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Beta Build 8714 - Patch Notes Update

#1 User is offline   WoRBot Icon

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Posted 02 August 2008 - 06:59 AM

Reminder: Death Knight new talent trees are up on the official talent calculators, however they contain a few bugs. These changes will be available to players for testing in the next patch.

As you might know, the beta client was patched again last night (see undocumented changes), and the official patch notes got updated.  Nethaera was kind enough to highlight the changes which are displayed below:

Quote from: Nethaera (Source)

Posted Image Mages
  • Arcane Fortitude moved to tier 2, increased to 3 ranks, now increases armor equal to 50/100/150% of Intellect.
  • Arcane Subtlety now reduces the chance your spells will be dispelled by 15/35%, and no longer reduces the resistance of targets.
  • Arctic Reach now also affects Deep Freeze.
  • Blast Wave now knocks all affected targets back.
  • Elemental Precision moved to tier 2.
  • Empowered Fireball reduced to 3 ranks, now increases damage by 5/10/15% of spell power.
  • Empowered Frostbolt reduced to 2 ranks, increases damage by 5/10% of spell power and increases critical hit chance by 2/4%.
  • Flame Throwing moved to tier 3.
  • Frost Channeling now reduces mana cost of all spells by 4/7/10%.
  • Frost Warding now increases armor and resistances of Frost/Ice Armor by 25/50%, now gives Frost Ward and Fire Ward a 15/30/5 chance to negate damage caused and restore mana equal to damage caused by the warded spell.
  • Ice Floes renamed Cold as Ice, now reduces cooldown of Cold Snap, Ice Barrier, Summon Water Elemental, and Deep Freeze by 10/20%.
  • Improved Counterspell now always silences the target for 2/4 seconds.
  • Improved Fire Blast moved to tier 1, reduced to 2 ranks, reduces the cooldown by 1/2 seconds.
  • Improved Flamestrike moved to tier 2, renamed World in Flames, now increases the critical hit chance of Flamestrike, Blast Wave, Dragon’s Breath, Living Bomb, Blizzard, and Arcane Explosion by 2/4/6%.
  • Improved Frost Nova renamed Ice Floes, moved to tier 1, increased to 3 ranks, now reduces cooldown of Frost Nova, Cone of Cold, Ice Block, and Icy Veins by 7/14/20%.
  • Magic Absorption reduced to 2 ranks, increases resistances by .5/1 point per level, and restores 1/3% of total mana on a resist.
  • Master of Elements now affects all spell criticals.
  • Mind Mastery reduced to 3/6/9/12/15%.
  • Molten Shields now gives Fire Ward and Frost Ward spells a 15/30% chance to reflect the warded spell.
  • Prismatic Cloak (Arcane) increased to 3 ranks for 1/2/3% and now also reduces the fade time of Invisibility by 1/2 seconds.
  • Pyroblast cast time has been reduced to 5 seconds.
  • Shatter no longer has a prerequisite.

Posted Image Shamans

  • Flametongue Weapon: Now has a passive spell damage.
  • Nature’s Blessing no longer increases spell damage from Intellect, and the effect has been reduced to 5/10/15% from 10/20/30%. This is in result of the new spell power system. Players should notice little to no change in the power of the spell relevant to healing spells.
  • New Talent: Tidal Force- Increases the critical effect chance of your Healing Wave, Lesser Healing Wave and Chain Heal by 60%. Each critical heal reduces the chance by 20% and lasts 20 seconds.
  • Stoneclaw Totem: Health of the Stoneclaw totem is increased by 5% of the Shaman’s total health.
  • The range of all “friendly totems” has been increased to 30 yards, up from 20.
  • Totemic Mastery talent removed and replaced with “Tidal Force”.

PvP

  • Arenas
    • Buffs that have 30 seconds or less remaining will be removed once the game starts. However, the mage spell “Invisibility” is not affected by this change.

 


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#2 User is offline   Mokoshne Icon

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Posted 02 August 2008 - 07:27 AM

ooh fancy
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#3 User is offline   OMGBEAR Icon

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Posted 02 August 2008 - 08:46 AM

Blast wave now really blasts ^^
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#4 User is offline   Teroc Icon

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Posted 02 August 2008 - 09:33 AM

I like the shaman changes
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#5 User is offline   lora Icon

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Posted 02 August 2008 - 09:34 AM

they nerfed locks in arena lol no more starting with VR shield
it seems youporn > wow websites i think we can actually remove a few words from that sentence while preserving the truth porn > wow
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#6 User is offline   Leviathonlx Icon

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Posted 02 August 2008 - 10:58 AM

The shaman and mage changes weren't actually in the patch. I'd imagine they will be in the next one.
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#7 User is offline   mascotte Icon

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Posted 02 August 2008 - 11:55 AM

lora said:

they nerfed locks in arena lol no more starting with VR shield

Same goes for prehotting.
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#8 User is offline   Epe Icon

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Posted 02 August 2008 - 01:43 PM

i would imagen the arena change with pre cast temporary buffs it somthing to do with the ability to see other players before the game starts in dalaran arena. 99% chance im wrong tho :)
illuminaepionwooh
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#9 User is offline   Sandeth Icon

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Posted 02 August 2008 - 05:46 PM

Loving the changes to mages. Will definitely be leveling mine to 80 first thing.
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#10 User is offline   Aberration Icon

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Posted 02 August 2008 - 07:53 PM

Sandeth said:

Loving the changes to mages. Will definitely be leveling mine to 80 first thing.


this
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#11 User is offline   Thylanter Icon

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Posted 03 August 2008 - 01:35 AM

I am digging this new sham talent. Helps out to give us even greater adaptablity to heal through unforseen circumstances and will greatly help out with the new Crit Based procs we have recieved. I wish i was on the beta to test, but I really like on paper how Resto Sham's are being rounded out and turning into a more robust healer class.
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#12 User is offline   Blinknasty Icon

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Posted 03 August 2008 - 11:46 PM

blizzard crits in the beta?
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#13 User is offline   Deployed Icon

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Posted 04 August 2008 - 01:18 AM

Yes, so does volley.
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