The new build 8681 is now available for download (240 mb). Here are the full patch notes. Arcane
Updates
- Charmed Silken Cord added to Anub'arak loot table.
- Crystalsong Forest map added.
- Earthquake at Blizzard offices. (src)
- Druid: Maim will break from the same amount of damage that Fear, Entangling Roots etc. breaks with now. (src)
- Mage: (from our internal patch notes) Arcane Blast effect duration reduced to 3 seconds, now increases damage by 15/30/45% instead of reducing cast time. Mages are still in line for more changes, most of them are talent oriented so it's not really as easy to copy and paste for you. The talent calculator should be updated soon, though. (src)
- Azjol-Nerub: The path to Anub'arak is now open, after killing him (loot: Signet of Arachnathid Command, Wing Cover Girdle) we found out a tunnel that lead us to a portal (which one teleported us outside to a place below Dragonblight).
- Check your mailbox, a wave of beta invites for wwi/press/opt-ins has been sent. (src)
- BlizzCon 2008 tickets on sale August 11 (src), also BlizzCon 08 will be televised.
- New pet tab available via the character screen.
- New Alchemy Passive Skill: Alchemical Blood (works with elixirs, broken for potions and flasks)
Elixir of Major Agility +40 agility +25 crit rating (instead of 35 agi and 20 crit rating)
Elixir of Major Fortitude +300 health (instead of 250 health)
- Warrior: Pummel/Shield Bash are no longer affected by the global cooldown. (screenshot)
- Rogue: Energy regen has been changed (no more energy ticks), watch that video for more details.
- Rogue: Kick no longer affected by the global cooldown. (screenshot)
- New token tab available via character screen
- Monster frame is now displaying the hitpoints without using any addons.
- New runeforging enchant: Rune of Cinderglacier
- New flight path in Acherus: The Ebon Hold
- Wowhead talent calculators updated with the new beta build 8681.
- Death Knight eyes now glow (screenshot)
- New Calendar Feature (screenshots)
- All potions trigger the Potion Sickness effect on first use, you can no longer chain pots.
- You can buy the following epic rings in Dalaran: Band of the Kirin Tor and Signet of the Kirin Tor
- Warrior (no talent changes).
- Shaman (no talent changes)
- Death Knight now have their own flying mount: Winged Steed of the Ebon Blade (screenshot)
- Barbershop is now available (screenshot)
- Hunter (no talent changes)
- Death Knight and Druid talent changes added.
Patch Notes Updates
The difference between the new patch notes and the old ones are very small, meaning there are many things undocumented.
Druid
* Challenging Roar now has a 3 minute cooldown, reduced from 10 minutes.
User Interface
* New Calendar feature: Players will be able to access the new Calendar feature by clicking on the new icon located in the top right corner of their mini map. The calendar will track in game events, allow raid scheduling, and more.
* New Vanity Pet and Mount changes: Players will now be able to access their non-combat pets and mounts by clicking on the pets tab in the Character Info panel. These pets and mounts will be now learnable much like spells or abilities. Once a vanity pet or mount is learned, the icon will disappear from within a player’s inventory and reappear in the appropriate tab under the pet tab under Character Info. Say goodbye to your vanity pets and mounts taking up bag and bank slots!
Class Changes
It's on the way (they are not documented in the patch notes), until then check Wowhead talent calculators.
Death Knight
Blood
Frost
Unholy
Druid
Restoration
Feral
Hunter
Mage
Tier 1
Arcane Subtlety (Tier 1)
Was: "Reduces your target's resistance to all your spells by 5/10 and reduces threat of arcane spells by 20%/40%."
Now: "Reduces the chance your spells will be dispelled by 15%/30% and reduces the threat caused by arcane spells by 20%/40%."
Tier 2
Wand Specialisation: Removed
Arcane Fortitude - Moved from Tier 3.
Was: "Increases your armor by an amount equal to 100% of your intellect."
