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Championing explained

#1 User is offline   WoRBot Icon

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Posted 02 October 2008 - 04:59 PM

In Wrath of the Lich King reputation gain with several factions is revamped through a new feature called Championing. Championing means by wearing the tabard of a faction, you gain reputation with that faction in any dungeon that is level 80 in normal mode or in any heroic dungeon.

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Obviously for this to work tabards - that were only obtainable at exalted so far - had to be changed, so now they are available at friendly. An important change is that you don't gain reputation in any dungeon for any faction - except for the Horde Offensive / Valiance Expedition factions - without wearing a tabard and championing in no way works with older factions.

In normal dungeons an elite trashmob gives 5 reputation, single pull, superstrong trashmobs reward 10 reputation and a boss is worth 50 reputation. In heroic dungeons non-elite mobs give 2 reputation, elite trashmobs are worth 3 times the normal, so 15 and 30 reputation and bosses net 5 times as the normal, 250 reputation. Note: boss encounters that involve more than one NPCs tagged as ?? boss (like the second encounter of Utgarde Keep) reward boss reputation for each of these NPCs.

  Normal Heroic
Non-elite 0 1-2
Elite trash 5 15
Super trash 10 30
Boss 50 250


The shortest dungeons sum up to a 300 gain in normal mode, 1000 in heroic mode, the longest dungeons are close to 700 in normal and 2000 in heroic. The values only triple because both versions of a dungeon have the same amount of mobs. Trashpacks in heroic versions aren't bigger and there aren't more packs either, the same mobs are just tuned to be harder with more HP and stronger abilities.

New factions that are available for championing:

  • Argent Crusade: they came to be by uniting the Argent Dawn and Order of the Silver Hand for a common goal. Quests get you to honored, from there you can do a daily quest in Zul'drak (that is 6 dailies in fact) and if you do it in 20 minutes you are rewarded +950 reputation. They also have a tabard so championing works with them. The most notable rewards are head enchants and at random epics.
  • Kirin Tor: the Dalaran dudes. Quests get you to neutral, from there you can do cooking / jewelcrafting dailyquests for +150 reputation each or the normal and heroic dungeon daily quest for +250 reputation. They are also available for championing. They sell similar stuff as the Argent Crusade.

  • Knights of the Ebon Blade: where there's Scourge there are friendly Death Knights. Quests get you to honored, Icecrown has massive amounts of dailies for them for close to +3000 reputation. Championing also works and their rewards are similar to the previous 2 factions.

  • The Wyrmrest Accord: the dragonflights united against the Blue Dragonflight. They have 1 daily quest in Wyrmrest Temple for +250 reputation, in addition they have a tabard so championing can get you similar rewards as the previous 3 faction and also a Red Drake mount at exalted.

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New factions that aren't available for championing:

  • Frenzyheart Tribe / The Oracles: the two factions of Sholazar Basin, similar to the Aldors and Scryers. Quests get you to honored, you can only progress with daily quests from this point. There are 3 sets of dailies, they give +1700 reputation every day. At exalted they sell epic trinkets!
  • The Kalu’ak: The tuskarr faction in Howling Fjord, Dragonblight and Borean Tundra. Quests get you to revered and so far I have found no way to gain additional reputation even though they sell an epic fishing pole at exalted!

  • The Sons of Hodir: friendly giants in The Storm Peaks. The long questchain gets you to neutral. At first you get 2 dailies, then at friendly a third, at honored a fourth each of them for +250 reputation. Their most important rewards are 2 mammoth mounts and the shoulder enchants.

  • There are 4 new "home" factions and 1 in Dalaran too. You get reputation through questing but they don't have rewards so they are not available for championing. For the curious they are on the horde side: Horde Expedition, Warsong Offensive, The Taunka, Hand of Vengeance and The Sunreavers in Dalaran; for the alliance: Alliance Vanguard, Valiance Expedition, Explorers' League, The Frostborn and in Dalaran The Silver Covenant

 


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#2 User is offline   lora Icon

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Posted 02 October 2008 - 05:23 PM

Thanks for the info!
it seems youporn > wow websites i think we can actually remove a few words from that sentence while preserving the truth porn > wow
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#3 User is online   Halbarad Icon

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Posted 02 October 2008 - 05:38 PM

really handy to know more about this, in a sense this elimiates the need todo instances first then quests after (to maximise rep gain) as you can gain rep anywhere (with the 4)
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#4 User is offline   Valsamar Icon

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Posted 02 October 2008 - 06:00 PM

The tabards only work for 80 instances? So i take it you get no rep for killing mobs in the 70s?
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#5 User is offline   Shalf Icon

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Posted 02 October 2008 - 06:16 PM

You might wanna know that wearing no tabard at all in a 80 normal or heroic dungeon will grant you reputation for Horde/Alliance Expedition.
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#6 User is offline   Nath Icon

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Posted 02 October 2008 - 07:03 PM

Quote

There are 4 new "home" factions and 1 in Dalaran too


Alliance: Valiance Expedition, The Silver Covenant, Explorer's League, The Frostborn
Horde: The Taunka, The Hand of Vengeance, Warsong Offensive

So what exactly are you referring to by that "4+1"?
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#7 User is offline   TOXICxCHAIN Icon

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Posted 02 October 2008 - 07:49 PM

Lets just call this game World of Casual.
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#8 User is offline   Asher Icon

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Posted 02 October 2008 - 07:50 PM

The Kalu’ak have a repeatable quest in Howling Fjord. It is the one where you have to get the male seal to the female seal. For some reason, I want to say it is 250 rep but could be 150.
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#9 User is online   Leviathonlx Icon

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Posted 02 October 2008 - 08:17 PM

Quote

There are 4 new "home" factions and 1 in Dalaran too, you get reputation through questing but they don't have rewards so they are not available for championing.


