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Daily Quest Guides, Polls, Blue Posts

#1 User is offline   WoRBot Icon

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Posted 21 November 2008 - 09:13 PM

Daily Quest Guides

We've started updating our Guides section with some daily quest guides for Wrath of the Lich King content.  These are a compilation of daily quests for each zone that provide information on completing them, in some cases strategies, and what you receive.

Right now we have three zones up, two of which are completely done, and the other which we'll be polishing up this weekend with more detailed information and screenshots, and a better overall layout.  The rest of the zones will be coming this weekend as well, so be sure to keep checking back for more updates.

Borean Tundra (Finished)
Howling Fjord
Dragonblight (Finished)

We'd love to hear feedback on their layout, so please let us know your thoughts.

Main Page Update: Polls

Another update to the site today is the addition of a Polls module on the main page.  We'll be updating it regularly with World of Warcraft related polls on a variety of subjects.  The first poll, though, is one we'd love for you to participate in so we can better provide content on the website for you.  Check it out, and feel free to suggest poll topics in the Feedback and Suggestions forum.

Questions Needed for BlizzCast Q&A

Quote from: Bornakk (Source)

We are once again looking for fan-submitted questions to answer in future episodes of BlizzCast.

If you have a question you want to get to us, please send an email with the subject line "BlizzCast Q&A" to the email address BlizzCast@Blizzard.com and you can include a name/character along with a location/realm if you'd like for us to refer to you during the show if your question is picked.

You can also attach a recording of your question to this email if you want to hear your voice in the cast! If you send in a recording make sure it is very clear and easy to understand. We recommend including a typed out version of the question in the email as well to ensure it is properly interpreted.

While we won't be able to get to every one of them, we want to keep you updated on whatever aspects are most important to you.

Thanks for your help and be sure to tune into future BlizzCasts (http://us.blizzard.com/blizzcast/) to see if your question was answered!

Uldum the "surprise" dungeon?

It would make sense with some of the major lore being Titan related in Northrend.  Ulduar is obviously coming in 3.1, but 3.2 promises to have a surprise, and one that Blizzard stated will please everyone.  This is absolutely a dungeon players have been clamouring for since... well, people learned of it via quests in the classic game.  What do you think?

Quote from: Nethaera (Source)

Perhaps...

Blue Posts

Did Blizz think the endgame through? (Source)

Yes. Enjoy the current dungeons and I hope you enjoy Ulduar when that comes out.

Are beta testers getting all the realm firsts? (Source)

Not everyone who has gotten a realm first was in beta I'm sure and betas serve a much larger purpose in helping us make the best expansion we can. It gives us a much clearer picture of how players access the content and how they progress within it. We feel that the testing we have done has been beneficial and don't foresee any changes in that process at this point in time. We have a great community that is very astute and ferreting out possible issues and we appreciate the input we get both in beta and within the live game as well.

Will WoW ever finish? (Source)

Sure, all things have an end but I guess you could say we don't see one just as of yet and everyone has a different idea of what "finished" means. Even should WoW someday end, the stories of the people of Azeroth will always live on either in memory or in the possibility of what more could have been within someone's imagination.

Wintergrasp (Source)

It really feels like you're approaching Wintergrasp the way you approach battleground PvP. You can't because it's not. There is not a great focus on balancing around a fair fight in Wintergrasp because we rarely expect them on the micro scale. We're focusing on a macro scale of the whole siege taking place and balancing around that, because we can never count on even numbers. Again, it's not instanced and a controlled balancing act of virtually even teams and balanced abilities.

With all of this being said, we very recently toned down the tenacity buff and are watching to see how matches play out with this macro balancing technique. You're always welcome to try something a little new and see if it appeals to you when you've discovered a strategy for best dealing with this difference in game play.

"Bring the player, not the class" Discussion (Source)

Very interesting thread.

I don't want to stomp on any of the discussion, so I will just add a few things.

1) We like this change overall, but it is a change. There are going to be some rough edges to smooth out and tweaks to be made. I ask you to defer any of the cheeky "why am I paying to beta test the game" responses. It's an MMO. Things evolve. You want us to make changes when things are off. Believe me. :)

2) We don't want to see anyone sitting on the curb in PvE or PvP. That definitely includes the pure dps classes. If someone isn't getting into dungeons or raids, we'll make some adjustments. If someone isn't viable in Arenas, we'll make adjustments.

3) We've taken our first steps in the buff consolidation plan. More will be coming as we see the plan in action.

4) The fact that we haven't always made such adjustments in a timely manner is brought up a lot, which is totally fair. But I hope our recent actions suggest that we want to be more proactive on this moving forward.

Class Direction (Source)

I think new players do need some help in choosing a class. I don't think that's what this thread is about though. This is about descriptions of classes that are sufficiently detailed and robust that players can evaluate whether or not the class abilities and mechanics are delivering on that design. Our stance is that you guys shouldn't worry about that. You should worry about if the abilities and mechanics are working (e.g. "I can't beat druid") and if they're fun (e.g. "my rotation is too complicated.")