Now: "Increases your armor by an amount equal to 50%/100%/150% of your intellect."
Magic Absorption
Was: "Increases all resistances by .2/.4/.6/.8/1 per level and causes all spells you fully resist to restore 1/2/3/4/5% of your total mana. 1sec. cooldown."
Now: "Increases all resistances by .5/1 per level and causes all spells you fully resist to restore 1/2% of your total mana. 1sec. cooldown."
Tier 3
Spell Impact
Was: "Increases the critical strike chance of your Arcane Explosion, Arcane Blast, Blast Wave, Fire Blast, Ice Lance & Cone of Cold spells by an additional 2/4/6%."
Now: "Increases the damage of your Arcane Explosion, Arcane Blast, Blast Wave, Fire Blast, Ice Lance & Cone of Cold spells by an additional 2/4/6%."
Focus Magic - New Talent
65 Mana, 30 yard range, Instant Cast
"Focus your energy on the target, increasing all magic damage taken by that target by 10. Lasts 1 min or until 50 charges are expended."
Tier 4
Improved Mana Shield - Renamed - Arcane Shielding
Was: "Decreases the mana lost per point of damage when Mana Shield is active by 10/20%."
Now: "Decreases the mana lost per point of damage when Mana Shield is active by 10/20% and increases the resistances granted by Mage Armor by 25/50%."
Tier 5
Improved Blink
Was: "For 4 sec after casting Blink, your chance to be hit by all attacks and spells is reduced by 13/25%"
Now: "Reduces the mana cost of blink by 25/50% and for 4 sec after casting Blink, your chance to be hit by all attacks and spells is reduced by 15/30%"
Tier 6
Prismatic Cloak
Was: "Reduces all damage taken by 2/4% and reduces the fade time of your invisibility spell by 1/2 sec."
Now: "Reduces all damage taken by 2/4/6% and reduces the fade time of your invisibility spell by 1/2/3 sec."
Arcane Potency
Was: "Increases the critical strike chance of any spell cast while clearcasting by 10/20/30%."
Now: "Increases the critical strike chance of any spell cast while clearcasting or Presence of Mind is active by 15/30%."
Tier 7
Empowered Arcane Missiles - renamed - Arcane Empowerment
Was: "Your Arcane Missiles spell gains an additional 15/30/45% of your bonus spell damage effects, but mana cost is increased by 2/4/6%"
Now: "Increases the damage of your Arcane Missiles spell by 15/30/45% of your spell power and the damage of your Arcane Blast by 3/6/9% of your spell power."
Tier 8
Arcane Flows
Was: "Reduces the cooldown of Prensence of Mind, Arcane Power & Invisibility spells by 30 secs."
Now: "Reduces the cooldown of Prensence of Mind, Arcane Power & Invisibility spells by 30/60 secs."
Tier 9
Slow
Mana cost was 627, now 20% base
Tier 10
Missile Barrage
Was: "Gives your Arcane Blast, Fireball, Frostbolt and Frostfire Bolt spells a 36/9/12/15% chance to reduce the channeled duration of the next Arcane Missiles spell by 1.5 secs and fire missiles every .3 secs."
Now: "Gives your Arcane Blast, Fireball, Frostbolt and Frostfire Bolt spells a 3/6/9/12/15% chance to reduce the channeled duration of the next Arcane Missiles spell by 2.5 secs and fire missiles every .5 secs."
Fire
Tier 1
Improved Fire Blast - Moved from Tier 2
Was: "Reduces the cooldown of your Fire Blast spell by .5/1/1.5 sec."
Now: "Reduces the cooldown of your Fire Blast spell by 1/2 sec."
Incinerate - Moved from Tier 3 & renamed - Incineration
Was: "Increases the critical strike chance of your Fire Blast and Scorch spells by 2/4%"
Now: "Increases the critical strike chance of your Fire Blast, Scorch, Arcane Blast and Cone of Cold spells by 2/4/6%."
