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BlizzCon Day 2 - WoW PvP Panel

#1 User is offline   WoRBot Icon

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Posted 11 October 2008 - 12:49 PM

We got all videos shown during this panel, they are being uploaded.

From left to right:

Posted Image Posted Image Posted Image Posted Image Posted Image Posted Image Posted Image Posted Image Posted Image Posted Image http://www.worldofraids.com/gallery/files/1/pvp_panel_038_thumb.jpg http://www.worldofraids.com/gallery/files/1/pvp_panel_044_thumb.jpg


Tom Chilton, Greg Street, Corey Stockton led the PVP Panel Corey gave the PVP Presentation

1 - Intro

2 - Ring of Valor
a.   Dynamic Line of sight, Pillars moving up and down, - Why we did that
b.   Animated Platforms
c.   The Arena actually exists in Orgrimmar

  • Series of pillars that rise up and down that are TIMED and not RANDOM.
  • They  Block Line of Sight

  •  You can also ride up and down on top of the moving pillars

d.   Dynamic Fire Hazard

  • Strip of fire on the ground that turns on periodically
  • Anyone that runs through it gets a dot that is 10% damage for 3 ticks

  • The goal for the fire is to create dynamic strategy decisions for players

e.   Very Close Starting positions in the Arena

  • The players start on a platform that rises up to make the fight go quicker.
  • Brings a new dynamic feel to the arena that lends to the philosophy of skill – based play.


3 - Dalaran Sewers Arena
a.   Simple Layout

  • Very different concept – Small Arena with unique gameplay decisions.
  • Located in the central city of LK

  • Shady area that was inspired by Fight Club

  • You can look through a grate in the floor to see the actual arena with scripted fights going on

b.   The Pillar of Water, which is timed, creates a line of sight blocker in the center of the Arena.

  • Area Denial Philosophy in the small arena.

c.   NO MOUNTS ALLOWED IN THE Dalaran Sewers ARENA

  • Druid travel form / Shaman Ghost Wolf are still allowed

d.   Starting Areas off limits

  • What if someone stays in the pipe? – A: The water spits you out of the pipe if you stay in there too long.


4 - Strand of the Ancients
a.   Attack/Defend concept – Destructible buildings and Siege engines

  • Destruction is not biased – can destroy own base
  • The better you do in your attacking run the better you do for defense

  • 10v10 BG

  • NOW IS A 15 V 15 battleground

  • Double the Amount of Siege Vehicles!!!

b.   Siege Combat

  • Dynamic moving spawn points on the boats leading up the strand.
  • There are mines that are dropped in front of the walls to do siege damage

  • For 3 seconds, the mines can be disarmed by other players before they explode

  • All the walls that are destructible have their own unique icon and unique color to make them recognizable points of interest

  • Offensive/Defensive siege engines are both destructible


5 - Wintergrasp
a.   Non Instanced PVP

  • Looking for “Hundreds of players in one zone to undertake in combat”
  • Again, Siege Vehicle Combat

  • Also an attack/defend map

  • Fortress in the northern part of the map

  • Must break down walls to get into and conquer the fortress

  • In order to get the vehicles, you have to earn ranks. Right now, it takes 2 Honor Kills to get into the vehicles

  • Use Siege Workshops to get into and build different vehicles

  • There are different types, attributing to the classes—one moves quickly, another has heavy close range damage, and another is heavily armored

c.   Destructible Buildings
d.   Attack Defend Mechanics

  • Resets every 2 and a half hour.
  • When the fortress is captured, it is owned by that faction.

  • Benefits of owning the fortress are daily quests, a portal from Dalaran, Unique Raid Instance for the winning faction

e.   Unique Raid Instance dropping PVE and PVP Loot—On a one-day cooldown.

  • The Previous Owner of the fortress has to defend it upon reset.

f.   Shard type currency akin to Spirit Shards in the Bone Waste will be dropped from every raid boss in the game for the faction that controls PVP. that can be traded for Mounts, Gear, Gems, Items.


6. - Tom Chilton on the Future of PVP
a.   Revisit PVP Itemization, including Arena Vs. Battleground Rewards

  • Going to award PVP Gear from multiple different areas.
  • Not every PVPer likes all types of PVP.

b.   Queue from Anywhere will be implemented.