Instead of doing quartermasters for the 4 Alliance/Horde factions Blizzard just did a Quartermaster for the Alliance Vanguard and the Horde Expedition. You get rep with them through dailies and quests in Icecrown and from the level 80 instances if you are not championing a faction.

The Alliance Vanguard quartermaster is in Valiance Keep and I would assume the Horde Expedition quartermaster is in Warsong Hold and there is currently no tabard for them.

I assume by the 1 Dalaran faction you meant the Sunreavers (they also have a camp in Crystalsong). It seems pretty likely that Crystalsong will end up being a daily zone for the Sunreavers and Silver Covenant. If that ends up being the case it wouldn't surprise me if both factions end up having Quartermasters.

Nath said:

Alliance: Valiance Expedition, The Silver Covenant, Explorer's League, The Frostborn
Horde: The Taunka, The Hand of Vengeance, Warsong Offensive

So what exactly are you referring to by that "4+1"?



The Sunreavers are the fourth Horde rep.
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#10 User is offline   Remm Icon

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Posted 02 October 2008 - 09:50 PM

So, let's say at release I run Utgarde Keep 5 or 6 times to get some gearz. No rep for me there? The level up instances are not tied to any factions?
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#11 User is offline   QuiSiLoR Icon

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Posted 02 October 2008 - 09:58 PM

Really nice article, clears up a lot of stuff I guess some people were wondering about. Only thing I would have addded personally would have been a list of the level 80 instances for normal.

As for the person posting about casual craft, sure it does make it a little easier. Then again I can remember the crap when ppl wanted exalted with xxx faction for toon they re-rolled or whatever. Now basically get eh tabard and hit any place. No re-running SV 50x or Mech etc :) people will be able to run the fastest or best Dungeon over and over maybe not a good thing but better than doing teh same place over for one faction.
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#12 User is offline   TOXICxCHAIN Icon

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Posted 02 October 2008 - 10:06 PM

QuiSiLoR said:

As for the person posting about casual craft, sure it does make it a little easier. Then again I can remember the crap when ppl wanted exalted with xxx faction for toon they re-rolled or whatever. Now basically get eh tabard and hit any place. No re-running SV 50x or Mech etc :) people will be able to run the fastest or best Dungeon over and over maybe not a good thing but better than doing teh same place over for one faction.


This is exactly what 'should' separate casuals from hardcore players.

Everyday I feel that WoW is just becoming a non-challenging game.
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#13 User is offline   Remm Icon

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Posted 02 October 2008 - 10:11 PM

Yeah, but I don't think WoW wants to be the kind of game where you have to run SV 50x even if you don't like it and there is no more loot for you there because you want to ride a shiny new hippogryph. They want to give you options, so that it's not dumbed-down, simply diversified. You still have to put in the work, but doing the work becomes less like banging your head against a brick wall and more about fun game play. Diversity and Options = more fun game play. I mean, I'm behind that philosophy.
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#14 User is offline   TOXICxCHAIN Icon

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Posted 02 October 2008 - 10:18 PM

Leave rep grinding alone. Fix 'loot tokens' and i'll be happy.

It's pretty annoying when you kill a boss 4 weeks in a row and all you see is 12 Vanq tokens.
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#15 User is online   Crusherix Icon

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Posted 02 October 2008 - 11:30 PM

TOXICxCHAIN said:

Leave rep grinding alone. Fix 'loot tokens' and i'll be happy.

It's pretty annoying when you kill a boss 4 weeks in a row and all you see is 12 Vanq tokens.


Can you give my guild some Vanq Tokens PLS PLS PLS???!?!?!? 7 weeks since last Vanq drop hurray! :P

The Championing is awesome!
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#16 User is offline   Ideon Icon

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Posted 02 October 2008 - 11:34 PM

so...any of you guys know how much rep does championing actually give per kill?
btw that's an awesome fishing pole :>
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#17 User is offline   kargathia Icon

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Posted 02 October 2008 - 11:42 PM

Is anyone else feeling that this amount of dailies is getting slightly out of hand? Maybe I'm the exception, but I'm not really looking forward to just having a crapload of dailies to do if I want some rep. But well, I think that I'm the only one who at times would rather just farm tokens for 2 hours than reactivate 5 sentries, and then go back to the quest giver
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#18 User is offline   Ideon Icon

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Posted 02 October 2008 - 11:46 PM

erm...most of the dailies are completed fast, see this post here
http://www.worldofra...m/news/280.html
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#19 User is online   Leviathonlx Icon

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Posted 03 October 2008 - 12:19 AM

Ideon said:

so...any of you guys know how much rep does championing actually give per kill?
btw that's an awesome fishing pole :>


Normal mobs are around 5-6 rep on normal mode with some giving more it isn't exactly quick.
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#20 User is offline   Fojos Icon

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Posted 03 October 2008 - 12:48 AM

TOXICxCHAIN said:

This is exactly what 'should' separate casuals from hardcore players.

Everyday I feel that WoW is just becoming a non-challenging game.


Waste of time (e.g. reputation grind) is not the same as challenging to be honest.
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