Tier 2
New Talent
Burning Determination
"When Interrupted or Silenced you have a 50/100% chance to become immune to both mechanics for 10 sec."
World In Flames - Moved from Tier 9
Was: "If a fire spell you cast hits 3 or more targets, the spell causes an additional 5/10/15% damage"
Now: "Increases the critical strike chance of your Flamestrike, Blast Wave, Dragon's Breath, Living Bomb, Blizzard and Arcane Explosion spells by 2/4/6%."
Tier 3
Flame Throwing - Moved from Tier 2
Impact - Moved from Tier 1
Tier 4
Improved Scorch
Was: "Your scorch spell has a 33/66/100% chance to cause your target to be vulnerable to fire damage. This vulnerability increases the fire damage dealt to your target by 3% and lasts for 30 secs. Stacks up to 5 times."
Now: "Your Scorch spells have a 33/66/100% chance to cause your target to be vulnerable to Fire, Frost and Arcane damage, increasing damage taken by 2% and lasts 30 sec. Stacks up to 5 times."
Master of Elements
Was: "Your Fire and Frost spell criticals will refund 10/20/30% of their base mana cost"
Now: "Your spell criticals will refund 10% of their base mana cost."
Tier 8
Fiery Payback
Was: "Increases damage caused by Molten Armor by 10/20% and whenever you resist a spell the caster takes 25/50% of any instant damage that would've been caused. Damage caused by Fiery Payback will not exceed 50% of the caster's health."
Now: "When below 35% health all Physical and Fire damage taken is reduced by 10/20% and your Pyroblast spell's cast time is reduced by 1.75/3.5 secs."
Empowered Fireball
Was: "Your Fireball spell gains an additional 3/6/9/12/15% of your bonus spell damage effects"
Now: "Increases the damage of your Fireball spell by an amount equal to 5/10/15% of your spell power."
Tier 9
New Talent - Firestarter (Requires Dragon's Breath)
"Your Blast Wave and Dragon's Breath spells have a 15/30/45% chance to make your next Flamestrike spell instant cast. Lasts 10 sec."
Dragon's Breath - Base damage values appear to have been reduced
Tier 11
Living Bomb - Base damage values appear to have been increased
Frost
Tier 1
Elemental Precision - (reworded for clarity)
Was: "Reduces the mana cost and chance targets resist your Frost and Fire spells by 1/2/3%"
Now: "Reduces the mana cost and increases your chance to hit with Frost and Fire spells by 1%."
Tier 4
Arctic Reach
Was: "Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10/20%"
Now: "Increases the range of your Frostbolt, Ice Lance and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10/20%."
Tier 7
New Talent
Shattered Barrier
"Gives your Ice Barrier spell a 50/100% chance to trigger a Frost Nova when it is destroyed."
Ice Barrier - Base absorption values appear to have been reduced
Tier 9
Brain Freeze
Was: "Your Frost Nova and Frostbite effects also reduce the target's chance to hit with all attacks by 5/10/15%"
Now: "Your Frost damage spells have a 5/10/15% chance to cause your next Fireball spell to be instant cast and cost no mana."
Tier 10
Chilled to the Bone
Was: "Increases the damage caused by your Frostbolt and Ice Lance spells by 1/2/3/4/5% and reduces the movement speed of all chilled targets by an additional 2/4/6/8/10%."
Now: "Increases the damage caused by your Frostbolt, Frostfire Bolt and Ice Lance spells by 1/2/3/4/5% and reduces the movement speed of all chilled targets by an additional 2/4/6/8/10%."
Tier 11
Deep Freeze
Was: "253 mana 30 yd range
1.5 sec cast 30 sec cooldown
Stuns the target for 5 sec. Only usable on Frozen targets."
Now: "8% of base mana 30 yd range
1.5 sec cast 30 sec cooldown
Causes 694 to 806 Frost damage and stuns the target for 5 sec. Only usable on Frozen targets."
