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Announcements from the Front Lines

#1 User is offline   Athryn Icon

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Posted 24 July 2010 - 11:18 PM

Ghostcrawler took some time this evening to highlight something he and I both feel strongly about with respect to the quality versus quantity of feedback on the upcoming expansions beta forums. During WotLK, we had great chances to commune and exchange thoughts with top tier developers and designers at Blizzard; and for the most part we recieved amazing feedback and caused changes that persisted into the release.

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Quote from: Ghostcrawler (Source)

I hate to go all forum moderator on you guys, but we've seen a recent downward spiral in the quality of some of these threads and posts here on the beta forum.

Story time: I started posting heavily in the Lich King beta forums. It was a great experience and lot of players enjoyed the opportunity to be able to have intelligent conversations directly with the developers. I've heard over and over ever since then what a positive experience that was for a lot of players. It's for that reason that I am going to be fiercely protective of the quality of posts here in the Class Discussion forum.

If you see a locked thread, chances are we thought it crossed the line. If you keep making the kinds of threads that get locked, then you'll be removed from the beta and we will replace you with someone who can provide intelligent feedback. Sorry to sound like a jerk -- I hate making these kinds of posts. But we want participating in the beta to be a positive experience.

Now he's just on a roll;

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Quote from: Ghostcrawler (Source)

Rather than derail threads on individual classes or specializations, I thought I would address some common questions or misperceptions in this one thread.

We don't consider "bloat" a bad word. Players typically say that when there are more talents than they can possibly get. That's the whole idea. When you run out of interesting talents, then that's when we think we have a problem.

Related, if we do our jobs right, you are going to run out of dps talents (or healing talents if you're a healer, or mitigation talents if you're a tank). We don't want every talent to feel mandatory since you are prohibited from getting them all. We want you to have choices.

We don't consider every talent that doesn't directly lead to higher dps to be a "PvP talent." Survivability is a big deal in Cataclysm. In that vein, talents that keep you alive (or help healers conserve mana) are indirectly dps talents. :)

Related, many trees lost a lot of true PvP talents, such as dispel resistance or mechanic duration reductions. These are the kind of talents I describe as "arms races," where you need a counter to the ability someone else is using to try to counter you. We'd rather reel the whole thing in a little and make things like crowd control or dispels as powerful or as weak as they need to be baseline rather than assuming you have talents that make them less powerful.

We are providing some damage talents for healers. For the most part, those are optional talents for leveling, soloing, PvP or times in dungeons or raids when you don't need to heal.

Likewise, we don't assume tanks need to pick up every single dps talent in order to generate sufficient threat. You'll likely need some threat talents, but since you're probably dipping into a dps tree to get some of those, you're going to find way more than you can afford.

In most cases, raid buff talents are cheap and often have selfish bonuses. If they lack a selfish bonus, it's because we consider the talent so compelling that you'd probably want it when solo anyway. We see a lot of "I'll skip that talent, because someone else will bring that buff," but obviously that logic starts to fail when everyone comes to that conclusion. Also make sure you're familiar with how some of the buffs and debuffs have changed for Cataclysm. We are trying to make it even easier to get the big ones, especially for 10-player raids.

We aren't designing PvP vs. PvE trees. Ultimately, we consider a talent specialization to be a stylistic choice. However, given the challenges of nailing both PvP and PvE balance, as a consolation prize it's nice when at least there are no dead trees. If Frost and Arms weren't raiding juggernauts, at least they did have a place in the game in Lich King. But Cataclysm represents an opportunity to try again, so we hope to see Arms and Frost raiding, and Fury and Fire in PvP.

We aren't overhauling every single class. We are changing paladins quite a bit, and the resource systems for hunters and warlocks and Balance druids have changed. I get the sense some of you are waiting for that magical build in which half of your talents have been scrapped in favor of new ones, and in many cases, those changes just aren't coming. That's not to say we're done with any tree.

We haven't been super concerned about numbers yet, and we aren't at all concerned about glyphs yet. It's helpful if you note abilities that seem to have lost a lot of damage compared to live, just so we can make sure it's intentional (as it is for many AE abilities). If you think you won't use some core spell just because it doesn't hit or heal for enough yet, then it's fine to bring that up, but you can also assume that the numbers just aren't quite right on it yet. Of course this also means that you may feel underpowered (or rarely overpowered, though players almost always feel underpowered) compared to someone else. This does not mean you're doomed in Cataclysm or that you need to SCREAM REAL LOUD to make sure the developers don't overlook it. Numbers are much easier to adjust once we're happy with the basic mechanics.

We've gotten a ton of great feedback already, and I want to personally thank you for that. We make changes every day that are the direct result of the feedback we receive, and that certainly includes this forum, the live forums, and many of the great websites out there were players discuss World of Warcraft design.

