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WWI PVP Game Systems Panel

#1 User is offline   WoRBot Icon

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Posted 29 June 2008 - 06:29 AM

WWI 2008 Day 2 PVP Game Systems

Wintergrasp

  • First outdoor world zone entirely dedicated to PVP
  • Only a few PVE elements
  • No control for number of opposing forces, only statistics help designing. Supports large and small scale combat
  • Siege Weapons on ground and in air
  • Destructable buildings
  • Taking control of Wintergraps gives an Spirit Shard-like loot for every boss in Northrend
  • Rewards will be unique version of other items
  • Honor and "Marks of Honor"
  • A river is also added, that ground siege weapons can't cross.
  • There are bridges, which are destructable of course. The bridges are wide and tall.
  • Graveyards are capturable and help as the offense advances
  • The goal is to capture a huge keep. Every wall of the keep is also destructable
  • The walls have stationary cannons to defend against siege weapons
  • Players can tell what percentage of the destructable elements are destroyed

Siege Weapons

  • The Demolisher: baseline vehicle. Support short and long range attack type and ram attack. Bombard players and buildings. Houses the driver who fires the weapons. Also houses 3 exposed players who can fight with their own spells as if they were standing still.
  • Forsaken Catapult: faster than the Demolisher. More agile than the rest of the siege weapons. Shorter range, but still longer than player combat range. Lower damage, flame breath attack at the front. 2 additional passanger. Costs less supplies at the siege warshop than other siege weapons.
  • Siege Engine: hardest hitting, longest range ground vehicle. Driver controlls the ram attack, independent gunner in the turret that can turn around fires the main weapons. Additional passengers are protected.
  • Fighter: very fast air vehichle, used for transportation, vulnerable against anti-air weapons.
  • Bomber: fast air vehicle. Carries a pilot and a gunner who controls the bombs.
  • Goblin Shredder: counter-air unit, long-range ground-to-air rockets against fighters and bombers. Also works as a personal armor suit, once the vehicle is destroyed the player can continue fighting on its own. Strong melee attack with its shredders. Ability to jump high to destroy incoming rockets and jump over walls. Vulnerable against ground siege weapons

Arenas

  • Keep the new ones simple but still innovate
  • Moving objects in the arena - dynamic LOS. Can be timed, can be set random. Helps focusing on player skill.
  • Unique starting areas, that might be very close to each other
  • 2 new arenas, one in Dalaran, one in Orgrimmar

Dalaran Arena

  • Based on the new lore of the city
  • Arena map is located in the sewers of the flying capital city of Northrend
  • No mounts allowed
  • Similarly sized as the Blade's Edge arena
  • The dynamic element is a pipe, a wall of water flows out of it sometimes, that is a complete LOS block
  • Only a few ramps to the center area, player-height ledge on the sides
  • Water shoots players out of the starting area, players can't stay or return there

Orgrimmar Arena

  • New area in the old world
  • Dynamic objects that do damage to players (spikes)
  • Moving pillars on timers, players will see a wheel spin up before that happens
  • Extremely close starting areas - elevators bring players up to the center of the arena, only 10 yards away from each others, the spikes drop and the fight begins
  • Mounts are allowed
  • Bigger than Dalaran Arena
  • Orcs like watching fights, so there are NPCs on the edges who make noise too!
  • Players can stand on the pillars that sometimes move up. Still vulnerable to ranged damage there
  • When the pillars go up, the spikes come out of the ground so the player has to decide what to do. Take the damage when moving across the area? Stay separated from the group?
  • No other LOS objects
  • Players have a couple of seconds to check out the opponents before the spikes go down and the fight starts

Battleground

  • Located on an island off Dragonblight, which was a Titan testing area
  • The zone has an attack-defend game type: when the event goes active one side attacks, the other defends. Once the time has run out, the winner faction gets control of the resources. If the attack fails the offense gets a resource advantage to help on the next wave.
  • Destructable walls and buildings
  • Siege weapons and warshops
  • Attackers start on 2 steam battleships in the water and play to reach the top of the valley
  • Defenders start on the beach close to the dock and play to defend the capture points at the top
  • 3 sections of destructable walls in the valley
  • Behind the walls there are siege warshops, the controlling side can use it.
  • 10vs10 or 15vs15, not decided yet
  • Similarly sized as the rest of the battlegrounds

Q&A

Some players lose battlegrounds on purpose to get marks faster.
They are tuning the winning and losing rewards to solve this, they are also using the Report feature for this.

