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3.3 PTR Build 10554

#1 User is offline   WoRBot Icon

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Posted 07 October 2009 - 06:23 PM

Details from build 10554 of the 3.3 public test realm phase!Read More
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#2 User is offline   lora Icon

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Posted 07 October 2009 - 06:33 PM

She just got 100x sexier /stare
it seems youporn > wow websites i think we can actually remove a few words from that sentence while preserving the truth porn > wow
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#3 User is offline   Leviathonlx Icon

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Posted 07 October 2009 - 07:11 PM

I found Blizzards top secret in the MPQ.

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Clearly Blizzard and Nintendo are teaming up.
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#4 User is offline   betadan Icon

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Posted 07 October 2009 - 08:48 PM

ZOMG i love the DK set
http://arena-armory.com/sig-2.php?id=30001&s=000
She is the most interesting Death Knight in the world.
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#5 User is offline   Szilia Icon

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Posted 08 October 2009 - 01:29 AM

Not too bad. The sets actually look rather good - though I'm not sure I'm a fan of the druid headpiece.
The setbonus, while clearly not finished yet, also seems really awesome and they really seem to be experimenting with some new kind of setbonus effects.
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#6 User is offline   Leviathonlx Icon

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Posted 08 October 2009 - 02:22 AM

Szilia said:

Not too bad. The sets actually look rather good - though I'm not sure I'm a fan of the druid headpiece.
The setbonus, while clearly not finished yet, also seems really awesome and they really seem to be experimenting with some new kind of setbonus effects.


I kinda like the evil plant look but I think it would of been nicer if they did more with the face (make it glow or something). The shoulders mouths also open and close in-game.
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#7 User is offline   pax85 Icon

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Posted 08 October 2009 - 02:51 AM

Personally, I don't think those set design look, but aren't great either.
I mean I haven't really been playing that much, BC or WotLK, so I generally remember those pre-Expansion sets better :D
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#8 User is offline   Chrono Icon

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Posted 08 October 2009 - 06:11 AM

FoS is a very cool looking instance with decent encounters but is terribly undertuned atm.
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#9 User is offline   Geschan Icon

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Posted 08 October 2009 - 06:31 AM

Looks like a nice patch so far.
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#10 User is offline   Kozunak*s*Bira Icon

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Posted 08 October 2009 - 07:26 AM

I personaly think the hunter head is the best looking...
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#11 User is offline   Bloodyhealer Icon

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Posted 08 October 2009 - 09:21 AM

MMO champ got way higher resolution screenshots of the tier looks, these ones are missing alot of detail :/
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#12 User is offline   koenigsegg Icon

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Posted 08 October 2009 - 10:09 AM

Uhm...dps warrior 4-set bonus. About the 2x Slam proc. First I was thinking "Damn, that's nice" but now when thinking of it. It cost pretty much rage to use and use a GCD. Sure, duration is set to 10 seconds and chance of it to proc is ~4% on all your HS, WW or BT.

Sounds like a shit 4-set bonus? :S I mean, you will use HS less and Slam more...meaning you will have even less chance for an instant slam than now? As you still need to focus on having rage for BT/WW and cant HS to much so that you ragestarv.

And the 2-set bonus. May call me dumb. But it says "until cancelled"? You'll have 20% more AP till you either crit again and cause Deep Wound or till it wears out? Or cancellation from what? :/ And Rend is triggering it to...so start a fight with putting rend up? Need battle-stance anyway for Shattering Throw anyhow. :)

Pls help with explaining warrior dps bonuses. Well, 4-set seems pretty clear, but sounds like a bad bonus for a 4-set.
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#13 User is offline   Crusherix Icon

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Posted 08 October 2009 - 10:50 AM

Jaina shouldn't look this way!!! NO NO NO!! :(
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#14 User is offline   Gearswitch Icon

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Posted 08 October 2009 - 11:13 AM

Can I please have shots of the DK head piece or is there going to be a graphic? I like it as is, but I'm curious if that's all? The warrior set looks pimp btw... Love what you're doing!
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#15 User is offline   Leviathonlx Icon

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Posted 08 October 2009 - 11:48 AM

Gearswitch said:

Can I please have shots of the DK head piece or is there going to be a graphic? I like it as is, but I'm curious if that's all? The warrior set looks pimp btw... Love what you're doing!