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#2 User is offline   Blackblade Icon

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Posted 24 July 2010 - 11:19 PM

View PostAthryn, on 24 July 2010 - 11:18 PM, said:

Ghostcrawler took some time this evening to highlight something he and I both feel strongly about with respect to the quality versus quantity of feedback on the upcoming expansions beta forums. During WotLK, we had great chances to commune and exchange thoughts with top tier developers and designers at Blizzard; and for the most part we recieved amazing feedback and caused changes that persisted into the release.

Quote

Quote from: Ghostcrawler (Source)

I hate to go all forum moderator on you guys, but we've seen a recent downward spiral in the quality of some of these threads and posts here on the beta forum.

Story time: I started posting heavily in the Lich King beta forums. It was a great experience and lot of players enjoyed the opportunity to be able to have intelligent conversations directly with the developers. I've heard over and over ever since then what a positive experience that was for a lot of players. It's for that reason that I am going to be fiercely protective of the quality of posts here in the Class Discussion forum.

If you see a locked thread, chances are we thought it crossed the line. If you keep making the kinds of threads that get locked, then you'll be removed from the beta and we will replace you with someone who can provide intelligent feedback. Sorry to sound like a jerk -- I hate making these kinds of posts. But we want participating in the beta to be a positive experience.




Haha, sad is the day when ghostcrawler's position as "lead systems design" is reduced to "Forum babysitter"

There's been a lot of discussion deterring legitimate concerns from reaching beta forums, from what i've seen.
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#3 User is offline   Fengor Icon

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Posted 24 July 2010 - 11:25 PM

*remember how in grade school when a kid knew the answer to the teachers question, and they sat there straining to get their hand higher than everyone else....yeah that's what this would look like*

OO OOO OOO! Pick me Ghostcrawler pick me! I guarantee I'll give better feedback than those forum trollz!!
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#4 User is offline   Coldarm Icon

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Posted 24 July 2010 - 11:48 PM

View PostFengor, on 25 July 2010 - 01:25 AM, said:

*remember how in grade school when a kid knew the answer to the teachers question, and they sat there straining to get their hand higher than everyone else....yeah that's what this would look like*

OO OOO OOO! Pick me Ghostcrawler pick me! I guarantee I'll give better feedback than those forum trollz!!

Okay, very LOL worthy moment there :)

I will say, a couple of the threads he posted in tonite, were horribly long-winded "U FAIL AT CLASS DESIGN BLIZZ!!!" that didn't deserve to be in the Beta Forums.

They provided no feedback at all, just bitching and whining.

I hope they do start relieving people of their beta access for not doing the task of beta testing: Reporting feedback and providing constructive, valid, ideas, and not just "FIXIT FIXIT FIXIT! U gotta fixit! U aren't doing it rite!". There is tons of people, that are interested in being in there to do it.

Hell, wouldn't be bad to get the majority of the Elitist Jerk's Think Tank teams in there to be honest. They seem to have an amazing grasp on things, and handle it incredibly maturely and professionally.

Oh well. Back to Dragon Quest 9, while awaiting a Cataclysm Beta invite, StarCraft 2 to release (no midnight release at the store of my pre-order, so gotta wait til Tuesday morning), and maybe even a Star Wars: The Old Republic beta invite (it looks cool).

This post has been edited by Coldarm: 24 July 2010 - 11:54 PM

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#5 User is offline   aceofsween Icon

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Posted 24 July 2010 - 11:51 PM

Sadly, this is what happens when you have a disproportionate number of people who are experts with their class vs those who really have no business leaving feedback. I guess you could say I'm slightly biased since I consider myself one of the most well-informed players when it comes to Balance Druids, but regardless the quality of the players in the beta this time around seem much lower than that of the last.
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Posted 25 July 2010 - 12:07 AM

View Postaceofsween, on 24 July 2010 - 11:51 PM, said:

Sadly, this is what happens when you have a disproportionate number of people who are experts with their class vs those who really have no business leaving feedback. I guess you could say I'm slightly biased since I consider myself one of the most well-informed players when it comes to Balance Druids, but regardless the quality of the players in the beta this time around seem much lower than that of the last.


Part of that is also that a lot of things are in limbo right now, and a lot of people are working off the default interface (which has no means of tracking actual damage per second.)

GC did mention that a lot of numbers are still being tuned. and i'm finding a lot of players who're complaining (recently) are paladins... and honestly, Holy power was just concieved and implemented like what, two weeks ago? not even? of course there's gonna be some rotational tweeking required.