Spectator mode in Arenas?
Still on the list, but some players don't want to be spectated so it's a complex issue. They are also thinking about spectating raids as well

City raids make servers crash. What's going to happen in Wintergraps?
They are working on the technical side. If there are many players, you might see less into the distance to help computer and server performance. The objectives are also spaced apart so players don't cramp up.

Will BG and Arena rewards be freed from each other?
The PVP loot structure will remain the same. Arena will give 5 slots and the weapons, honor will give the rest.

Some class' CC abilities are better for PVP, others for PVE.
They don't see that as a problem. They are trying to balance them.

Any change for Warlock pet resilience and AOE damage scaling?
They are happy with the pet scaling right now.

Faction imbalance in Battlegrounds?
It's the result of being able to queue for more battlegrounds, and the starting time is the same as the popup question timeout. They are going to be changes to fix this.


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#2 User is offline   superjongen Icon

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Posted 29 June 2008 - 06:35 AM

Quite interesting that Wintergrasp will work for the entire zone of Northrend, guess horde on most servers will only get it like 1/3rd - 1/5th of the time.

ps. You seem to have missed the fact losing the game will give an advantage to the losing faction, until they can finally win.
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#3 User is offline   Xentropy Icon

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Posted 29 June 2008 - 06:42 AM

Ironically given the theme of this discussion, they confirmed frost mages will get a mechanic allowing them to Shatter bosses. Those who've read the alpha wiki already knew, but some still believed bosses might be immune to the new ability (that applies a debuff that makes a target "considered frozen").
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#4 User is offline   Psychodays Icon

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Posted 29 June 2008 - 06:54 AM

Hopefully sooner or later they will realize more needs to be done to keep arena entertaining. Simply adding new maps doesn't cut it when seasons are a ridiculous 6 months long. All these issues they nerfed, team swapping, point selling and rating selling were the ways people entertained themselves after capping gear in the first month.
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#5 User is offline   Xixa Icon

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Posted 29 June 2008 - 06:57 AM

Quote

Any change for Warlock pet resilience and AOE damage scaling?
They are happy with the pet scaling right now.


LOL
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#6 User is offline   josko Icon

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Posted 29 June 2008 - 06:58 AM

World pvp, raiding city old bgs was fun and that will be just history nothing more, concetrating all good loots on arena make me sad.
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#7 User is offline   superjongen Icon

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Posted 29 June 2008 - 07:03 AM

josko said:

World pvp, raiding city old bgs was fun and that will be just history nothing more, concetrating all good loots on arena make me sad.


Arenas only have the best pvp stuff, not overall the best gear.
But if you don't do arena, why would you need that level of gear anyway?
In battlegrounds you can do fine with the honor gear.
In pve arena gear isn't worth it really.

They'll also continue the badge system which will make getting gear easy for anyone.

I don't really like arenas either, but Blizz needs to have a reason to keep them interesting for people. What else can they make WoW tournaments for?
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#8 User is offline   LostHero Icon

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Posted 29 June 2008 - 07:47 AM

hmm shit i hoped that they will tell us something about Deathknights and their PvP viability....

because right now, the DKs are even bigger victims than Retribution Paladins are....
they will be kited to death and there is nothing they can do against it.

their only mechanism to get close to an enemy is their Death Grip ability wich has a 45 (35 skilled) sec cooldown, which means death in every pvp situation.

DKs have ZERO spamable snares/roots, only when they go deep into frost they get a very weak 30% snare (so targets can still move with 70% of their base speed).

EVERY other snare ingame slows for a much higher value, so even if you manage to snare your target, it will still be faster than you -.-.



Mages and Hunter will dominate DKs as soon as they use more than 2 braincells...
and even warirors and rouges could "kite" DKs to death (run away, bandaid, reengage).


Ret Pallis at least have 15% runspeedinecrease and Blessing of Freedom which helps a little bit, but especially in the Arena against skileld teams a Ret ges kited/cced to death without beeing able to do anything.

that kind of scares me abit considering the DK clas.... :(
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#9 User is offline   kerwyn Icon

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Posted 29 June 2008 - 08:02 AM

LostHero said:

because right now, the DKs are even bigger victims than Retribution Paladins are....
they will be kited to death and there is nothing they can do against it.


