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New Beta Build - 9138

#1 User is offline   WoRBot Icon

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Posted 24 October 2008 - 10:09 PM

A new build (9138) has been deployed on the WotLK Beta realms.

Professions Changes

Alchemy
  • Arcane Elixir now lasts 1 hour.

  • Elixir of Firepower now lasts 1 hour. (old: 30 min)

  • Elixir of Frost Power now lasts 1 hour. (old: 30 min)
  • Elixir of Greater Firepower now lasts 1 hour. (old: 30 min)
  • Elixir of Shadow Power now lasts 1 hour. (old: 30 min)
Fishing
- The casting time to apply lure to your fishing pole has been reduced to 2 seconds.



Glyph Changes

Posted Image Hunter
  • Glyph of Aspect of the Monkey - While Aspect of the Monkey or Aspect of the Dragonhawk is active, each time you dodge you gain 30% increased movement speed for 6 sec. This speed does not stack with other movement speed increasing effects. (The previous version was not affecting Aspect of the Dragonhawk)
Posted Image Paladin
  • Glyph of Crusader Strike - Reduces the mana cost of your Crusader Strike ability by 20%.



Class Changes

Quote from: wotlkwiki (Source)

Posted Image Death Knight (9138:
Skills | Talents)
Blood
  • Bloody Strikes - Now increases the damage by 10/20/30% and the bonus damage from diseases by 20/40/60% of your Blood Strike and Heart strike. Up from 6/12/18% damage.
Frost
  • Improved Icy Touch - Now Frost Fever reduces melee and ranged attack speed by an additional 2/4/6%. Up from 1/0/0%.
  • Improved Icy Talons - Now increases the melee haste instead of melee and ranged attack speed.
Posted Image Druid (9138: Skills | Talents)
Balance
  • Moonkin Form - No longer has a chance to gain mana from AoE spell crits.
Feral
  • Tiger's Fury - All ranks had a slight damage reduction. Rank 6 went from 131 to 80 damage.
Posted Image Hunter (9138: Skills | Talents)
Beast Mastery
  • Aspects - Now have a 1 sec cooldown.
  • Aspect of the Monkey - Now increases chance to dodge by 18%. Up from 8%.
  • Aspect of the Dragonhawk - Rank 1 and 2 added. The hunter takes on the aspects of a dragonhawk, increasing ranged attack power by 230/300 and chance to dodge by 18%. Only one Aspect can be active at a time.
  • Improved Aspect of the Monkey - Now also affects Aspect of the Dragonhawk.
  • Improved Aspect of the Hawk - Now also affects Aspect of the Dragonhawk.
  • Aspect Mastery - "Aspect of the Dragonhawk - Combines the bonuses from Aspect of the Monkey and Hawk"
Survival
  • Disengage - Must be facing the target removed from the tooltip.
Posted Image Mage (9138: Skills | Talents)
Arcane
  • Focus Magic - Cannot be cast on self added to tooltip. Wording change from "critically hit with all spells" to "critically hit with spells".
Fire
  • Molten Shields - Rank 2 tooltip corrected to "100% chance to affect ranged and spell attacks." Previously said 50% on both ranks.
  • Living Bomb - Higher ranks down to 22% base mana from 25%. Lower ranks down to 27% from 30% base mana.
Frost
  • Brain Freeze - Now only procs off of Frost damage spells with chilling effects.
  • Cold as Ice - No longer reduces the cooldown of Deep Freeze.
Posted Image Paladin (9138: Skills | Talents)
Holy
  • Seal of Righteousness - Damage down to [MWS * 0.022 * AP + 0.044 * SPH] from [MWS * 0.028 * AP + 0.055 * SPH].
  • Seal of Light - Down to [0.15 * AP + 0.15 * SPH] from [0.28 * AP + 0.28 * SPH]. Damage down to [1.0 + 0.25 * SPH + 0.16 * AP] from [1.0 + 0.32 * SPH + 0.2 * AP].
