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25-player Lich King Killed by Ensidia

#1 User is offline   WoRBot Icon

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Posted 03 February 2010 - 07:31 PM

Ensidia of EU-Tarren Mill defeated the 25-player version of the Lich King today (or tonight if you're in Europe).  It looks like their Rogues were using Saronite Bombs however, which was hotfixed shortly thereafter due to apparently making the encounter far easier than intended, according to Daelo.

Quote

*Update*

Yes it seems this bug does relate to our kill. We had no idea that our Rogues using Saronite Bombs in their rotation (as they always do) was causing it and thusly it occured every try we did. Short version, we're not going to stop trying the boss when all we are doing is playing our normal game. It would be nice if these kinds of things, much the same as Holy Wrath on Anub, were tested before release.

It does make the fight easier, but we are 100% sure it would have died either way. It only affects one of the easier phases.

As a side note this only occured in 25 man.

Ling King Encounter Hotfix - Disabling Saronite Bombs

Quote from: Daelo (Source)

We just made a hotfix that disables the siege damage dealt by Saronite Bombs and the Global Thermal Sapper Charge. The siege damage of the bombs was causing the Frozen Throne platform to rebuild, which greatly decreases the difficulty of the encounter. We'll reenable the siege damage in a later update when the issue with the Frozen Throne is fixed.

Quote from: Ensidia (Source)

Well as the topic says we managed to kill 25 man Lich King also today. The Cinematic really is impressive and overall the role play aspect is enjoyable and adds a lot to the fight

So next week the real challenge begins with Heroics beginning and we can't wait to get our teeth into those. Hopefully we will manage to kill the Lich King with our alt raid in Normal but the DPS requirements seem quite high!

Loot (Full Lich King Loot Table)

Recent In-Game Fixes

Quote from: Bornakk (Source)

Listed below are recent fixes we have applied to the game. Keep in mind that some of these changes may not be active until after the realm has been restarted. To review previous in-game fixes, please visit: http://forums.worldofwarcraft.com/thread.html?topicId=21723843880&sid=1 2/3

  • Blood Queen Lana’thel will now begin her flight phase a little earlier in 25 player mode, Vampiric Bite is no longer mitigated by armor, and the damage of Vampiric Bite has been reduced.
  • Toravon will not be affected appropriately by Area-of-Effect damage spells.
  • The Frost Orb corpses in the Toravon encounter will now despawn faster.
  • Players who are dead will now get credit as intended when defeating the Valithira Dreamwalker encounter.
  • Players can no longer zone in while the Valithria Dreamwalker encounter is active.
  • Anti Magic Shell no longer resets the Mystic Buffet stacks in the Sindragosa encounter.
  • The Val’kyr in the Lich King encounter are no longer affected by Death Grip and will head to ledges faster.

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#2 User is offline   Tales Icon

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Posted 03 February 2010 - 07:40 PM

[quote=Daelo]We just made a hotfix that disables the siege damage dealt by Saronite Bombs and the Global Thermal Sapper Charge. The siege damage of the bombs was causing the Frozen Throne platform to rebuild, which greatly decreases the difficulty of the encounter.


We'll reenable the siege damage in a later update when the issue with the Frozen Throne is fixed. [/quote]


Does this has anything to do with it? I don't want to look like a fanboy or anything, but I was looking at the blue tracker when I saw this newsentry added and 2 minutes later the tracker got updated with that.
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#3 User is online   Leviathonlx Icon

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Posted 03 February 2010 - 07:43 PM

Tales said:

Does this has anything to do with it? I don't want to look like a fanboy or anything, but I was looking at the blue tracker when I saw this newsentry added and 2 minutes later the tracker got updated with that.


Well I guess it wouldn't be the first time they did a unintended thing for a kill. But for now we don't know if they did that or not nor will we know :P
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#4 User is offline   Kody Icon

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Posted 03 February 2010 - 07:56 PM

I've hidden the news. After looking into this it looks like the grenades were indeed used. If anyone wants to refute this then I'll look into it further.
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#5 User is online   Leviathonlx Icon

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Posted 03 February 2010 - 07:59 PM

Yea after comparing screenshots it's pretty clear they used it.
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Posted 03 February 2010 - 08:14 PM

Alright, I've made edits to the news, including Ensidia's comments on the matter, and have opened it back up.
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#7 User is online   Leviathonlx Icon

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Posted 03 February 2010 - 08:19 PM

I wouldn't consider this a world first personally since it actually makes the fight quite a bit easier due to that bug and trivialized the end of the fight. I mean even IF they didn't intend on doing that (I never heard of rogues using bombs in their rotation) it kinda shows intent when the entire circle is back.

This post has been edited by Leviathonlx: 03 February 2010 - 08:23 PM

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#8 User is online   Cameron Icon

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Posted 03 February 2010 - 08:21 PM

Leviathonlx said:

I wouldn't consider this a world first personally since it actually makes the fight quite a bit easier due to that bug and trivialized the end of the fight.


