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Beta Patch Notes Update

#1 User is offline   WoRBot Icon

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Posted 31 July 2008 - 03:47 AM

The official patch notes for WotLK Beta have been updated, and Wryxian bolded/underlined the new additions which are displayed below:

Racial Abilities
  • Arcane Torrent (Blood Elf) global cooldown removed.
Posted Image Death Knights
  • Death Knight spells that cost runes will now display the rune cooldowns on the spell buttons.
Posted Image Mages
  • Arcane Blast effect duration reduced to 3 seconds, and now increases damage by 15/30/45% instead of reducing cast time.
  • Arcane Impact renamed Spell Impact and now affects Blast Wave, Fire Blast, Cone of Cold, and Ice Lance.
  • Arcane Potency now applies when Presence of Mind is active, talent prerequisite changed to Presence of Mind.
  • Conjured mana gems no longer disappear from your backpack after being logged out for more than 15 minutes. Higher ranks of Conjure Mana Gem will recharge an existing mana gem to maximum charges.
  • Empowered Arcane Missiles renamed Arcane Empowerment and no longer increases mana cost. It now also increases damage caused by Arcane Blast.
  • Improved Blink now also reduces mana cost by 25/50%.
  • Improved Mana Shield has been renamed to Arcane Shielding and now also increases resistances granged by Mage Armor by 25/50%.
  • Remove Lesser Curse has been renamed to Remove Curse.
 Posted Image Paladins
  • Consecration now scales with attack power and spell power.
  • Divine Protection now reduces all damage taken by 50% and increases time between attacks by 100%.
  • Exorcism mana cost reduced and now scales with attack power and spell power.
  • Eye for an Eye now reflects 10/20% damage from all critical hits.
  • Fanaticism now increases chance to critically hit by 5/10/15/20/25%.
  • Forbearance duration increased to 3 minutes.
  • Improved Blessing of Might increased to 10/20/30/40/50%.
  • Judgement has been replaced with 3 new spells; Judgement of Light, Judgement of Wisdom, and Judgement of Justice. All Judgement spells are considered ranged attacks for purposes of how they hit and how they critically hit. All cause damage based on attack power and spell power.
    • Judgement of Light now heals based on the Paladin’s attack power and spell power, the effect can not trigger more than once ever 4 seconds.
    • Judgement of Justice will no longer prevent Fear effects, but will only prevent NPCs from fleeing (e.g. at low health).
    • Judgement of Wisdom now restores mana based on the Paladin’s attack power and spell power, the effect can not trigger more than once every 4 seconds.

  • Precision has been removed.
  • Pursuit of Justice reduced to 2 ranks for 8/15% movement increase and 1/2% less chance to be hit by spells.
  • Righteous Defense no longer costs mana and the global cooldown has been removed.
  • Sacred Duty now also reduces the cooldown of Divine Protection.
  • All Seals have been reduced to 1 rank and now cost 14% of base mana. The duration has been increased to 2 minutes and are no longer consumed when a Judgement spell is cast. The effects can be triggered from all weapon based special abilities.
    • Seal of Blood now increases Judgement damabe by 45% of weapon damage.
    • Seal of Command now increases Judgement damage by 30% of weapon damage, 60% on stunned targets.
    • Seal of Righteousness deals damage based on weapons peed plus an amount based on attack power and spell power, increases Judgement damage by 25%.
    • Seal of Vengeance damage over time effect duration increased to 18 seconds and now applies its effect on every swing, causes damage based on attack power and spell power, and increases Judgement damage by 10% per stack of the damage over time effect.

