World of Warcraft PTR Patch 3.3.0 The latest test realm patch notes can always be found at http://www.worldofwa...patchnotes.html The latest patch notes can always be found at http://www.worldofwa...com/patchnotes/ General Classes: General Races: General Death Knights Druids Hunters Mages Priests Rogues Shamans Warlocks Warriors User Interface Graphics Professions Items Bug Fixes
3.3 PTR Patch Notes Now Available
#1
Posted 01 October 2009 - 04:07 PM
#2
Posted 01 October 2009 - 04:27 PM
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Interesting change, but basically u get a buff for 4 sec, in which u can cast:
either
GCD, ability1
1,5 -> 3,0 (1sec = no ability)
this means only 1 shot benefits from the threat transfer.
or the effect pops up after the gcd and u can pop 2 abilities.
ability1, ability2
1,5 -> 3,0 (1sec left again)
either way, you need to be ready to launch your ability when you actually cast MD, I think this will make the ability more "stressfull". Now you can precast it and wait for the tank to run in or whatever he does for that fight.
I don't know, it's a refreshing change but looks better on paper than it probably is ingame.
Old:
3 charges, one MD up at a target at a time.
New, 4 second buff in which u transfer all your threat to the target, multiple hunters can do this at a time.
you can get some real burst threat with this I think, 4 hunters that all cast MD on the MT and he's settled for a start with heroism?
This post has been edited by Bloodyhealer: 01 October 2009 - 04:34 PM
#3
Posted 01 October 2009 - 04:43 PM
#4
Posted 01 October 2009 - 04:46 PM
rhorle said:
as far as I see this change, it just makes it easier to get alot of threat in a small time now than before.
as now you can, let's say, bring four hunters and start with 4 MD's at the start which will probably be 8 attacks in 3 seconds where the old was 3 attacks in 4.5 seconds.
so when you only have one hunter, you will lose threat compared to the old system, where 3 or 4 hunters are a big increase.
#5
Posted 01 October 2009 - 04:47 PM
Bloodyhealer said:
My guess is that they are going to make it just like tot basic
Rogue cast tot and gains a 30 sec buff called tot:
First attack made removes the buff but give the rogue and the tank a new buff both lasting 6 sec.
So if that is the way and a normal hunter have about 1,2 gcd (guessing have not played my hunter since naxx)then its
0.arcane shot, 1,2 aimed shot, 2,4 chimera shot, 3,9 steadu shot (again guessing dont know the value of haste on an average hunter so im guessing 1,5 steady is pretty normal.
As you see with this amount of haste you can use 4 shots and auto shot but even with 0 haste its still a buff
0. arcane shot, 1.5 aimed shot, 3.0 chimmera shot (1sec unused time)
The same 3 shots as the md we got now but also atleast 2 auto shot hits.
#6
Posted 01 October 2009 - 04:53 PM
The green fox said:
that would be cool, yes.
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No, it's 1.5 sec (haste doesnt affect our GCD)
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Ok, maybe you can transfer the threat 3 abilities if it counts on launch and not on land. And yea forgot about the autoshots also counting now.
So basically we can now cast an aimed, arcane and chimera shot plus probably 2 auto shots (Chimera launched first because of the serpentsting effect (if sting is cast b4 the use of MD, else you might consider using Serpent sting b4 arcane shot).
well PTR will show us
#9
Posted 01 October 2009 - 07:13 PM
lora said:
lol, why do you have to be the only downie in this thread. "Meh" is the type of expression the Jonas Brothers and Justin Timberlake say on a regular basis. Stop that trend at once!
#10
Posted 01 October 2009 - 07:59 PM
And no, Chain Lightning doesn't count. Only works on three mobs, that's hardly what I'd call an aoe-just a ranged cleave. Better then nothing, but not good enough.

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