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BlizzCon Day 2 - WoW Raid Panel

#1 User is offline   WoRBot Icon

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Posted 11 October 2008 - 02:30 PM

Movies shown during this panel on their way.

From left to right:

Posted Image Posted Image Posted Image Posted Image Posted Image Posted Image Posted Image Posted Image Posted Image Posted Image

 


5 Man Dungeons

Halls of Lightning

  • Lvl 80 located in the Storm Peaks

    • The design philosophy behind this dungeon is to follow in with the lore of titans.


  • Discover the secrets of the titans

    • Wanted to get a feel of epicness with every creature that is fought in the dungeon. But we can’t let you fight titans right off the bat.


  • Epic lore + Epic Gameplay = Awesome

    • In-Game footage for the halls of lightning.


    • We try to get the feeling of largeness through the art of the dungeon while keeping the actual movement areas compact.


  • Some of the dungeons are going to be non-linear where you can fight bosses in any order you want, and others will be completely linear.


  • In WOTLK dungeons, there were “…a ton of new character models created to establish a greater feeling of uniqueness.


  • Lokien is a messenger to the titans – the final boss of the dungeon.

Ahn’kahet: The Old Kingdom

  • Five Player dungeon in the heart of Azjol-Nerub


  • Features both indoor and outdoor terrain—while under the earth.


  • What horrors lie underneath Northrend?


  • There is a deeper influence of the old gods, akin to C’Thun.

      • There’s a reemergence of the faceless ones in Ahn’kahet.


      • The populous of Naxxramas originally resided in azjol-nerub.


    • There’s a faceless one boss that separates the party into their own phases of the fight where players have to defeat mind controlled versions of themselves. When one target is defeated and another is still alive, the victorious player phases into another player’s phase to help out.


Raid Zones

Chamber of the Aspects – The Obsidian Sanctum

  • Raid zone located inside Wyrmrest Temple


  • Expandable


  • Choose your own difficulty and reward

    • 10 or 25 man content for all players


    • You can choose to kill the twilight drakes or not. If you choose not to kill the sub-bosses before attempting the final boss, you get a twilight drake mount as an award.

Eye of Eternity

      • This is the home of Malygos, the blue Aspect of Magic.


      • Story wise, you shouldn’t be able to beat the aspect of the blue flight by yourself—so the red dragonflight comes to help midway through the flight.



Itemization

  • Higher quality loot from heroic dungeons

    • The loot is escalated up one tier from normal to heroic difficulty.


  • Different Currencies per raid tier

    • Emblem of heroism and emblem of valor

      • Different tiers of badge gear.


      • Lending set bonuses to both tiers of gear.


Q&A:

  • Is there any way that a raid leader can hearth an AFK raider out of the instance?

    • This is a great suggestion—Raid uptime is something we’re for. We’re definitely working on this.


  • Will legendaries be distributed in the 10 vs. 25 man equally?

    • This hasn’t ironed out yet.


  • Will legendaries be random?

    • We’re leaning towards quest based legendaries.


  • Are you designing raid encounters that lend to the dual-spec feature?

    • NO. They are designed towards roles.


  • Are you going to implement Uldum ever?

    • It’s a question about how it fits into the storyline of the current expansion. We will pick the ones that fit best when the time is right.


  • Will healer / dps caster weapons be balanced in terms of droprate?

    • The ratio of caster weapons to melee weapons should be proportionate


  • Will raid specific tier tokens drop?

    • The Valor and Heroism badges may be used to purchase a few of the set pieces.


  • Attunements in WOTLK?

    • The prerequisite for raids will be level 80.


  • Will Hunter Pets be able to offtank?

    • That is certainly the goal.


  • Will the raids become more difficult over time? On the level of Sunwell?

    • We want to keep it fun and challenging.


  • Will we see fights that incorporate non-class specific roles in new boss encounters?

    • Yes.


  • Are there going to be interoperability between dungeon wings in the WOTLK dungeons?

    • We want to create dungeon experiences that feel more epic. This is definitely something we are looking into for the future?


  • Will it be implemented a “one-each” drop rate for the tier tokens?

    • No, but certain set token slots will be bought by the emblems of heroism and valor, specifically shoulders and chest slot pieces.


  • What is the estimated time frame for completion for top guilds?

    • For Naxx, probably less than two weeks. For Arthas, it can’t be said.


  • Will there be a Sunwell version in Wrath, accessible only to top guilds?

    • I think not. I want the final raid to be more accessible.


  • Will Ashbringer and Atiesh be available in WOTLK?

    • The old versions will be unavailable for 3.0.


  • Is there a way we can mix and match our set piece bonuses?