Also, WTB beta invite.
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#7 User is offline   Zuelu Icon

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Posted 25 July 2010 - 12:27 AM

Mostly, recent QQ seems to be revolving around Paladins becoming "actually hard to play". I like how pally's are now (only have to spend 45 seconds setting up my N52TE) but I want to see how Holy Power pans out personally, I have 3 other classes on standby just in case though :D.
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#8 User is offline   Athryn Icon

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Posted 25 July 2010 - 12:29 AM

I'm sure I'm not the only one, but I still don't feel like they're making Paladins (of any spec) all that difficult to play... Though I'm sure some are and there's nothing wrong with that! I just think they can do more with it still, past whats already been done.
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#9 User is offline   Zuelu Icon

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Posted 25 July 2010 - 12:33 AM

View PostAthryn, on 25 July 2010 - 02:29 AM, said:

I'm sure I'm not the only one, but I still don't feel like they're making Paladins (of any spec) all that difficult to play... Though I'm sure some are and there's nothing wrong with that! I just think they can do more with it still, past whats already been done.


I agree, depth is something Pallies have needed since Vanilla
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#10 User is online   QuiSiLoR Icon

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Posted 25 July 2010 - 01:01 AM

Paladins are one of the simplest classes to play, im glad they are getting a overhaul. It is one of the classes that really needed something to change to make it more fun and challening again.

I love my paladin for tanking and dpsing .. never could heal myself. Recent months though ... with the amount of kiddie paladins espeiclaly in bg's is driving me away.
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#11 User is offline   chao Icon

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Posted 25 July 2010 - 01:36 AM

Public feedback is useful when the product is at the alpha/beta stage. Feedback is not useful when the product is in the middle of active development.

Once they realized they current design for talent trees, Paladins, etc. was not working, they should have taken down the beta servers and not brought them back up until they new trees/class design were at least alpha quality.
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Posted 25 July 2010 - 02:35 AM

Hey GC, where's my Pony?
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#13 User is offline   apostolosapok Icon

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Posted 25 July 2010 - 05:58 AM

Yes we know everyone can give better feedback than the forum trolls but when he starts playing the beta he becomes a forum troll too so dont QQ :teehee:

This post has been edited by apostolosapok: 25 July 2010 - 05:58 AM

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#14 User is offline   s4ikD Icon

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Posted 25 July 2010 - 10:13 AM

View PostFengor, on 24 July 2010 - 11:25 PM, said:

*remember how in grade school when a kid knew the answer to the teachers question, and they sat there straining to get their hand higher than everyone else....yeah that's what this would look like*

OO OOO OOO! Pick me Ghostcrawler pick me! I guarantee I'll give better feedback than those forum trollz!!

now, is that a bad thing?
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Posted 25 July 2010 - 11:21 AM

View Postchao, on 25 July 2010 - 12:36 AM, said:

Public feedback is useful when the product is at the alpha/beta stage. Feedback is not useful when the product is in the middle of active development.

Once they realized they current design for talent trees, Paladins, etc. was not working, they should have taken down the beta servers and not brought them back up until they new trees/class design were at least alpha quality.


There was still plenty to test other than the talent trees and the like. Such as Hyjal, Vashj'ir, a ton of redesigned vanilla zones, the worgen and goblin starting experiences, and so on. There's no reason for them to stop testing of parts of the game because other parts aren't done. They can just post requesting focused feedback on the parts they DO consider done and ignore feedback focused on parts of the game that are not done.

Ghostcrawler's post isn't even about feedback in general, but about nonconstructive feedback, anyhow. "X sucks," "Y was overnerfed," and "Undo change Z!" posts are abound on the beta forums since alpha ended and beta began, most of which don't even include supporting arguments, and it was about time Blizzard spoke up in a blanket statement about the deteriorating quality of posts over there.
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#16 User is offline   Eclipze Icon

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Posted 25 July 2010 - 12:41 PM

i just hope my feedback in game is actually useful.
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#17 User is offline   Leviathonlx Icon

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Posted 25 July 2010 - 12:49 PM

View Postchao, on 25 July 2010 - 03:36 AM, said:

Public feedback is useful when the product is at the alpha/beta stage. Feedback is not useful when the product is in the middle of active development.

Once they realized they current design for talent trees, Paladins, etc. was not working, they should have taken down the beta servers and not brought them back up until they new trees/class design were at least alpha quality.


That's not how builds work. Things do and will be pushed in during half finished states and that's just how Beta's work. This is early Beta and so of course there will be things that will be pushed that are halfway to being finished and it has been this way for every single Beta.
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#18 User is offline   aceofsween Icon

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Posted 29 July 2010 - 03:52 AM

The funny thing is that most of the constructive thoughts and discussions tend to happen away from the official websites. Personally, I hope Blizzard becomes even more harsh when dealing with people who obviously are doing nothing but grieving on the forums. EJ discussions are 10x useful than the typical stuff seen on the boards because if you say something stupid, they're pretty remorseless about it. Although, I'll admit even those have been watered down lately.

Half of these people seem to think that their beta keys empowers them to spout everything they think is the truth instead of using it as an opportunity. It's kinda sickening, honestly.
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