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Patch 3.2.2 Live This Week

#1 User is offline   WoRBot Icon

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Posted 22 September 2009 - 08:09 AM

Volley "stealth buff" in 3.2.2

Quote from: Ghostcrawler (Source)

The AP coefficient of Volley has been increased from 0.0586 to 0.0837. Base points did not change. This probably did not make the patch notes.

3.2.2 Live This Week

Patch 3.2.2 is being released this week which includes a bumped up Onyxia to the level cap of 80, as well as a host of new companion pets. Most of the pets don't have known drop sources at the moment, so hopefully we discover them in the coming days / weeks. If anyone plans to stream Onyxia today let me know; I'll likely embed one or two streams of the fight tonight since a lot of players probably haven't seen the encounter when it was in its prime.

 

World of Warcraft Client Patch 3.2.2

The latest test realm patch notes can always be found at http://www.worldofwa...patchnotes.html

The latest patch notes can always be found at http://www.worldofwa...com/patchnotes/

 

General

    • The Brood Mother Returns
      • After years of lurking in her lair battling the many brave adventurers who travelled from afar to challenge her, Onyxia returns stronger than before to commemorate World of Warcraft's five-year anniversary.
        • Onyxia has been scaled to offer new challenges to level 80 players in 10- and 25-player modes.
        • Adjusted for modern raiding, but with the fundamental experience of fighting the Brood Mother still in effect, including the horrors of her Deep Breaths!
        • Onyxia will now drop level 80 item versions of some classic loot items from the level 60 encounter.
        • Brood of Onyxia, a very rare 310%-speed mount modeled after Onyxia herself will be available for the luckiest of challengers.
    • Armor Penetration Rating: The amount of armor penetration gained per point of this rating has been reduced by 12%.

PvP

    • Battlegrounds
      • Players level 11 and higher will now always see a daily Battleground quest, as the quest giver will only offer daily quests for a Battleground in which a player is eligible to participate according to level bracket (i.e. players levels 11-20 will always be offered a Warsong Gulch daily quest, while players levels 11-50 will be offered either an Arathi Basin or a Warsong Gulch daily quest, etc.).

Death Knights

    • Frost Presence: The damage reduction granted by this ability has been increased from 5% to 8%.
    • Pets
      • Gnaw: This death knight ghoul ability now has a 1-minute cooldown.
    • Talents
      • Blood
        • Heart Strike: Secondary targets of Heart Strike now take half as much damage.
        • Subversion: Now also increases the critical strike chance of Scourge Strike by 3/6/9%.
        • Vampiric Blood: Cooldown reduced to 1 minute and duration reduced to 10 seconds.
      • Frost
        • Threat of Thassarian now also causes Rune Strike to use both weapons when dual-wielding.
        • Unbreakable Armor: Cooldown reduced to 1 minute and changed back to granting 25% additional armor while active instead of flat damage reduction based on armor. The amount of strength granted has been reduced to 10%.
      • Unholy
        • Bone Shield: This ability now has 3 charges instead of 4. Cooldown reduced to 1 minute.
        • Dirge: This talent no longer grants additional runic power from using Obliterate.

Druids

    • Talents
      • Balance
        • Moonkin Form: This form now also reduces the damage the druid takes while stunned by 15%.
        • Typhoon: The daze duration has been increased from 3 seconds to 6 seconds.
      • Feral Combat
        • Infected Wounds: The debuff generated by this talent no longer stacks and instead causes the full effect with a single application.
        • Predatory Strikes: This talent now also causes the druid's finishing moves to provide a 7/13/20% chance per combo point to make the next Nature spell with a cast time below 10 seconds instant cast.

Hunters

    • Talents
      • Beast Mastery
        • The Beast Within: The duration of this talent has been reduced to 10 seconds. In addition, hunters with this talent will do 10% additional damage at all times.
        • Bestial Wrath: The duration of this talent has been reduced to 10 seconds.

Mages

    • Arcane Blast: The buff from using this ability now stacks up to 4 times instead of 3, and each application increases mana cost by 175% instead of 200%. In addition, the duration of the buff has been reduced to 6 seconds.
    • Arcane Missiles: Casting this spell while both Missile Barrage and Clearcasting are active will cause only Missile Barrage to be consumed.
    • Talents
      • Arcane
        • Missile Barrage: The effect from triggering this talent now removes the mana cost of Arcane Missiles. In addition, the chance for Arcane Blast to trigger this talent is now 8/16/24/32/40%. All other listed spells continue to have a 4/8/12/16/20% chance to trigger it. This talent no longer has a chance to be triggered when spells miss.
      • Fire
        • Combustion: This talent now also increases the critical strike damage bonus of Fire spells by 50% while it is active. In addition, Living Bomb periodic ticks will no longer interact with the count or the charges on the talent.