    • We’d like to see this, but if you’re carrying around tier loot that is 5 tiers old we might be doing something wrong.

 


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#2 User is offline   Gef Icon

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Posted 11 October 2008 - 02:48 PM

Quote

Will there be a Sunwell version in Wrath, accessible only to top guilds?

I think not. I want the final raid to be more accessible.


Bullshit. So we'll have every faggot in endgame gear because it's going to be a piece of piss like Black Temple? Wow, Do people really expect if they play the game a few hours a week, to experiance endgame raiding? No, it's not logical, and people like that are a waste of fucking space.
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#3 User is offline   Anadrol Icon

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Posted 11 October 2008 - 03:21 PM

You would have thought that with every raid zone having a 10 man version they could really ramp up the 25 mans difficulty wise without making the low to medium play time customer feel left out. Unfortunately it seems that blizz is going to leave the high play time customer out in the cold instead.

If the thing that makes the 25 man's more difficult is on the guild management side then blizzard has developed absolutely nothing for the launch of WOTLK in terms of challenging the 25 man guilds.

Furthermore it really seems to waste the whole concept behind the 10 mans if you think about it. I, wrongfully now it seems, thought that maybe the 10 man concept would finely free the devs up to create some really challenging stuff for the high play time customer and guilds. I guess in the end we just do not represent enough of the population to worry about.

Hopefully the high play time people will now stand up and become a VERY vocal minority and get some of our concerns heard before they completely ruin the expansion for us.
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#4 User is offline   Affleck Icon

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Posted 11 October 2008 - 03:27 PM

Gef said:

Bullshit. So we'll have every faggot in endgame gear because it's going to be a piece of piss like Black Temple? Wow, Do people really expect if they play the game a few hours a week, to experiance endgame raiding? No, it's not logical, and people like that are a waste of fucking space.



Ok, first off, nice language, makes you seem like a top notch citizen and not some homophobic clown who thinks purple graphics means he's a winner in the real world. Check out a mirror next time you want to call someone a waste of space.

Anyway, since you have the maturity level of an 8 year old, I'll guess your smarts are on par with that, and lay it out in a way that it sounds like they're trying to get at. It sounds like they mean when the expansion first hits, will there be a Sunwell difficulty-type dungeon. No. They sound like they mean, Naxx and maybe another will be available to those who can play them at 80.

Eventually harder instances will be added into the game, and your e-peen can be stroked once again in a dark corner in your lonely life.
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#5 User is offline   Zain Icon

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Posted 11 October 2008 - 03:37 PM

Anadrol said:

You would have thought that with every raid zone having a 10 man version they could really ramp up the 25 mans difficulty wise without making the low to medium play time customer feel left out.


And this is what you're going to see. The 25 man content will be 100% harder in terms of difficulty. They want people to experience the content of the game. There will be rewards for the high play time and longer progressed guilds. One specific examples of this is the twilight drake, as well as pieces of gear that will only be accessible by completing the encounter successfully, the hard way. In a sense, you may choose your difficulty.
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#6 User is offline   Marema Icon

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Posted 11 October 2008 - 03:38 PM

NERD RAGE NERD RAGE NERD RAGE

who cares if everybody has the same gear. 10+mil playing, they must be doing things right.
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#7 User is offline   MasterLoco Icon

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Posted 11 October 2008 - 03:57 PM

Quote

Will there be a Sunwell version in Wrath, accessible only to top guilds?

I think not. I want the final raid to be more accessible.

No words... If they are gonna numb everything down to Black Temple lvl (that's a reference to easy, obviously) then why on earth are they making 10man versions? Guilds made up entirely out of Season 2 geared PvP'ers cleared Black Temple in 2 whole weeks months ago now on Frostmane. Looks like WotLK will be challenging raidwise... yeey.
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#8 User is offline   Ideon Icon

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Posted 11 October 2008 - 03:59 PM

tbh, being one of the less-hardcore players in-game i am really quite pleased to say i will be able to see arthas on live one day :D

and to all the whiners, why do u think blizz implemented heroic mode and 25-man mode for raid dungeons? ;) heroic 25-man arthas ftw4u!
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#9 User is offline   Pinch Icon

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Posted 11 October 2008 - 04:17 PM

Ideon said:

tbh, being one of the less-hardcore players in-game i am really quite pleased to say i will be able to see arthas on live one day :D

and to all the whiners, why do u think blizz implemented heroic mode and 25-man mode for raid dungeons? ;) heroic 25-man arthas ftw4u!


Seeing Arthas isn't the reason hardcore raiders raid; They want the final dungeons to be EXTREMELY HARD. We find this fun, we enjoy a challenge.