  • Players say that they spend their lives in the cities/not out in the world as much.

c.   Competitive battlegrounds or Guild Battlegrounds

  • We’re looking at measuring a rating system for Battleground Performance.
  • Guild Battlegrounds – Guild vs. Guild combat. They will be fostering a sense of competition to give different guilds a chance to prove who’s the best.

d.   Players will be able to level up in the Battlegrounds.

  • Experience and Daily Quests will be awarded along with Honor.



Q&A:

1.)   Hunters – Pets? If we are considered a caster, why can’t we shoot in melee range? Why Can’t our pets have resilience?
a.   We’re trying to tread the fine line whether it’s a viable strategy to kill the pet in the first place. If survivability is a concern, spend talent points on defensive skills rather than offense.

2.)   Some of the older battlegrounds – Is there any chance that the old BGs and Arenas will get a facelift? 
a.   We acknowledge the content burnout. We will be trying to introduce more BGs to counteract content burnout.

3.)   Paladins in Arenas – Any future changes to for paladins to stay in melee range while the target is moving away?
a.   Repentance and Hammer of Justice will be enhanced by glyphs to allow for better control.

4.)   Will there be a buff for the faction that has less people in World PVP?
a.   Tenacity is the name of the buff – scales based on the imba of players. Scales your actual damage output and damage intake in terms of a percentage. We’re still tuning the numbers and looking for bugs. It is an effort to help the underdog and to keep people playing against horrible odds.

5.)   What will you do about AFKers in Wintergrasp?
a.   The HK ranking system will reset if you are afk and not in combat.

6.)   Druid PVP – Feral is underrepresented in arena brackets. How will you lower the effectiveness of resto to allow for feral viability?
a.   The lifebloom changes were made to this effect.

7.)   Arenas and Racials? How will they be balanced?
a.   Racials are fun to us. We don’t want to change the rules of the game in a huge way. We want to maintain the integrity as much as possible. For now will we continue to allow the use of racials.

8.)   Will there be a grouping mechanic in Wintergrasp?
a.   We don’t want people to be able to sit there and get free kills. We have to solve the problem of AFKers and prevent that from happening before we can allow for a grouping mechanic.


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#2 User is offline   Moserie Icon

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Posted 11 October 2008 - 01:37 PM

Are pillars still not going to interrupt drain or channeled caster spells? Probably.
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#3 User is offline   Ideon Icon

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Posted 11 October 2008 - 03:33 PM

Quote

d. Players will be able to level up in the Battlegrounds.

* Experience and Daily Quests will be awarded along with Honor.


wait...what?! no twinking allowed in wotlk?! wtf
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#4 User is offline   Eulo Icon

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Posted 11 October 2008 - 03:39 PM

Ideon said:

wait...what?! no twinking allowed in wotlk?! wtf


He was talking about what could be in store for the future of PvP
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#5 User is offline   Laibcoms Icon

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Posted 11 October 2008 - 06:23 PM

Quote

Guild Battlegrounds – Guild vs. Guild combat. They will be fostering a sense of competition to give different guilds a chance to prove who’s the best.


Aye, finally. Hope we see some ranking, and hope Guilds get ranking. Then Guilds can buy some stuff for the guild or something.

This leads to a future where the guild becomes more than just a guild. Maybe Guild Halls? Then we can buy store NPCs, and even buy an NPC where we can put our "items for sale" with our own pricing scheme?

Quote

d. Players will be able to level up in the Battlegrounds.
* Experience and Daily Quests will be awarded along with Honor.


YES!! Finally, they are going to address this much awaited feature.
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#6 User is offline   Ideon Icon

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Posted 11 October 2008 - 11:41 PM

Laibcoms said:

Quote

d. Players will be able to level up in the Battlegrounds.

* Experience and Daily Quests will be awarded along with Honor.


YES!! Finally, they are going to address this much awaited feature.


awaited by who actually? i know a couple milion people dont want this at all...
There's a light at the end of every tunnel...just pray it's not a train. :)

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#7 User is offline   Laibcoms Icon

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Posted 12 October 2008 - 02:49 AM

Ideon said:

awaited by who actually? i know a couple milion people dont want this at all...


2/3 of the active subscription? :P

No to twinks :P
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#8 User is offline   Ideon Icon

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Posted 12 October 2008 - 03:25 AM

Laibcoms said:

2/3 of the active subscription? :P

No to twinks :P


just cuz u dont have the patience and money to level and gear one that doesnt mean twinks are bad, or that you have to be against them...
There's a light at the end of every tunnel...just pray it's not a train. :)

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#9 User is offline   Evil3lf Icon

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Posted 12 October 2008 - 08:40 AM

Ideon said:

just cuz u dont have the patience and money to level and gear one that doesnt mean twinks are bad, or that you have to be against them...