  • Summon Warhorse and Summon Charger mana cost removed and no longer causes a global cooldown.
  • Vindication reduced to 2 ranks for 10/20% attribute reduction.
 Posted Image Priests
  • Silence (Shadow) global cooldown removed.
 Posted Image Rogues
  • Energy regeneration should now be smoother.
 Posted Image Warlocks
  • Avoidance (Felguard): Now reduces damage taken from area of effect attacks by an additional 80% and is automatically learned for the Succubus, Imp, Voidwalker, and Felhunter at level 10.
  • Bane now reduces the cast time of your Haunt spell.
  • Consume Shadows (Voidwalker): Duration reduced to 6 seconds, and effect increased 66%. Now also greatly increases all nearby allies’ stealth detection while channeled.
  • Demonic Sacrifice: Succubus effect reduced to 10% increased shadow damage, down from 15%. Imp effect reduced to 10% increased fire damage, down from 15%. Felguard effect now increases Fire and Shadow damage, instead of just Shadow.
  • Doomguard: Health increased 20%, mana increased 24%.
  • Emberstorm now reduces the cast time of your incinerate by 0.1/0.2/0.3/0.4/0.5 seconds.
  • Fel Armor - Now increases your spell damage equal to 30% of your total Spirit, but no longer increases healing done by spells and effects by 20%.
  • Felguard: Health increased by 10%.
  • Felhunter: Paranoia and Tainted Blood have been replaced with Fel Intelligence and Shadow Bite.
  • Fel Intelligence (Felhunter): Increases total Intellect and Spirit of party and raid members by 3%. Lasts until cancelled.
  • Infernal: Cooldown reduced to 15 minutes, down from 1 hour. Duration reduced to 1 minute, down from 5 minutes+. Health increased by 30%, damage increased by 60%, and armor increased by 30%.
  • Imp: Health increased by 20% , Armor increased 16%, mana regeneration increased 200%.
  • Master Demonologist (Demonology) - Most effects have been altered.
    • Master Demonologist – Felguard (Demonology) - Now increases all damage by 1/2/3/4/5%, and reduces all damage done to you by 1/2/3/4/5%.
    • Master Demonologist – Imp (Demonology) - Now increases Fire damage by 1/2/3/4/5%, and critical hit chance with Fire spells by 1/2/3/4/5%.
    • Master Demonologist – Succubus (Demonology) - Now increases Shadow damage by 1/2/3/4/5%, and critical hit chance with Shadow spells by 1/2/3/4/5%.
    • Master Demonologist (Demonology) - Most effects have been altered.

  • Nether Protection has been reworked. It now has a 10/20/30% chance when you’re hit with a spell to reduce all damage by that spell school by 60% for 10 seconds.
  • New Talent: Improved Felhunter (Affliction): Your Felhunter gains mana equal to 50/100% of the damage done by its Shadow Bite ability, and increases the effect of your Felhunter’s Fel Intelligence by 1/2%.
  • Rain of Fire (Doomguard): A bug has been fixed which caused each tick of Rain of Fire to consume its mana cost.
  • Shadow Bite (Felhunter): Deals Shadow damage plus an additional 5% Shadow damage over time effect on the target. 6 second cooldown.
  • Soulstone now generates a log entry indicating who casted and received a soulstone.
  • Spell Lock (Felhunter) global cooldown removed.
  • Succubus: Health increased by 20%, armor increased 22%.
  • Summon Dreadsteed/Felsteed: Mana cost removed, global cooldown removed.
  • Voidwalker: Health increased by 20%, Damage increased by 16%. The amount of attack power the Voidwalker gains from its master’s spell damage has been increased by 45%.
PvP
  • Medallion of the Horde and Insignia of the Alliance are now available for purchase on PvP vendors. For the purposes of testing these currently cost only gold to buy.
Professions
  • Leatherworking
    • Drums now cause a Tinnitus effect, preventing affected targets from receiving beneficial effects from other drums for two minutes.