  • Seal of Wisdom - Damage down to [1.0 + 0.32 * SPH + 0.2 * AP] from [1.0 + 0.25 * SPH + 0.16 * AP].
  • Seal of Righteousness -
Protection
  • Seal of Justice - Proc damage reduced to [1.0 + 0.25 * SPH + 0.16 * AP] from [1.0 + 0.32 * SPH + 0.2 * AP]. Judgement damage reduced to [0.24 * mw + 0.16 * AP + 0.25 * SPH] to [0.24 * MW + 0.16 * AP + 0.25 * SPH] from [0.3 * mw + 0.2 * AP + 0.32 * SPH] to [0.3 * MW + 0.2 * AP + 0.32 * SPH].
Retribution
  • Judgement of Light - Reduced to [0.1 * SPH + 0.1 * AP] from [0.18 * SPH + 0.18 * AP].
  • Seal of Command - Damage reduced to [0.45 * mw] to [0.45 * MW] from [0.56 * mw] to [0.56 * MW].
  • Seal of Vengeance - Damage reduced to [0.013 * SPH + 0.025 * AP * 6.0] from [0.016 * SPH + 0.032 * AP * 6.0]. Judgment damage reduced to [1.0 + 0.22 * SPH + 0.14 * AP] from [1.0 + 0.28 * SPH + 0.175 * AP].
  • Judgements of the Wise - Now only grants you 15% of your base mana. Down from 33%.
  • Seal of Blood - Damage down to [0.22 * MW] from [0.28 * MW]. Judgement damage down to [0.36 * mw + 0.16 * AP + 0.25 * SPH] to [0.36 * MW + 0.16 * AP + 0.25 * SPH] from [0.45 * mw + 0.2 * AP + 0.32 * SPH] to [0.45 * MW + 0.2 * AP + 0.32 * SPH].
  • Righteous Vengeance - Changed to When your Judgement and Divine Storm spells deal a critical strike, your target will take 8/16/24/32/40% additional damage over 8 sec from Increases critical damage bonus of your Judgement and Divine Storm spells by 5/10/15/20/25%.
  • Divine Storm - No longer does holy damage. Now heals for 25% of the damage caused, up from 20%.
  • Judgement of Wisdom - Now only restores 1% of max mana, down from 2%.
  • The Art of War - Now increases the damage of your Judgement, Crusader Strike and Divine Storm abilities by 5/10% instead of 10/20% critical strike damage.
  • Seal of the Martyr - Down to 28% damage from 22%.
  • Seal of Corruption - Damage down to [0.013 * SPH + 0.025 * AP * 6.0] from [0.016 * SPH + 0.032 * AP * 6.0]. Judgement damage down to [1.0 + 0.22 * SPH + 0.14 * AP] from [1.0 + 0.28 * SPH + 0.175 * AP].
Posted Image Rogue (9138: Skills | Talents)
Combat
  • Fan of Knives - Cooldown lowered from 30 to 10 seconds.
Posted Image Shaman (9138: Skills | Talents)
Enhancement
  • Windfury Totem - Now only provides melee haste, changed from melee and ranged haste.
  • Maelstrom Weapon - No longer affects Lava Burst. Tooltip wording change from "100% chance" to "a chance" or "a chance (higher than rank X)"
Restoration
  • Tidal Waves - Now will lower the time on your next 2 Lesser Healing Wave or Healing Wave. Up from 1.
Posted Image Warlock (9138: Skills | Talents)
Affliction
  • Shadow Mastery - Increases the damage dealt or life drained by your Shadow spells by 3/6/9/12/15%. Up from 2/4/6/8/10%0
Demonology
  • Soul Link - Now 20% of all damage taken by the caster is taken by your Imp, Voidwalker, Succubus, Felhunter, Felguard, or enslaved demon. Up from 15%.
  • Demonic Tactics - Now increases melee and spell critical strike chance for you and your summoned demon by 2/4/6/8/10%. Up from 1/2/3/4/5%.
Destruction
  • Emberstorm - Now increases the damage done by your Fire spells by 3/6/9/12/15% up from 2/4/6/8/10%.
http://www.worldofraids.com/2008/class/warrior.gif Warrior (9138: Skills | Talents)
Fury
  • Bloodthirst - Damage increased to [AP * 50.0 / 100.0] from [AP * 45.0 / 100.0].
  • Titan's Grip - Miss chance lowered to 5% from 12%.