I agree. Technically they rethroned the Lich King ;)
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#9 User is offline   darthjiggles Icon

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Posted 03 February 2010 - 09:58 PM

Seems they are pretty desperate for world firsts, how do you look at bombs rebuilding a platform as anything but a bug?
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#10 User is offline   Brakkyn Icon

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Posted 03 February 2010 - 10:12 PM

Bombs in a rotation makes me go "dude, what?". Not that I'm an expert on tactics or anything.

And they're talking about alt runs already.
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#11 User is offline   fizyx Icon

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Posted 03 February 2010 - 10:56 PM

Brakkyn said:

Bombs in a rotation makes me go "dude, what?". Not that I'm an expert on tactics or anything.

And they're talking about alt runs already.



Ummm, when used on CD bombs make engi the highest damage profession. If they are NOT used on CD, then engi drops under other professions. So yes, having it as part of your rotation is expected for top end engi rogues.
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#12 User is offline   rhorle Icon

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Posted 03 February 2010 - 11:59 PM

Considering they did it on 10-man and I've heard the saronite bomb bug was 25-man only then its clear they were aware of it
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#13 User is offline   Xentropy Icon

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Posted 04 February 2010 - 12:20 PM

The use of the bombs itself isn't a concern. The fact they were using them near enough to the edge to cause the rebuild is questionable (in a phase where you have to stand as far from the edge as possible so Valkyrs have distance to fly before dropping).

Really all they have to do to redeem themselves (and there's no "but people would learn tactics!" excuse now that Blood Legion released theirs) is release a video that shows them actually killing Valkyr, as they would have had to do in their 10-man, rather than letting the Valkyr fly and drop people onto the rebuilt edge. If they were letting Valkyr go, that shows intent to exploit the bug, not just play around it. There are also logs that Blizzard would have and not us as to whether they had extra people power-level engineering or not, which is a rumor going around atm. (Armory has some questionable information in this regard, but nothing conclusive.)
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#14 User is offline   Tales Icon

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Posted 04 February 2010 - 12:29 PM

Well, Ensidia just got 72 hours banned and title/achievement removed. Since other guilds have done some unintended things before without them being banned for abuse of ingame mechanics (Holy Wrath on Anub, which I would consider close to this), I gotta say that it's not looking well for their argument of "we didn't know we were doing it wrong"
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#15 User is offline   mirrorzoom Icon

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Posted 04 February 2010 - 12:38 PM

doesn't really matter who, where, how they discovered the bug, or whether they were aware of what caused it. The fact is they didn't report it, actually used the bug to their advantage, then didn't acknowledge it until blizzard hotfixed it.

That's exploiting.
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#16 User is offline   fizyx Icon

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Posted 04 February 2010 - 01:15 PM

View PostXentropy, on 04 February 2010 - 01:20 PM, said:

The use of the bombs itself isn't a concern. The fact they were using them near enough to the edge to cause the rebuild is questionable (in a phase where you have to stand as far from the edge as possible so Valkyrs have distance to fly before dropping).

Really all they have to do to redeem themselves (and there's no "but people would learn tactics!" excuse now that Blood Legion released theirs) is release a video that shows them actually killing Valkyr, as they would have had to do in their 10-man, rather than letting the Valkyr fly and drop people onto the rebuilt edge. If they were letting Valkyr go, that shows intent to exploit the bug, not just play around it. There are also logs that Blizzard would have and not us as to whether they had extra people power-level engineering or not, which is a rumor going around atm. (Armory has some questionable information in this regard, but nothing conclusive.)



Except you have to spread out and stand near the edges because of a debuff. It's entirely possible that Valks would die within range of the edge of the platform, and that the bombs would be used there as well. Remember that the person using them is a rogue, who must stay in melee range of the adds he's on.
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#17 User is offline   Xentropy Icon

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Posted 04 February 2010 - 01:56 PM

The only reason to have to "spread out" is Defile. Unless a defile near the center gets failed a lot, you don't have to get anywhere near the very edges, where a bomb would have to hit to rebuild the edge. In fact, you specifically wouldn't WANT to be, since if standing 2 yards from the edge when a Valkyr is spawned, there wouldn't be time to kill it.

Bottom line, if they were killing Valks at all, then they weren't exploiting. A video is the only good way to show whether or not they were.

The whole exploit is that you can ignore Valks because they'll drop people onto the rebuilt edge. If they were killing them anyway, basically "playing around" the bug instead of exploiting it, then there was no harm done and the ban was unjustified. If they ignored Valks because "lol the edge is back" then they were exploiting, plain and simple.
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#18 User is offline   Tales Icon

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Posted 04 February 2010 - 02:40 PM

Another thing to note is this, how many bombs does it take to make the platform go up again? If you tell me 1-3 were needed I can see where they just got it by luck, but if you're telling me that they had the rogues bombing the edge 20 times it's a whole different story.
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#19 User is offline   MarshallAVT Icon

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Posted 04 February 2010 - 03:13 PM

What if you find out using siege damage is part of the strategy!??!
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#20 User is offline   Tales Icon

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Posted 04 February 2010 - 03:21 PM

View PostMarshallAVT, on 04 February 2010 - 10:13 PM, said:

What if you find out using siege damage is part of the strategy!??!


That could be it, but remember that they already knew the strategy from 10 man, so it's not likely to happen.
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