  • Mining
    • Smelt Elementium must be relearned by players who still wish to know the spell by visiting a trainer in Blackwing Lair.
Quests
  • Alliance characters on the “Check in With Bizie” quest in Borean Tundra can now ask Kara Thricestar for a flying machine ride out to Bizie Wrenchshanker.
  • The “Escape from Winterfin Retreat” quest is now named, “Escape from the Winterfin Caverns”. The escort is shorter and no longer requires a pre-requisite quest to get a key.
  • There is now a new murloc questgiver named Glrglrglr within the Winterfin Caverns. This questgiver needs you to ge the key to his cage so that he can be set free. This is not an escort quest.
  • Fewer cannonballs are now required for the Alliance quest, “Danger! Explosives!”.
  • Petrov’s Cluster Bombs no longer cause caster procs during the Alliance quest, “Break the Blockade”.
  • The Alliance quest, “Break the Blockade” no longer caps out at revered Valiance Expedition faction.
  • During the Alliance quest, “Hah…You’re Not So Big Now!”, Crafty’s Ultra-Advanced Proto-Typical Shortening Blaster no longer has a chance to transform the character into a magnataur. Instead it has a chance to transform the character into the likeness of Crafty Wobblesprocket.
  • In Dragonblight, the “Ley Line” questline was reworked so that players are led into and must first complete the quests at the Ruby Dragonshrine before they will be given an audience with Queen Alexstrasza.
  • The quest character Kor’ghan (Finding the Antidote) was moved to just outside the Cleft of Shadow’s poison vendor.
User Interface
  • New Calendar feature: Players will be able to access the new Calendar feature by clicking on the new icon located in the top right corner of their mini map. The calendar will track in game events, allow raid scheduling, and more.
  • New Vanity Pet and Mount changes: Players will now be able to access their non-combat pets and mounts by clicking on the pets tab in the Character Info panel. These pets and mounts will be now learnable much like spells or abilities. Once a vanity pet or mount is learned, the icon will disappear from within a player’s inventory and reappear in the appropriate tab under the pet tab under Character Info. Say goodbye to your vanity pets and mounts taking up bag and bank slots!
  • Error messages should play less frequently
  • Tradeskills can now be linked by shift-clicking the tradeskill icon
  • Quests can be shared with party members at any distance
  • Quests can be shared with party members by linking the quest into party chat
  • Quests can be shared in raids but not battlegrounds
  • A 5 minute timer will appear over the player’s unit frame showing the countdown until your PvP flag is cleared

 


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#2 User is offline   lethalnl Icon

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Posted 31 July 2008 - 04:13 AM

bleh...they nerfed demo sacrefice again :(
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#3 User is offline   Odin Icon

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Posted 31 July 2008 - 04:47 AM

Quote

# Mining

* Smelt Elementium must be relearned by players who still wish to know the spell by visiting a trainer in Blackwing Lair.

you are kidding me >< was a pain to get it ion the first place and now we have to kill atleast 3 bosses to get it again (guessing he's not right at the start and is where you encounter him to learn it originally)...
don't suppose anyone can find out can they? (mind vison etc.. not sure if possible still..)
not in the beta so can't find out myself :(
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#4 User is offline   AK47 Icon

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Posted 31 July 2008 - 05:06 AM

Odin said:

you are kidding me >< was a pain to get it ion the first place and now we have to kill atleast 3 bosses to get it again (guessing he's not right at the start and is where you encounter him to learn it originally)...
don't suppose anyone can find out can they? (mind vison etc.. not sure if possible still..)
not in the beta so can't find out myself :(


4 bosses. He stands right before the Ebonroc/Flameroc stage. So after ALL the trash of BWL ( only 3 last mobs after Ebonroc/Flameroc)

That change is weird. I see no reason to do that. And I now wonder if it'll be re-used in any way.
Why Not ? ^^
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#5 User is offline   tookie Icon

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Posted 31 July 2008 - 05:22 AM

Fel Armor - Now increases your spell damage equal to 30% of your total Spirit, but no longer increases healing done by spells and effects by 20%.


Whats the point now, Most warlock wont be cought dead in spirit gear.
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#6 User is offline   poder Icon

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Posted 31 July 2008 - 05:22 AM

"Judgement of Wisdom now restores mana based on the Paladin’s attack power and spell power, the effect can not trigger more than once every 4 seconds."
One word: REROLL!

Ret pally gonna have mana now!!! YUPIE!!!
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#7 User is offline   Lazorbeam Icon

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Posted 31 July 2008 - 05:34 AM

There is something strange about the change to smelt elementium. Why not also remove, say, Smelt Dark Iron? I haven't seen any indication that elementium will be once again implemented (which would be stupid anyway) because blizz could simply introduce a brand-new ore/bar/mineral.

There's gotta be a good reason.. unless blizz is just being plain stupid, which NEVER HAPPENS RITE?
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#8 User is offline   Ideon Icon

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Posted 31 July 2008 - 05:34 AM

poder said:

"Judgement of Wisdom now restores mana based on the Paladin’s attack power and spell power, the effect can not trigger more than once every 4 seconds."
One word: REROLL!