Not to get too much into stuff I shouldn't be posting here, but you're wrong about them not having snares.

Chains of ice on a 16 second cooldown freezing them in place for 3s and slowing them when they break with their move speed returning by 10% every second. Plus specing into unholy causes unholy presence to give movement speed.
All of this has happened before, all of it will happen again.
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#10 User is offline   superjongen Icon

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Posted 29 June 2008 - 08:15 AM

Frost will probably be the main pvp tree, perhaps blood or unholy with the right healing class.
But if you check an alpha talent calculator, the ones that don't exist and I'm not looking at right now, you can see that frost will be great for pvp and will work great with mages. Shatter combo's will be insane.

If you combine the freezing and slowing effects of the frost tree with death's grip and a decent arena partner (preferably mage) you'll have a nice overpowered class.
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#11 User is offline   Kody Icon

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Posted 29 June 2008 - 08:18 AM

kerwyn said:

Not to get too much into stuff I shouldn't be posting here, but you're wrong about them not having snares.

Chains of ice on a 16 second cooldown freezing them in place for 3s and slowing them when they break with their move speed returning by 10% every second. Plus specing into unholy causes unholy presence to give movement speed.


Noticed your edit comment; Icy Touch can slow movement speed if you put points into a talent in the Frost tree.
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#12 User is offline   kerwyn Icon

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Posted 29 June 2008 - 08:23 AM

Kody said:

Noticed your edit comment; Icy Touch can slow movement speed if you put points into a talent in the Frost tree.


Yeah, I've been watching lost all morning and my mind isn't fully with it right now http://new.worldofraids.com/public/style_emoticons/dark/http://www.worldofraids.com/forums/iPhorum/smilies/confused.gif
All of this has happened before, all of it will happen again.
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#13 User is offline   superjongen Icon

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Posted 29 June 2008 - 08:37 AM

Just a question, were the talent trees complete on the playable WoTLK demo? If so people can finally discuss the trees with a calculator next to it, which would clear a lot of confusion.
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#14 User is offline   Kody Icon

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Posted 29 June 2008 - 08:40 AM

superjongen said:

Just a question, were the talent trees complete on the playable WoTLK demo? If so people can finally discuss the trees with a calculator next to it, which would clear a lot of confusion.


I wouldn't exactly call them complete -- the game is till in Alpha -- but yes all classes other than Hunter and Paladin have their talents in the version available at WWI.
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#15 User is offline   Xentropy Icon

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Posted 29 June 2008 - 09:06 AM

Considering no one had to sign an NDA to get into WWI (I'm assuming), the talent trees and anything visible in the alpha at WWI should now be considered fair game to talk about, no?

I know it's kind of a legal tightrope you guys have to walk, but it would be nice to have the handcuffs taken off and let us actually talk about what we've almost all read ;)
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#16 User is offline   Psychodays Icon

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Posted 29 June 2008 - 10:28 AM

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Spectator mode in Arenas?
Still on the list, but some players don't want to be spectated so it's a complex issue. They are also thinking about spectating raids as well


The sooner the better for these features.

I'm wonder if the top PvE guild leaders cringe at this idea? would grow exponentially

..but, raid spectating would also benefit within the guild, casuals, recruits, sidelined members, and friends.
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#17 User is offline   kerwyn Icon

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Posted 29 June 2008 - 10:34 AM

Psychodays said:

..but, raid spectating would also benefit within the guild, casuals, recruits, sidelined members, and friends.


I don't know, I think I'd hate watching my guild fuck up without me.
All of this has happened before, all of it will happen again.
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#18 User is offline   Skolem Icon

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Posted 29 June 2008 - 10:36 AM

Wintergrasp seems to favor ranged more...
ROFLMAO.
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#19 User is offline   superjongen Icon

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Posted 29 June 2008 - 10:37 AM

That's what I thought, so for anyone that hasn't found them yet these are talent trees so far:
http://war-tools.dar...p?t=deathknight
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#20 User is offline   superjongen Icon

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Posted 29 June 2008 - 10:40 AM

kerwyn said:

I don't know, I think I'd hate watching my guild fuck up without me.


Would be good to see the fight, tactics etc though if there are too many people online for a progression raid.

Not only for yourself but to have some extra eyes that can look what went wrong.
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