Paladin
Priest
Rogue
Shaman
Warlock
Affliction
Demonology
Destruction
Warlock pet changes (src)
Warrior
Dalaran
Dalaran has received many graphical upgrades, you can also access the sewers now, see screenshots below:
New Beta Build - List of Changes
#1
Posted 28 July 2008 - 10:51 PM
#2
Posted 28 July 2008 - 11:04 PM
New Paladin Skill at level 71, 6 second channeled cast, haste has effect on it, similar to the Muru healing trinket

Divine Plea in Action, kneeling is part of it

DK Flying Mount

Begins of the Barbershop

A few other things:
- Paladin Seals last TWO minutes now as well,
- Most Paladin new WOTLK talents/skills have received a new icon o/,
- Illumination in Holy tree seems bugged at the moment, every rank is 60%, so rank 1 = 60%, rank 2 = 60%, etc. Either this means 60/70/80/90/100
- Death Knight eyes glow,
- Death Knights on the Character Selection screen Background have been updated to reflect a more DK theme,
- Acherus: Ebon Hold got a Flight Path now,
- It feels like the Lightning effects have been updated, but that's more a feeling than confirmed, the atmosphere in a lot of places feel so good now,
- Alchemical Blood, new passive for Alchemists: 'You receive an increased effect when you drink an elixir, potion or flask that you can make.' Not sure if it stacks with the Alchemist Stone yet.
- Loads more
#4
Posted 29 July 2008 - 12:02 AM
riptides said:
Currently Death Knights riding skill is bugged at 1/150, while they can ride their own Deathcharger mount (epic ground mount), it seems impossible to level the riding skill. However I am pretty sure the mount with the NPC on it, is the flying mount.
edit: This will be hotfixed in the next 24 hours. according to Tigole @ http://forums.worldo...764165&sid=2000
#7
Posted 29 July 2008 - 12:48 AM
Seriously, Art of War is just AWEFUL now, not even PvP palas is gonna find that a good talent... they need something to reduce the gap to an opponent, not something to break a fricking stun..........
#8
Posted 29 July 2008 - 12:54 AM
Calzone said:
Seriously, Art of War is just AWEFUL now, not even PvP palas is gonna find that a good talent... they need something to reduce the gap to an opponent, not something to break a fricking stun..........
what are u smoking dude pass some plx?
#9
Posted 29 July 2008 - 01:11 AM
it looks like those mounts you see flying around at the top of karazhan just before you enter to prince
www.google.com and www.wowwiki.com for all your FAQuestions we cba to answer
#12
Posted 29 July 2008 - 01:38 AM
Affli
- Fel concentration now also affects Unstable Affliction and Haunt
- Imp felhunter now only has two ranks (50/100% of the damage, +1/2% to fel intellegence)
- Death's embrace increased crit chance affects all shadow spells
- Eradication is 4/7/10% (not sure if it was changed, I think it was), only working with corruption
- Haunt is a 2s cast. Healing done still bugged though. Animation changed, now looks like crap (a white arcane missile).
Demonology
- Demonic embrace down to 2/4/6/8/10%
- Unholy power requires SL
- SL still is 15%
- DS sort of reverted: imp->+10% fire damage, wv->2%hp/4s, succubus->+10% shadow, felhunter->3%mana/4s, felguard->+10%fire&shadow damage and 2% mana/4s.
- MD changed: felhunter is now -2/4/6/8/10% magical damage taken (which throws my ability to tank Leo through the window. goddammit Blizzard).
- Demo emp: succubus isn't healed anymore, felhunter: all spells on it dispelled (gg ua). Requires MD.
- Love struck gone, replaced by Imp Demo Tac: requires demo tac, demon crit chance increased by 10(/20?/30?)% of your crit chance.
- Demonic empathy changed: +2/(4?/6?)% damage to the next three spells/attack when the other is critically hit. 15s duration.
- Metamorphosis now also reduces the duration of stuns/snare by 50% when used. the tooltip doesn't mention the pet anymore, but I haven't tested it.