Twinks ruin the fun of low level pvp.


If they want to continue twinks they should set up an "Experience Gain Check Box" or something similar, so you can queue for a BG with XP gain or one without. So, twinks could still have fun pretending they are good. Oh wait, they would only fight other twinks, they would stop feeling op because they wouldn't be fighting opponents that are wearing grey loot.
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#10 User is offline   Ideon Icon

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Posted 12 October 2008 - 09:22 AM

Evil3lf said:

Twinks ruin the fun of low level pvp.


why, in the name of all that's holy, would u want to do pvp at a lower level? i dont see point in waiting 20 minutes for WSG...

and if u wanna have fun @ lowlevel pvp, level a twink...that's what i did and may i say that it's TONS of fun owning those 2k hp hunters' faces :>
There's a light at the end of every tunnel...just pray it's not a train. :)

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#11 User is online   Kody Icon

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Posted 12 October 2008 - 04:46 PM

Ideon said:

awaited by who actually? i know a couple milion people dont want this at all...


I don't think you should speak for a couple million people, to be honest. :P

I sincerely doubt there's a majority anywhere that enjoys twinking over playing max level.

We also don't know the specifics of this and whether or not you can disable exp gain.
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#12 User is offline   Evil3lf Icon

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Posted 12 October 2008 - 07:12 PM

Ideon said:

why, in the name of all that's holy, would u want to do pvp at a lower level? i dont see point in waiting 20 minutes for WSG...

and if u wanna have fun @ lowlevel pvp, level a twink...that's what i did and may i say that it's TONS of fun owning those 2k hp hunters' faces :>




While leveling a toon I enjoy stopping at X8-X9 level area and grind out some pvp items (Epic Bracers at 40, Weapon(s) at 19, maybe a trinket or the Scout's Medallion), and I find it MUCH more fun when people have somewhere near my gear level, as I don't want to spend 500+ gold just to grind pvp for a little while to get a piece of gear.
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#13 User is offline   Ideon Icon

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Posted 13 October 2008 - 01:01 AM

Kody said:

I sincerely doubt there's a majority anywhere that enjoys twinking over playing max level.


twinking means playing one of ure alts, kody...i dont think a lot of players like playing alts more than playing their mains :D we play alts when we're bored, and so the twinks have been created, to have some fun on alts when ure bored on mains
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#14 User is offline   damaniac82 Icon

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Posted 13 October 2008 - 01:52 AM

Ideon said:

twinking means playing one of ure alts, kody... i dont think a lot of players like playing alts more than playing their mains we play alts when we're bored, and so the twinks have been created, to have some fun on alts when ure bored on mains
Really? Since when? o_O In fact, twinking means paying hundreds of gold to buy stuff for a character, which will remain 19 or 29 forever just to pwn cheaper geared chars on low lvl BGs...

In my opinion twinking is lame and i assume many PvP oriented people will welcome the idea of getting XP through BGs - i just hope that they won't give too much XP - otherwise lower level instances will be totally deserted...
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#15 User is offline   Ideon Icon

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Posted 13 October 2008 - 03:08 AM

damaniac82 said:

Really? Since when? o_O In fact, twinking means paying hundreds of gold to buy stuff for a character, which will remain 19 or 29 forever just to pwn cheaper geared chars on low lvl BGs...


it's not only cheaper geared chars you meet in BGs, i once entered a horde wsg which had 10 horde rogues, might i say they were from different realms, but they were all twinks, and beat us silly...

and i still love twinking :D
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#16 User is online   Kody Icon

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Posted 13 October 2008 - 02:37 PM

Ideon said:

twinking means playing one of ure alts, kody...i dont think a lot of players like playing alts more than playing their mains :D we play alts when we're bored, and so the twinks have been created, to have some fun on alts when ure bored on mains


I've played MMOs since EverQuest in 2000; I absolutely know what twinking means. :P

Regardless, you can't properly twink until you have a character at the current maximum level to feed that "twink" items and money, so my comment stands.

I've twinked characters in the past in WoW, but often find myself playing my main character at max level more than the twinked character.

At any rate, I have a hard time believing they'll reduce the value of buying heirloom items by completely removing the ability to play in battlegrounds at level 19, 29, etc. for as long as you want.
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