The DK helmet does not exist in the files at the moment. But by judging by the rest of the set you can just take one of your current DK helmets and add a spike here and there and you may have yourt T10 helmet! :P
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#16 User is offline   slayme Icon

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Posted 08 October 2009 - 12:06 PM

koenigsegg said:

Uhm...dps warrior 4-set bonus. About the 2x Slam proc. First I was thinking "Damn, that's nice" but now when thinking of it. It cost pretty much rage to use and use a GCD. Sure, duration is set to 10 seconds and chance of it to proc is ~4% on all your HS, WW or BT.

Sounds like a shit 4-set bonus? :S I mean, you will use HS less and Slam more...meaning you will have even less chance for an instant slam than now? As you still need to focus on having rage for BT/WW and cant HS to much so that you ragestarv.

And the 2-set bonus. May call me dumb. But it says "until cancelled"? You'll have 20% more AP till you either crit again and cause Deep Wound or till it wears out? Or cancellation from what? :/ And Rend is triggering it to...so start a fight with putting rend up? Need battle-stance anyway for Shattering Throw anyhow. :)

Pls help with explaining warrior dps bonuses. Well, 4-set seems pretty clear, but sounds like a bad bonus for a 4-set.


The 2 set bonus will have a duration its a PLACEHOLDER right now,
the 4 set bonus is nice as slam is better than heroic strike, a lot better:it's instant and doesnt take the rage you would do with your next hit like HS does
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#17 User is offline   Chimina Icon

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Posted 08 October 2009 - 04:10 PM

[quote=Bornakk]We have made some updates to the sets in the number values so keep an eye out for them and continue to give us your feedback.

Update:
Mage 2 piece bonus ? Hot Streak, Missile Barrage and Brain Freeze grant 12% haste for 5 sec.
Mage 4 piece bonus ? Mirror Image is 30 sec and damage bonus is 18%.

Warrior 2 piece bonus - 2 piece bonus - When your Rend and Deep Wounds abilities deal damage you have a 2% chance to gain 20% attack power for 10 seconds. [/quote]

Much better for mages at least
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#18 User is offline   lfcifer Icon

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Posted 08 October 2009 - 04:16 PM

I really hoped they'd include the cross server LFG in this patch : (
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#19 User is offline   Leviathonlx Icon

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Posted 08 October 2009 - 05:06 PM

lfcifer said:

I really hoped they'd include the cross server LFG in this patch : (


It is in the patch and that's why the LFG UI is not functioning right now.
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#20 User is offline   Celwindia Icon

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Posted 10 October 2009 - 11:48 PM

Item - Druid T10 Restoration 2P Bonus - The healing granted by your Wild Growth spell reduces 0% less over time.
Item - Druid T10 Restoration 4P Bonus (Rejuvenation) - Each time your Rejuvenation spell heals a target, it has a 2% chance to jump to a new target at full duration.

Well, the 2 piece is obviously not finished yet, missing an actual % for the over-time reduction change. But that's a pretty decent 2 piece bonus, better than the lame 5% Crit we gain from our 2PT9 at the moment.

My gripe is with the 4 pieces. With T9 they allowed our Rejuvs to tick critically. While this is great, if they leave it implemented, as part of the spell, they'll have to scale down how hard it ticks for normally, to make up for the higher HPS coming from critical ticks. Not great in my eyes, as druids have been coveted for their reliable raid healing.

With T10 it looks like they're basically doing the same. A 2% chance to jump to a new target at full duration. It's worded in a way that leads me to believe the Rejuv leaves its current target, and jumps to a new one. This makes what used to be a reliable ~14,400 healing over 18 seconds, and makes it completely random. Look at a situation like Mimi Phase 2, something with a ton of "pressure" raid damage. I'm responsible for say groups 4 and 5. I like to have 2-3 HoTs rolling on everyone, as the healing is needed, and each HoT props my Nourish an additional 6% through the glyph. Now if I Rejuv my entire 2 parties, I risk that Rejuv JUMPING from that person, and to someone else. Now say that I put Rejuv and LB on everyone, weaving Wild Growths in there. I'll be unable to swiftmend the target that I put Rejuv on, if it jumps to someone else. That's going to make things much more like a guessing game, and much less like a problem that you can analyze and think through.

Boo.

Yeah it's early, but I'm hoping this doesn't stick around too long. I like reliability.
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