Ret pally gonna have mana now!!! YUPIE!!!


more words: hasnt changed anything from live (except the 4 second nerf)! no reroll necesary
i'm glad we got all the pala nerfs on the first page tho, easy access to quotes :D
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#9 User is offline   AK47 Icon

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Posted 31 July 2008 - 05:42 AM

Lazorbeam said:

There is something strange about the change to smelt elementium. Why not also remove, say, Smelt Dark Iron? I haven't seen any indication that elementium will be once again implemented (which would be stupid anyway) because blizz could simply introduce a brand-new ore/bar/mineral.

There's gotta be a good reason.. unless blizz is just being plain stupid, which NEVER HAPPENS RITE?


Was wondering the same about Dark Iron. Would be nice to hear a blue explanation.
Why Not ? ^^
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#10 User is offline   wednesday Icon

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Posted 31 July 2008 - 06:01 AM

tookie said:

Fel Armor - Now increases your spell damage equal to 30% of your total Spirit, but no longer increases healing done by spells and effects by 20%.


Whats the point now, Most warlock wont be cought dead in spirit gear.

Most cloth gear will have spirit, so they needed to give warlocks a way to benefit from it. Thus the change to fel armor and life tap. Warlocks may not have wanted spirit in the past, but if they're smart, they'll want it going forward.
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#11 User is offline   elitenls Icon

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Posted 31 July 2008 - 06:16 AM

tookie said:

Whats the point now, Most warlock wont be cought dead in spirit gear.


A new expansion = new mechanics. Since all casters that wear cloth (mages/priests/warlocks) are now going to be going for the same things, those things need to be itemized for all three classes versus just one. You will now see things with stam, int, spi, spellpower, and not just stam, int, spellpower.

Change is good.
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#12 User is offline   elitenls Icon

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Posted 31 July 2008 - 06:19 AM

If this:

PvP
  • Medallion of the Horde and Insignia of the Alliance are now available for purchase on PvP vendors. For the purposes of testing these currently cost only gold to buy.
goes in to the game; I will be as happy as a clam. Gives me a reason not to avoid Wintergrasp! :)
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#13 User is offline   Ideon Icon

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Posted 31 July 2008 - 06:29 AM

elitenls said:

If this:

PvP
  • Medallion of the Horde and Insignia of the Alliance are now available for purchase on PvP vendors. For the purposes of testing these currently cost only gold to buy.
goes in to the game; I will be as happy as a clam. Gives me a reason not to avoid Wintergrasp! :)


try reading the For the purposes of testing part...this change is not going live, only for beta
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#14 User is offline   elitenls Icon

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Posted 31 July 2008 - 06:41 AM

It says "for the purposes of testing these CURRENTLY cost only gold to buy." This could mean a sub-pvp-type mark coupled with gold, or some sort of daily token coupled with gold could award you marks of honor in the future.

You ain't no Dev! *grin*

I just said I thought it would be cool, anyway, it's not something I'm going to bank on -- I'll still farm my full S2 with my space bar while watching Dora the Explorer with my daughter on Sunday mornings! :D
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#15 User is offline   Chrono Icon

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Posted 31 July 2008 - 06:51 AM

Interesting updates for paladins : o


(They were mentioned in this post ; )) )
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#16 User is offline   Endless Icon

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Posted 31 July 2008 - 07:10 AM

tookie said:

Fel Armor - Now increases your spell damage equal to 30% of your total Spirit, but no longer increases healing done by spells and effects by 20%.


Whats the point now, Most warlock wont be cought dead in spirit gear.


The wording is really misleading. The actual effect for rank 1/2/3/4 of fel armor is 0.3*SPI+50/100/150/180 spell power.
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#17 User is offline   elitenls Icon

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Posted 31 July 2008 - 07:23 AM

How do you get a spell power coefficient from the wording when the word spellpower is nowhere in the wording? Shouldn't it be more like:

(0.3)*(Spirit) + (Base Spell Damage)

And conversely:

(Base Spell Damage) = (Spell Power)*0.67/(Casting Coefficient)

Which would in turn mean:

Fel Armor increases your spell damage by x%, where x = (0.3*Spirit)+((Spell Power)*0.67/(Casting Coefficient))


With Numbers:
Spirit = 100
Spell Damage = 100
Spell Power = 100
Casting Time = 1.5 seconds
CT Coefficient = 42.86%