- Mount summoning is in the new mount interface instead of the spell book.
- Inferno is a 15 min CD (not sure if it was changed before though), which means it might be useable in arenas?
Ruin
- Bane now also reduces the cast time of Haunt by 0.1/0.2/0.3/0.4/0.5s
- Molten Core increased to 5/10?/15? % chance.
- Aftermath is 5/10%
- Nether protection is now a 60% damage reduction (at 1/3 at least, but I guess at all ranks too) instead of immunity.
- Emberstorm is a flat -0.1/0.2/0.3/0.4/0.5s cast time reduction to immo instead of -2/4/6/8/10% cast time. Effect to fire damage unchanged.
- Imp Soul Leech down to 5/10%.
- imp conflag: when conflag is cast, reduces the cast time of next three destro spells by 10/??/??%. 15s duration.
- Eternal flames tooltip is in broken English. Seems now it's a 100% chance to do the old effect at all ranks, and now increases immo damage by 1/2/3/4/5%.
- Chaos bolt doesn't pierce through immunities anymore (can't be resisted, pierces through absorption).
I didn't check the base damage changes, takes too long
General
- Mounts are bugged. All old mounts are converted to scroll-like items, except they have no charge on them.
- the lights of IF are turned off
#14
Posted 29 July 2008 - 01:59 AM
Ideon said:
i want to know what "art of war" description looks like now for palas
* Eye for an Eye: All criticals against you cause 10/20% of the damage taken to the attacker as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health (was 15/30% damage return for spell attacks only).
* The Art of War: Reduces all damage taken by 1/2/3% and gives your Hand of Freedom a 33/66/100% chance to remove Stun effects.
* Righteous Vengeance: Increases critical damage bonus of your Judgement and Divine Storm spells by 5/10/15/20/25% (was 3/6/9/12/15% for all damage criticals).
* Divine Storm: Mana cost changed to 20% of base mana up from 12%.
Also Seals are 2 min, but judgeing is now creating GCD
#15
Posted 29 July 2008 - 02:07 AM
Divine Protection changed. Now reduces damage by 50% for 12 secs. Does NOT drop aggro. New Pally Shield wall.
http://xs129.xs.to/x...8_012732107.jpg
Pic of 2 min seals:
http://xs129.xs.to/x...8_012745588.jpg
Forbearance is 3 mins now.
Came from this thread on WoW-US fourms:
http://forums.worldo...&sid=1&pageNo=1
Beat me too it, took out reduntant info.
#16
Posted 29 July 2008 - 02:33 AM
Skeletal Gryphon
#17
Posted 29 July 2008 - 02:39 AM
overall:
art of war is now a pvp-only talent, useless in pve...
eye for an eye has been nerfed, and it was a pvp talent as well
Righteous Vengeance no longed applies to crusader strike and melee crits
divine storm mana cost increased by 8%
forbearance is 3 minutes from 1 minute
and worst of all, JUDGEMENT NOW HAS GCD! that freekin sucks x(
#19
Posted 29 July 2008 - 02:48 AM
Ideon said:
overall:
art of war is now a pvp-only talent, useless in pve...
eye for an eye has been nerfed, and it was a pvp talent as well
Righteous Vengeance no longed applies to crusader strike and melee crits
divine storm mana cost increased by 8%
forbearance is 3 minutes from 1 minute
and worst of all, JUDGEMENT NOW HAS GCD! that freekin sucks x(
AoW and RV is our biggest losses as i see it.
AoW they took a talent that was great (albeit very OP in certain situations) asn made it into a useless PVP talent.
RV, well it might have been too good also, but not having it on out normal hits is a really big nerf, since around 60-65% of our damage is from white hits alone...
Divine Storm, 8% more mana is not that big of a deal since the 2 min seal part.
Forberance, dont really see a problem with this tbh, since AW doesnt cause forberance anymore.
Now, the GCD on judgement is horrible

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