If players are finding something not fun or not functional, they should just mention that. You don't need to cross-reference those to whatever our design intent is. What is our design intent behind a particular boss or the stats on a piece of gear? Does it matter? Might it even make the experience a little less enjoyable if the curtain was pulled back so far? You should evaluate loot on whether it's an upgrade, whether its stats are good for you, whether you will ever really use that "click on use" ability, and maybe even if it looks cool or has a fun name. You don't need to know why we chose to put Strength or Crit on the item. I'm trying to argue the same thing for classes.

Vision for Classes (Source)

I get that. I just don’t think a concise description is going to give you that. Really the only thing that will is reading a lot of forum posts or just leveling that character. I think the kinds of character definitions that are being asked for will be used more like the examples in this thread of “the paladin is supposed to be a holy warrior” or “the shaman is supposed to be able to tank.”

I’ll try a couple here just for grins:

Hunter – you are the master of ranged combat. Your damage is mostly physical and done with a ranged weapon such as a bow or gun. You have a loyal animal companion that can help you in combat. You can place traps to try and constrain enemies.
Marksman – you focus on ranged combat.
Survival – you focus on traps and defenses.
Beastmaster – you focus on the strength and abilities of your pet.

Paladin – you combine Holy magic with melee weapons. You can tank, cause damage or heal. You have several defensive and reactive spells that can help keep you alive.
Holy – you focus on healing, especially single-target heals.
Retribution – you focus on dealing damage.
Protection – you focus on being able to mitigate damage so that you can protect your group.

In my mind those are so vague as to be unhelpful and you’d need a couple of paragraphs on each to really get the direction of the class and spec. But maybe I’m mistaken. When we make a major change to a class, we do attempt to telegraph it.

Posted Image Druid

More on the upcoming Feral changes (Source)

It is a buff to 90% of druids. It is a nerf to a theoretical maximum that nobody currently has, and in truth wasn’t going to be able to get anyway because the armor on those items was so good that we were going to nerf them. In retrospect, a sneaky way to have handled this issue would have been to tell you we were going to nerf those items, then when there was outcry responded that we decided to change the way bear armor was calculated and not nerfed those items. I didn't choose that approach though.

The paladin healing armor is still something that doesn't quite fit in the new system and something we would like to change eventually. We have no announcements to change it at the moment though.

Feral Mitigation (Source)

Yes, we do that all the time. We haven't found Feral mitigation to be lacking, and my point is that even if we do, we can fix that by tweaking the numbers. Regardless of the outcome, it doesn't prove that the class needs more defensive stats on which to scale. If the bear mulitiplier is 700% (and there is no armor cap), then I promise you will scale very well with every piece of armor you pick up even if you have no other stats. You will be far and away the best tank and the easiest one to gear as well.

Like I said, you can argue that you would rather have lots of defensive stats because you just think it's more fun to pick up gear under that model. But now you're in the realm of wanting to change the class into something slightly different to suit your preferences. That still isn't off the table (almost nothing ever is), but it's a different sort of argument than saying "we *must* benefit from block and AP."

There are advantages and disadvantages to having a lot or a few stats to focus on. One of the disadvantages of fewer stats is diminishing returns on avoidance, but bears don't diminish on Dodge as fast as warriors in order to compensate for this. Part of the implementation of diminishing returns was to discourage warriors from stacking one stat, but that isn't an issue for druids.

I don't mean to sound argumentative in any of this. I just want to make sure I understand the issues. We were prompted to take a look at this by all of the discussions (and not just on this forum) about how few neck and trinket choices bears really had in all of WoW. By which I mean they helped us to understand the issue. We knew the situation felt a little off, but it was more off than we imagined, and we took steps to fix it.

Posted Image Priest

Divine Hymn (Source)

We have some plans to tweak the Hymn spells a little, but they are not at the top of the list. When things settle down a little, we'll try some new ideas.

Posted Image Shaman

Spirit Wolves not scaling (Source)

We found the bug with the Spirit Wolves and are planning to hotfix it.


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#2 User is offline   Eulo Icon

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Posted 21 November 2008 - 10:26 PM

My guess for surprise raid is Alcaz Island. Uldum would be nice to see and fits the themes of the expansion, but I fear two titan raids back to back could be too much of a good thing.

I just have to think that Wrynn would want to mess up Alcaz...

Edit: said Ulduar instead of Uldum
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#3 User is offline   Kody Icon

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Posted 21 November 2008 - 10:29 PM

Eulo said:

My guess for surprise raid is Alcaz Island. Ulduar would be nice to see and fits the themes of the expansion, but I fear two titan raids back to back could be too much of a good thing.

I just have to think that Wrynn would want to mess up Alcaz...


