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PTR Maintenance, 3.3 PTR Patch Notes Update

#1 User is offline   WoRBot Icon

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Posted 23 November 2009 - 04:59 PM

A notice of PTR maintenance and an update to the 3.3 patch notes.Read More
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#2 User is offline   tbolepage Icon

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Posted 23 November 2009 - 05:17 PM

The nerf to moonkin dps right there will be massive. This nerf is only happening because of the 2/5 t8 set bonus and how strong it was. If any boomers on the PTR could post DPS pre and post the change would be appreciated, here and on the World of Warcraft official forums so Blizzard can see the error of their ways and find a better way to stymy moonkin DPS.
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#3 User is offline   Leviathonlx Icon

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Posted 23 November 2009 - 07:05 PM

tbolepage said:

The nerf to moonkin dps right there will be massive. This nerf is only happening because of the 2/5 t8 set bonus and how strong it was. If any boomers on the PTR could post DPS pre and post the change would be appreciated, here and on the World of Warcraft official forums so Blizzard can see the error of their ways and find a better way to stymy moonkin DPS.


The set bonus was also nerfed to 7%.
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#4 User is offline   Xentropy Icon

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Posted 23 November 2009 - 07:07 PM

It's not a *gigantic* nerf. On the level of 3-5%. And will hopefully be compensated elsewhere.

The only reason this change was made was to functionally disable the WiseEclipse addon, or at least its reason to exist. It's very much a similar change to the rogue poisons change that disabled weapon swapping, though in the rogue's case they removed the reason to use the addon via a buff instead of a nerf. Hopefully they realize boomkin dps is low and will compensate for this change elsewhere.

Boomkins that don't use WiseEclipse (or manually click off their starfire eclipse after the last cast to proc wrath early) won't see any dps change from this whatsoever, since both eclipses can't proc at once anyway. They're only nerfing the addon because clicking a buff off early isn't an "intuitive" way to play. Blizzard doesn't like unintuitive ways of increasing player numbers. They never have.

Edit: And the change to 2pT8 was necessary for the same reason as the shaman set bonus nerf. I know a couple of good boomkins who were *still* going to be wearing T8.5 shoulders and gloves all the way through Icecrown (assuming no access to heroic 25-man Icecrown gear) because that set bonus was just too good. Blizz doesn't want players sticking with gear from one tier ago, much less two.

Granted, the end result is, unless compensated for, boomkins move to tied with shadow priests at the bottom of the dps pile, *plus* they have to gear up just to get back to their current dps. So I can see why this feels horrible for boomkins, and I hope very much Blizz sees where they're at after the changes and bakes in some kind of compensating buff. On the bright side, without 2pT8 haste/crit capping you, the value of haste and crit rating will go up from almost zero to at least worth SOMETHING.

This post has been edited by Xentropy: 23 November 2009 - 07:14 PM

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#5 User is offline   lora Icon

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Posted 23 November 2009 - 08:59 PM

ugh more fucked up nerfs to my spec.. seriously if anything we should get buffs there is no reason to bring a moonkin to a raid when other classes provide the same buffs and do more dps
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#6 User is offline   Halbarad Icon

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Posted 23 November 2009 - 09:05 PM

someone does have to be last on damage, just saying that

but it would be nice if they could balance feral and balance druids to be abit closer, they both bring the same base utility yet sit at diffrent ends of the meters in fights
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#7 User is offline   Xentropy Icon

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Posted 23 November 2009 - 10:15 PM

Boomkins bring a LOT of different utility. None of it UNIQUE, but to fully replace a boomkin you need:
* A shadow priest for +3% hit (and shadow priests are also at the bottom of the dps pile, so your raid has to "bite the bullet" and bring one of the two, but shadow priests don't even bring anything else except replenishment of which most raids already have several!)
* A warlock (at personal dps expense) or unholy DK for +13% spell damage
* An elemental shaman for +5% spell crit
* A ret pally for +3% all haste

That's quite a lot of utility to pack into one mutant-owl-shaped package. No, that doesn't make up for you being FAR below the dps of melee hybrids, none of which seem to pay the "hybrid tax" that caster hybrids do. While I think the changes made were necessary and understand why they were made, I don't think boomkins need their overall damage nerfed, and they deserve to be compensated for these changes by some kind of baked-in buff that doesn't require wearing 2pT8 and using an addon or timing /cancelaura properly.
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#8 User is offline   doomfingers Icon

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Posted 24 November 2009 - 03:51 AM

Xentropy said:

Boomkins bring a LOT of different utility. None of it UNIQUE, but to fully replace a boomkin you need:
* A shadow priest for +3% hit (and shadow priests are also at the bottom of the dps pile, so your raid has to "bite the bullet" and bring one of the two, but shadow priests don't even bring anything else except replenishment of which most raids already have several!)
* A warlock (at personal dps expense) or unholy DK for +13% spell damage
* An elemental shaman for +5% spell crit
* A ret pally for +3% all haste

That's quite a lot of utility to pack into one mutant-owl-shaped package. No, that doesn't make up for you being FAR below the dps of melee hybrids, none of which seem to pay the "hybrid tax" that caster hybrids do. While I think the changes made were necessary and understand why they were made, I don't think boomkins need their overall damage nerfed, and they deserve to be compensated for these changes by some kind of baked-in buff that doesn't require wearing 2pT8 and using an addon or timing /cancelaura properly.


You did forget CR and Innervate but quess they are just minor what you listed there:)
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#9 User is offline   Xentropy Icon

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Posted 24 November 2009 - 09:19 AM

doomfingers said:

You did forget CR and Innervate but quess they are just minor what you listed there:)


Well, I was listing what the spec brings rather than the class. Generally, a raid will have at least one druid even if they don't have a balance druid.
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#10 User is offline   Atren Icon

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Posted 24 November 2009 - 09:53 AM

Xentropy said:

Well, I was listing what the spec brings rather than the class. Generally, a raid will have at least one druid even if they don't have a balance druid.


To be fair that would be good counter for Motw (or outside druids shaman Bloodlust), but not innervate or CR. Those two, like soulstones, are still useful after each addition. Altough their usefulness will fall with each addition and it also depends on raid (do you die or do you run out of mana).
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