(.3*100)+(((100)*.67)(.4286)) = 30+28.72 = 58.72

Fel Armor increases your "specific" spell damage by 58.72, giving you a total of 158.72 spell damage with those stats on a 1.5 second cast.
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#18 User is offline   Dyke Icon

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Posted 31 July 2008 - 07:26 AM

Ok I'm confused by the new Judgements for Pallys. I understand that Judgement has been split into 3 spells, Light, Wisdom, and Justice, but if you read the Tooltips for the Seals it says "Increases Judgement Damage". This is what is confusing me. According to the notes there are only 3 judgements now and none of them do any damage whatsoever. Are the tooltips worded wrong and are supposed to read "Increases damage on a Judged Target by"?
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#19 User is offline   elitenls Icon

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Posted 31 July 2008 - 07:33 AM

Dyke said:

Ok I'm confused by the new Judgements for Pallys. I understand that Judgement has been split into 3 spells, Light, Wisdom, and Justice, but if you read the Tooltips for the Seals it says "Increases Judgement Damage". This is what is confusing me. According to the notes there are only 3 judgements now and none of them do any damage whatsoever. Are the tooltips worded wrong and are supposed to read "Increases damage on a Judged Target by"?


What it reads like, to me, is that each Judgement serves a specific purpose, ie: regen health, mana, or keep a target in place. Each seal causes your judgement to do something different:
  • Seal of Blood now increases Judgement damabe by 45% of weapon damage.
  • Seal of Command now increases Judgement damage by 30% of weapon damage, 60% on stunned targets.
  • Seal of Righteousness deals damage based on weapons peed plus an amount based on attack power and spell power, increases Judgement damage by 25%.
  • Seal of Vengeance damage over time effect duration increased to 18 seconds and now applies its effect on every swing, causes damage based on attack power and spell power, and increases Judgement damage by 10% per stack of the damage over time effect.
If you judge SoB, it either increases the duration of your stun, amount healed, or amount regened by 45% of your weapon dmg.

If you judge SoC, it either increases the duration of your stun, amount healed, or amount regened by 30% of weapon dmg, 60% if you stun 'em first.

If you judge SoV, it either increases the duration of the stun, amount healed, or amount regened by 10% up to 50% of "your weapon dmg?".

I'm still trying to figure out if all JoJ is going to do now is stun or what the fuck they're doing with it. They seem to have removed the PVP aspect, which means that I cant own Druids/Shamans anymore in WSG when they shift forms and try to run from me.

It's still really damn unclear what the hell they are ultimately trying to accomplish, 'cause everyone will just use Judgement of Wisdom and call it a day. They make no sense sometimes ...
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#20 User is offline   Coolicer Icon

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Posted 31 July 2008 - 07:41 AM

elitenls said:

What it reads like, to me, is that each Judgement serves a specific purpose, ie: regen health, mana, or keep a target in place. Each seal causes your judgement to do something different:
  • Seal of Blood now increases Judgement damabe by 45% of weapon damage.
  • Seal of Command now increases Judgement damage by 30% of weapon damage, 60% on stunned targets.
  • Seal of Righteousness deals damage based on weapons peed plus an amount based on attack power and spell power, increases Judgement damage by 25%.
  • Seal of Vengeance damage over time effect duration increased to 18 seconds and now applies its effect on every swing, causes damage based on attack power and spell power, and increases Judgement damage by 10% per stack of the damage over time effect.
If you judge SoB, it either increases the duration of your stun, amount healed, or amount regened by 45% of your weapon dmg.

If you judge SoC, it either increases the duration of your stun, amount healed, or amount regened by 30% of weapon dmg, 60% if you stun 'em first.

If you judge SoV, it either increases the duration of the stun, amount healed, or amount regened by 10% up to 50% of "your weapon dmg?".

I'm still trying to figure out if all JoJ is going to do now is stun or what the fuck they're doing with it. They seem to have removed the PVP aspect, which means that I cant own Druids/Shamans anymore in WSG when they shift forms and try to run from me.

It's still really damn unclear what the hell they are ultimately trying to accomplish, 'cause everyone will just use Judgement of Wisdom and call it a day. They make no sense sometimes ...



:S? What stun? Or did the 6 months without WoW completely erased my Pally knowledge?
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