 


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#2 User is offline   kdn Icon

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Posted 24 October 2008 - 11:18 PM

No updates at all for priests?
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#3 User is offline   Brachamul Icon

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Posted 25 October 2008 - 12:08 AM

Aspect of the Dragonhawk?

What the?
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#4 User is offline   hid Icon

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Posted 25 October 2008 - 12:27 AM

... moar nerfs to paladins plx

and no one bothers with freaking arcane mages..
<º))))><
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#5 User is offline   Asmileyface Icon

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Posted 25 October 2008 - 01:00 AM

boo @ the nerf to boomkin mana regen. But it was a bit op. I would never run out of mana if i was AoEing 4+ mobs.
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#6 User is offline   Laibcoms Icon

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Posted 25 October 2008 - 01:27 AM

Brachamul said:

Aspect of the Dragonhawk?

What the?


You just noticed it? It's been there since the previous patch :P

Now it is clearer why we can take it at 75 and 80, as I suspected it will have 2 ranks. What I did not expect is that it is attached to "Aspect Mastery", which makes sense, and that's in the BM tree. Lol.

Now time to forget about Monkey and Hawk especially at 80. It's either Viper or Dragonhawk only. I like the Viper changes btw, easy Mana regen, Viper will also affect Melee by 3.0.3. wee. (I really hope they dont change it to their earlier plan = Viper works only while you are out-of-combat. I like the way it works now - per attack = mana.)
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#7 User is offline   Jonno Icon

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Posted 25 October 2008 - 01:39 AM

Gotta love those changes,
"paladin: damage down.... damage down to... damage reduced from... damge down to..."

admitedly the reduction is marginal, but it was funny to see the "damage down" constantly.

NOTE, i do not dislike how paladins have become, they needed a little time to shine imo. Being Demo i can still take the occasional pally one on one.

It intrests me thought that i see no nerfs to mages, despite arcane being just a powerful as retadins at the moment


Oh and titans grip with only 5% less hit? will we be seeing more fury warrs again now? lets hope so :)
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#8 User is offline   Svad Icon

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Posted 25 October 2008 - 01:43 AM

Blizzard can only take so much whine, so they nerf 1 class at a time, so as not to cause the forums and the world as we know it to implode.

And there is alot more people playing mages than paladins, so the impact of screams of injustice etc etc wont be as bad as it could be.
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#9 User is offline   Maxlol Icon

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Posted 25 October 2008 - 02:39 AM

Jonno said:

Gotta love those changes,
"paladin: damage down.... damage down to... damage reduced from... damge down to..."

admitedly the reduction is marginal, but it was funny to see the "damage down" constantly.

NOTE, i do not dislike how paladins have become, they needed a little time to shine imo. Being Demo i can still take the occasional pally one on one.

It intrests me thought that i see no nerfs to mages, despite arcane being just a powerful as retadins at the moment


Oh and titans grip with only 5% less hit? will we be seeing more fury warrs again now? lets hope so :)


To be honest they might be marginal changes, but overall it's nerfing us further when they've already took Divine Storm down to a simple weapon attack in terms of damage, so basically even crusader strike does more damage not to mention the new crusader strike glyph is about as useful as smashing an egg off the floor.

Sure we're insanely overpowered at the moment, but like you said mages in general are a lot more stupidly powered (particularly the 10k damage bursts they can do in green gear).

I'm not too fussed about some areas of the nerfs, but for christ sake at least make divine storm worth getting, I don't know, perhaps 150% weapon damage? Better than a pointless extra white hit.
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#10 User is offline   garan Icon

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Posted 25 October 2008 - 03:36 AM

wow... just wow...

They're some HUGE nerfs for pally in this patch. I didin't care for the rigtheous vengeance nerf (if I didin't take it I get 20 sec HoJ), the others where necessary but others are just excessive, especially the seals nerf.