Heroic mode is the same thing as 25-man btw, it's just how you differentiate between 10 and 25 before zoning in. There is no 25 man normal mode, and a 25 man heroic mode.
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#10 User is offline   Kody Icon

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Posted 11 October 2008 - 04:24 PM

Gef said:

Bullshit. So we'll have every faggot in endgame gear because it's going to be a piece of piss like Black Temple? Wow, Do people really expect if they play the game a few hours a week, to experiance endgame raiding? No, it's not logical, and people like that are a waste of fucking space.


Settle down. Nowhere did they say it would be easy. He said they don't want to design raid content that destroys guilds, which some of Sunwell did.
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#11 User is offline   Darko Icon

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Posted 11 October 2008 - 04:29 PM

Pinch said:

Seeing Arthas isn't the reason hardcore raiders raid; They want the final dungeons to be EXTREMELY HARD. We find this fun, we enjoy a challenge.

Heroic mode is the same thing as 25-man btw, it's just how you differentiate between 10 and 25 before zoning in. There is no 25 man normal mode, and a 25 man heroic mode.


Yup that is correct. 25man = Heroic mode of the Raid dungeon. Blizzard will surely have Sunwell type raids. They stated a few months ago Raids will ramp up after Naxx, so basically... start easy, then get hard. So Icecrown will probably be the daddy of raids for WOTLK and it will probably = Sunwell at 70 or at least that would be a logical guess. Also I'm dying to find out what the secret Raid instance they are working on will be for 3.2. I really hope Blizz won't just dumb down all Raids for the casual people, that is what the 10mans are for essentially so they get to see the content too while the hardcore people get the 25man versions and 10mans and the option to do things the hard way and get rewarded, so Blizz is adding variety so it adds to the longevity, I'm sure we all don't want to have all current content cleared within a month of launch :)
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#12 User is offline   Kody Icon

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Posted 11 October 2008 - 04:32 PM

Darko said:

Yup that is correct. 25man = Heroic mode of the Raid dungeon. Blizzard will surely have Sunwell type raids. They stated a few months ago Raids will ramp up after Naxx, so basically... start easy, then get hard. So Icecrown will probably be the daddy of raids for WOTLK and it will probably = Sunwell at 70 or at least that would be a logical guess. Also I'm dying to find out what the secret Raid instance they are working on will be for 3.2. I really hope Blizz won't just dumb down all Raids for the casual people, that is what the 10mans are for essentially so they get to see the content too while the hardcore people get the 25man versions and 10mans and the option to do things the hard way and get rewarded, so Blizz is adding variety so it adds to the longevity, I'm sure we all don't want to have all current content cleared within a month of launch :)


Icecrown will be the hardest content in wotlk, yes. I wouldn't expect something like M'uru, though, where early on you have to figure out how to cheese it to actually beat it in a lot of cases.

As Daelo said at the panel, content as hard as M'uru usually just encourages guilds to figure out some way to gimp the encounter to their advantage. Same thing held true with twins for a while.
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#13 User is offline   Darko Icon

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Posted 11 October 2008 - 04:49 PM

Well as long as its challenging to not be a 1night boss like many in TBC it be good. I always liked watching the top guilds rushing for the kills and spending like 12hrs a day etc on them like Sunwell, but if they make everything ALOT lesser than M'uru for a FINAL DUNGEON then maybe there won't be big races anymore :( That would put an end to hardcore guilds without a doubt. I'm not saying every boss should be on M'uru pre-nerfs level, heck, even as he is now he's hard, but I and I'm sure many many more raiders want something that won't just die and have a very easy learning curve to it :)
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#14 User is offline   Laibcoms Icon

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Posted 11 October 2008 - 06:16 PM

Quote

# Discover the secrets of the titans
* Wanted to get a feel of epicness with every creature that is fought in the dungeon. But we can’t let you fight titans right off the bat.


WOAH!! So, the predictions are true. We are going to fight the Titans. They have a dark secret. Now the Horder and the Alliance have another formidable, epic, all-powerful nemesis. We can't even kill the Dreadlords alone, now we have to fight the creators of our races and terraformers of our Planet.

Quote

Lokien is a messenger to the titans – the final boss of the dungeon.


Could it be that he is still in direct communication with the Titans?

Quote

There’s a faceless one boss that separates the party into their own phases of the fight where players have to defeat mind controlled versions of themselves. When one target is defeated and another is still alive, the victorious player phases into another player’s phase to help out.


Now that is ---- A-W-E-S-O-M-E!!!

