Leviathonlx said:
Gearcheck bosses would result in one of two things with todays raid evironment. Hardcore guilds (all versions of them) would sprint ahead and everyone else that struggles with passing these bosses would fall behind and simply would struggle to experience the raid.
The second result is that even hardcore guilds struggle with the gearcheck boss, in which case it would be like subjecting a casual raid guild in Blue items to the difficulty of ToGC.
Periodic gating is there to keep players together. To stop one secion of the community sprinting so far ahead that it's just demoralising to the "lesser" raiders (and the programmers for not finding the perfect balance).
Just to make this clear, I'm not a fan of this gating, I'm just explaining how I understand it and just trying to point out the difference that some alternatives would cause.
Personally, I like the idea of a server being able to affect that gate. Being able to open it faster. Again, something I wish survived the Sunwell patch. I mentioned before that periodic gating makes players feel helpless. If they actually had an affect on the timed release of the gates (but still having something there to stop people seeing Arthas in week 1), we wouldn't see this many complaints.
Xentrophy, I didn't mean to imply that as being the only purpose behind it. I also forgot the part that the heroic modes won't be available until Arthas is defeated, which in itself moots most of that comment, but I cannot rule out that the perception of a situation I made in that post had "some" factor. I certainly would rule out raids doing that in order to make beating heroic modes easier on themselves. Other than that, I fully agree. As mentioned earlier

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