What worries me most is the JotW nerf, If we are suppose to do DPS with our mana and we are going to share equipment with warrior and DK'S... how we are supposed to maintain our mana in the PVP aspect? I hope Blizz thinks on this issue =/
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#11 User is offline   Ideon Icon

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Posted 25 October 2008 - 03:48 AM

tbh i have seen meny situations where feral droods did way more damage than ret palas...
they pounce on u in cat, deal 3k, then main, they do 6k...then i cant do shit tbh cuz i'm allready dead...bubble-they heal, trinket-they run away, go prowling again then repeat pounce and maim till i die...not fair tbh
and still they nerf US...

meh, i tbh dont like the idea of doing so little damage now, and combined with only 15% base mana back (so that's about 439 mana at lvl 70) will get us oom in way less time now

what people fail to understand is that they just nerfed rets cuz they were doing loads of damage at lvl 70, but i do not know why would people take a ret pally to a lvl 80 raid now, since we run oom faster than at 70 due to the new spell ranks which cost more, we do less damage than most classes and we dont even provide the buffs and raid utility we used to...
Threads like this are like car accidents, you just cant look away, you know its going to be bad, but you still have to look no matter what :)
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#12 User is offline   stba Icon

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Posted 25 October 2008 - 03:50 AM

garan said:

They're some HUGE nerfs for pally in this patch. I didin't care for the rigtheous vengeance nerf (if I didin't take it I get 20 sec HoJ), the others where necessary but others are just excessive, especially the seals nerf.


TO THE GROUND BABY! and no they aren't excessive at all..
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#13 User is offline   garan Icon

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Posted 25 October 2008 - 03:58 AM

stba said:

TO THE GROUND BABY! and no they aren't excessive at all..


Lol'd at TO THE GROuND BABY! :D

In a more serious way... reducing all damage from seals and judgements are not excessive? It's like they nerf all overall damage of spells on mages o nerfing the DoT's of the warlock =/
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#14 User is offline   mercia Icon

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Posted 25 October 2008 - 04:56 AM

A paladin nerf whas needed bud this nerf is WAY to big i mean Judgements of the Wise - Now only grants you 15% of your base mana. Down from 33%. is just a stupid change I agree the Damage whas way to high for a paladin bud with this change after 1 judge 1 crusader 1 divine storm and i'm oom this takes away for paladins to heal a little in combat

also maby blizzard sould put int on dps gear again so far i have seen on beta there is 0 + int for paladin gues i go ba to the water vendors and stacking up big time /hate
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#15 User is offline   Ideon Icon

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Posted 25 October 2008 - 05:14 AM

what would be nice if blizz would put a talent which would give us 1 point of mana for every point of attack power we had :D
Threads like this are like car accidents, you just cant look away, you know its going to be bad, but you still have to look no matter what :)
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#16 User is offline   monobot Icon

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Posted 25 October 2008 - 05:25 AM

The guys from BLZRD did it again! the very same happened on TBC launch ... they buffed paladins BEFORE the launch and after a lot of nerf cryes fucked the class, and now again IM SURE ITS INTENDED.

They nerfed every single damage output and also all the judgements ... come on and now we should pray they understand their fault and slightly revamp us.

We dont want to be OP just competitive, simple as that. retri paladins before the 3.0 patch couldnt kill any healing class simply we couldnt, our damage was bellow their ability to heal themselves and we go OOM before that happens (we lack the needed interrupts)
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#17 User is offline   mercia Icon

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Posted 25 October 2008 - 05:40 AM

so went to my paladin on the beta an the damage is stil nice only big mana problems now
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#18 User is offline   Anànàsje Icon

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Posted 25 October 2008 - 06:40 AM

I feel with the retri paly's but im a protadin and as i see alot of the "nerfs" also affect my specc espesially the wisdom and seal/judge nerfs.

I geuss i will face a penealty on treath and overall dps also =/
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#19 User is offline   Hopefull1 Icon

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Posted 25 October 2008 - 06:59 AM

Where is the priest changes!!! Blizzard tend to forget the one class I love.
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#20 User is offline   Crusherix Icon

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Posted 25 October 2008 - 07:20 AM

monobot said:

We dont want to be OP just competitive, simple as that. retri paladins before the 3.0 patch couldnt kill any healing class simply we couldnt, our damage was bellow their ability to heal themselves and we go OOM before that happens (we lack the needed interrupts)


Since when where any dps specc at all supposed to be able to kill off a healer?...
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