Quote

Story wise, you shouldn’t be able to beat the aspect of the blue flight by yourself—so the red dragonflight comes to help midway through the flight.


I don't like the sound of that. It could lead to future Bosses like Sargerras that "story wise, you shouldn't be able to beat" him, "so" someone will come "to help midway through the" fight. The Orc who time travelled will be back, lawlz, to finish off his duel with Sargerras.

Quote

# Will Hunter Pets be able to offtank?
* That is certainly the goal.


Hahahaha... great.

Quote

# Is there a way we can mix and match our set piece bonuses?
* We’d like to see this, but if you’re carrying around tier loot that is 5 tiers old we might be doing something wrong.


Ok everyone, wear your tier loots with you okay? So they'll think they're doing something wrong :P
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#15 User is offline   Eclipze Icon

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Posted 11 October 2008 - 07:05 PM

so what's the big white glowie, thing...
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#16 User is offline   Gef Icon

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Posted 11 October 2008 - 09:14 PM

Affleck said:

Ok, first off, nice language, makes you seem like a top notch citizen and not some homophobic clown who thinks purple graphics means he's a winner in the real world. Check out a mirror next time you want to call someone a waste of space.

Anyway, since you have the maturity level of an 8 year old, I'll guess your smarts are on par with that, and lay it out in a way that it sounds like they're trying to get at. It sounds like they mean when the expansion first hits, will there be a Sunwell difficulty-type dungeon. No. They sound like they mean, Naxx and maybe another will be available to those who can play them at 80.

Eventually harder instances will be added into the game, and your e-peen can be stroked once again in a dark corner in your lonely life.


Field day Inc :-

For starters, don't be under any such impression that i'm a "Top Notch Citizen" as you put it, If something pisses me off, my God i'm going to express my feelings about it, and frankly, i couldn't give a shit if someone dislikes the way i do it.

And as far as the YEYPURPZ quote goes, did you actually absorb anything i typed? or did you just scan over it then attempt to make some bias comeback consisting of gargled spit.

*Sigh* They have mentioned, they will NOT be including a Sunwell type difficulty instance due to the fact it was totally inaccessible for most guilds/players, So next time you fancy commenting on something you seem to be taking a stab at, please refrain from including me.

I can understand why you made such a post, considering i'm assuming you are the sort of player they are "dumming" the game down for, or in other words, ruining it for the minority, when the majority don't give a shit if it's changed or not.
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#17 User is offline   Leviathonlx Icon

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Posted 11 October 2008 - 09:14 PM

Laibcoms said:

WOAH!! So, the predictions are true. We are going to fight the Titans. They have a dark secret. Now the Horder and the Alliance have another formidable, epic, all-powerful nemesis. We can't even kill the Dreadlords alone, now we have to fight the creators of our races and terraformers of our Planet.



Could it be that he is still in direct communication with the Titans?



*Spoiler - Highlight the text below*

Loken serves Yogg Saron and betrayed the Titans and killed off the other Watchers. What he did with his brother and his drake (who you help in Storm Peaks) remains to be seen but something tells me we will see him in the raid.
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#18 User is offline   Laibcoms Icon

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Posted 12 October 2008 - 02:49 AM

Leviathonlx said:

*Spoiler - Highlight the text below*

Loken serves Yogg Saron and betrayed the Titans and killed off the other Watchers. What he did with his brother and his drake (who you help in Storm Peaks) remains to be seen but something tells me we will see him in the raid.


Yes, was linking Loken to the mentioned about, they don't want us to fight the Titans yet. If we're going to fight the Titans, then something happened, and it could very well be that Loken is still serving the Titans.

The lore was simply telling us what happened ancients ago, who knows what's happening now out there ;)
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#19 User is offline   rollo Icon

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Posted 12 October 2008 - 06:13 AM

some foke whine too much

You never were hardcore enough if you want a harder raid zone than sunwell.

twins and muru un nerfed was a pain in the neck to beat. Beaten they were though.

kil jaden was easier than both of twins and muru pre nerf. Spell pushback ftw.

25man will always be harder as theres more people to make mistakes. If you actually developed the tactics you silly noob you would enjoy the game more.

mostly aimed at GEF who has never gone past maybe kara without been handed the tactics.

I wish all guilds would stop pasting tactics till months after the first kill . Let people learn. Then we will see if he has any epeen to stroke when he hasnt killed the boss for failure to learn the freaking tactics.
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#20 User is offline   Zyrus Icon

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Posted 12 October 2008 - 08:50 AM

the elitism is strong in this thread.
people that dont develop their own tactics shouldnt really talk about stuff being too easy, as thats part of the difficulty

and whats with the casuals= bad players?
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