Good point on Alcaz Island.
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#4 User is offline   dt Icon

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Posted 22 November 2008 - 03:31 AM

Grim Batol perhaps?
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#5 User is offline   AK47 Icon

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Posted 22 November 2008 - 03:44 AM

It'll be probably Uldum or Alcaz Island. However I start to strongly wonder when they'll think a bit of PvP content and even ( I'm a dreamer here ) of RP content , Guild house and some emote enhancement would be welcome to my point of view.

Now on a side note , for those who are lucky enough to be playing , the biggest income from the dailies I've been able to see here is 13 g , did blizzard decided to offer less gold from dailies ? Asking as I was presuming that daily would most likely give 20 to 40 g.
Why Not ? ^^
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#6 User is offline   Tom Phoenix Icon

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Posted 22 November 2008 - 06:51 AM

Whatever it is, I hope it will be located in Eastern Kingdoms or Kalimdor. Karazhan brought some life back to the old world and I hope Blizzard will make an instance that will do the same.
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#7 User is offline   Bloodyhealer Icon

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Posted 22 November 2008 - 08:22 AM

AK47 said:

It'll be probably Uldum or Alcaz Island. However I start to strongly wonder when they'll think a bit of PvP content and even ( I'm a dreamer here ) of RP content , Guild house and some emote enhancement would be welcome to my point of view.

Now on a side note , for those who are lucky enough to be playing , the biggest income from the dailies I've been able to see here is 13 g , did blizzard decided to offer less gold from dailies ? Asking as I was presuming that daily would most likely give 20 to 40 g.


are u lvl 80? cuz if ur not u get xp instead of goldz ;)
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#8 User is offline   Foulwynd Icon

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Posted 22 November 2008 - 09:25 AM

The Poll is win...:))
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#9 User is offline   Bloodyhealer Icon

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Posted 22 November 2008 - 09:33 AM

yes it is :P
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#10 User is offline   AK47 Icon

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Posted 22 November 2008 - 10:02 AM

Bloodyhealer said:

are u lvl 80? cuz if ur not u get xp instead of goldz ;)


Would I ask the question ?

No, I sadly have too much work to even play.
Why Not ? ^^
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#11 User is offline   Leviathonlx Icon

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Posted 22 November 2008 - 11:31 AM

Eulo said:

My guess for surprise raid is Alcaz Island. Ulduar would be nice to see and fits the themes of the expansion, but I fear two titan raids back to back could be too much of a good thing.

I just have to think that Wrynn would want to mess up Alcaz...



I'd imagine you mean Uldum.

I think the surprise raid is going to be Azjol-Nerub with Yogg-Saron if he doesn't end up being in Ulduar like Loken hinted.
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#12 User is offline   weenietot Icon

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Posted 22 November 2008 - 12:12 PM

Regarding the daily quest guides, it might be good to note which quests can be done with multiple people and which must be done solo. Specifically, you won't get credit if your party member brings the reef cow/bull together, but you will get credit if your partymate shoots down a gargoyle.

Definitely note how everyone on the zeppelin for the bombing run should group up to make sure one run is all that's needed.
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#13 User is offline   ProperMethodz Icon

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Posted 22 November 2008 - 12:48 PM

Is it me, or are Mages once again passed over on notes?

=*(

I'm just happy I'm the GM/Raid Leader. I'll be sure to have a raid spot. I feel horribly bad for other Mages though. There's really not much purpose past our table and intellect buff.

1 mage per raid and you're set.
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#14 User is offline   AK47 Icon

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Posted 22 November 2008 - 01:15 PM

ProperMethodz said:

Is it me, or are Mages once again passed over on notes?

=*(

I'm just happy I'm the GM/Raid Leader. I'll be sure to have a raid spot. I feel horribly bad for other Mages though. There's really not much purpose past our table and intellect buff.

1 mage per raid and you're set.


*cough* hope your note was sarcastic as .. if you see any mage blue post it'll most probably be a nerf. Mage are quite fine for once , and much better than in TBC.
Why Not ? ^^
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#15 User is offline   Tom Phoenix Icon

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Posted 22 November 2008 - 03:32 PM

About the poll. I wanted to vote Teza`s forum avatar, but Teza has preety much dissapeared from the forums ever since the WoR News Bot was implemented. :(
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#16 User is offline   Bloodyhealer Icon

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Posted 22 November 2008 - 05:12 PM

Tom Phoenix said:

About the poll. I wanted to vote Teza`s forum avatar, but Teza has preety much dissapeared from the forums ever since the WoR News Bot was implemented. :(


I actually voted for it, I love that pic lol :P
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#17 User is offline   Kody Icon

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Posted 22 November 2008 - 08:41 PM

Bloodyhealer said:

I actually voted for it, I love that pic lol :P


Yeah, it's why I included it as an option. :P

I'll try to make sure the polls are always fun to participate in.
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