much that changed or am i wrong?


Probably due to 2 talents being switched in the Enhancement tree.
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#9 User is offline   Frunos Icon

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Posted 15 January 2009 - 09:16 PM

Are Dk's still getting the defense and 2% stam increase runeforge? i havent seen it mentioned for a while now.
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#10 User is offline   Leviathonlx Icon

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Posted 15 January 2009 - 10:30 PM

Kody said:

It's no longer in the patch notes. I'm guessing they're saving it for 3.1.


Think it's more likely they just didn't want tanks getting even more hp or wanted to prevent it from being the only enchant that would be chosen for tanking.
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#11 User is offline   lejeuneking Icon

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Posted 15 January 2009 - 10:55 PM

The tanking enchant was probably removed because they didn't want everyone and their grandmother running into Uludar with it. They want u to come out of their with it is my guess. So, again my guess, is that it'll drop off trash in uludar and be the enchant to get.
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#12 User is offline   Leviathonlx Icon

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Posted 16 January 2009 - 01:13 AM

Another reason I can think of is due to PvP reasons and dual wielding classes getting a pretty hefty HP bonus.
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#13 User is offline   Thafisker Icon

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Posted 16 January 2009 - 01:15 AM

am i the only one who doesnt get the rep change? If ppl want argent rep, they can go kill lvl 70 mobs in strat? wth? In what strat are there lvl 70 mobs? -.-
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#14 User is offline   Thafisker Icon

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Posted 16 January 2009 - 01:16 AM

Leviathonlx said:

Probably due to 2 talents being switched in the Enhancement tree.


When they change scatter shot with readiness, we didnt get free respec :o
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#15 User is offline   kargathia Icon

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Posted 16 January 2009 - 02:50 AM

It seems like I'm not the only one confusing lvl 60 and lvl 70 once in a while ^_-

Now just wait and see until they call Karazhan "Naxxramas"
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#16 User is offline   Degenerateuk Icon

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Posted 16 January 2009 - 04:00 AM

Pretty dissapointed about the weapon enchantment, especially seeing as prot paladins are currently having to use Potency (not Greaater Potency) as best enchant available...
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#17 User is offline   Noisia Icon

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Posted 16 January 2009 - 10:11 AM

What an annoying nerf to Sudden Death.
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#18 User is offline   Grimmona Icon

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Posted 16 January 2009 - 01:38 PM

Any clue why they're changing Glyph of Death and Decay? I'd much rather have the fear effect than the 20% extra damage.
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#19 User is offline   Leviathonlx Icon

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Posted 16 January 2009 - 02:07 PM

Grimmona said:

Any clue why they're changing Glyph of Death and Decay? I'd much rather have the fear effect than the 20% extra damage.


They wanted to get rid of class mechanics that made multiple targets lose control of themselves and want to phase out other RNG stuns. I don't exactly agree with them getting rid of a lot of the RNG stuns but seems GC is trying to do that.

http://forums.worldo...geNo=1&sid=1#17

Quote

We have been waging a long war against random proc stuns. We managed to clean up several of them when we changed mace spec, but like vermin, they sometimes crop up again.

The Death and Decay glyph and Starfall with Celestial Focus were the two greatest offenders because they affect multiple targets. We will almost certainly be phasing out the single target random stuns (such as the Starfire stun of Celestial Focus and Blackout) as well. We didn't do that yet because it involves changing several talents and in some cases we will need to provide compensation.

If you are a druid who doesn't like Starfall, we have noted your feedback. Starfall is area effect damage that you don't have to channel. That is it's purpose. If it isn't doing that job, we can buff it. But introducting an overpowered and frustrating PvP mechanic is not a good way to fix the spell. We removed the de-stealth for the same reason.

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#20 User is offline   DSRilk Icon

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Posted 16 January 2009 - 03:38 PM

Don't get me wrong, as a DK I love the stun proc from the D&D glyph, but it is seriously broken. In PVP, I drop it near a flag and people are just hosed. It's a 20% proc every second to everyone in the entire area. And it's not like I haven't been caught in it myself and been effectively unable to do anything as I got pounded by casters outside it. It needs to go away.
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