Paladins

    • Righteous Fury: The bonus threat from Holy spells caused by this talent has been reduced from 90% to 80%.
    • Seal of Corruption and Seal of Vengeance: These seals will now only use the debuff stacks generated by the attacking paladin to determine the damage done by the seal and by the judgement.
    • Talents
      • Protection
        • Ardent Defender: This talent now reduces damage taken below 35% health by 7/13/20% instead of 10/20/30%.
        • Blessing of Sanctuary: This blessing now grants 10% strength in addition to its current effects. Also, the strength and stamina bonuses from this blessing will no longer be lost when Blessing of Kings is removed.
        • Judgements of the Just: The reduction in cooldown to Hammer of Justice provided by this talent has been reduced to 5/10 seconds instead of 10/20 seconds.
        • Touched by the Light: This talent now provides 20/40/60% of the paladin's strength as spell power instead of 10/20/30% of the paladin's stamina.
      • Retribution
        • Seal of Command: This ability now chains to strike up to 2 additional targets when it is triggered by an attack that can only strike a single target.

Priests

    • Talents
      • Shadow
        • Improved Spirit Tap: Mind Flay periodic critical strikes now have a 50% chance to trigger this talent.
        • Twisted Faith now grants spell power equal to 4/8/12/16/20% of spirit, up from 2/4/6/8/10%.

Rogues

    • Envenom's scaling has been increased from 7% to 9% of attack power per combo point.
    • Fan of Knives: The damage done by this ability has been reduced by 30%.
    • Talents
      • Assassination
        • Master Poisoner: No longer increases the Deadly Poison application rate following a successful Envenom and instead now provides a 33/66/100% chance of preventing Envenom from consuming Deadly Poison.
      • Combat
        • Throwing Specialization: This talent no longer causes Fan of Knives to interrupt spellcasting.
      • Subtlety
        • Honor Among Thieves: A 1-second cooldown is now enforced on how often a rogue can gain combo points from his party via this talent.

Shamans

    • Flame Shock: The duration of all ranks has been increased by 6 seconds.
    • Lava Burst: This ability no longer ever consumes a Flame Shock debuff off of the target.
    • Talents
      • Elemental Combat
        • Shamanism: Your Lightning Bolt and Chain Lightning spells gain an additional 3/6/9/12/15% and your Lava Burst gains an additional 4/8/12/16/20% of your bonus damage effects.
      • Enhancement
        • Earthen Power: No longer causes Earthbind to pulse a persistent snare immunity aura. It does still remove snares from allies as an instant pulse, but there is no lingering immunity. Earthen Power now also brings Earth Shock's melee attack speed reduction up to -15%/-20% (with 1 or 2 points in it, respectively).

Warriors

    • Talents
      • Arms
        • Sword Specialization: Now has a 2/4/6/8/10% chance to proc an extra attack, up from 1/2/3/4/5%.
      • Protection
        • Critical Block: This talent now grants a 20/40/60% chance to block double the normal amount instead of 10/20/30%.

Dungeons & Raids

    • Shadowfang Keep
      • Wailing Guardsman: Screams of the Past will no longer have multiple applications on a target. Recast time has been increased.
    • Ulduar
      • Increased the cooldown on Immortal Guardians' Drain Life ability in the Yogg-Saron encounter.

Achievements

    • The Achievement "Iron, Dwarf Medium Rare (25 player)" now requires 25 kills, down from 50.
    • The Frostwolf Howler and Stormpike Battle Charger Achievements will now be awarded when a player learns the respective mount spells.

Professions

    • The blacksmiths of Orgrimmar grew tired of running to the rear of the city to craft items and have installed a new anvil & forge at the General Store in the Valley of Strength.
    • Engineering
      • The Mind Amplification Dish no longer changes the appearance of your helmet.
    • Inscription
      • Added a recipe for Runescroll of Fortitude. This item grants a stamina buff equal to the highest rank of Power Word: Fortitude (untalented) to all players in the raid. The effect of this runescroll is exclusive with other stamina scrolls and Power Word: Fortitude.
    • Leatherworking
      • Added a recipe for Drums of Forgotten Kings. These drums increase all stats by 8% for all players in a raid. The effect of these drums is exclusive with Blessing of Kings.
      • Added a recipe for Drums of the Wild. These drums grant a buff equal to the highest rank of Mark of the Wild (untalented) to all players in a raid. The effect of these drums is exclusive with Mark of the Wild.

Items

    • The Black Heart: This item's animation has been changed and no longer resembles Hand of Protection.
    • Death Knight Tier-9 Tanking 4-Piece Set Bonus: Now decreases the cooldown on Vampiric Blood, Unbreakable Armor, and Bone Shield by 10 seconds instead of 20.
    • Druid Tier-8 Healer 4-Piece Set Bonus: The amount of healing this set bonus grants on the initial cast of Rejuvenation has been reduced by 50%. In addition, this set bonus no longer has strange interactions with Harold's Rejuvenating Broach.
    • Glyphs
      • Glyph of Bone Shield: This glyph now grants 1 additional charge instead of 2.
      • Glyph of Flame Shock: Redesigned. This glyph now makes Flame Shock periodic damage able to be critical strikes.
      • Glyph of Mind Flay: This glyph no longer reduces the magnitude of the movement reduction on the Mind Flay victim.
      • Glyph of Scourge Strike: Redesigned. This glyph now causes Scourge Strike to extend the duration of Frost Fever and Blood Plague by 3 seconds each time Scourge Strike is used on a target, up to a maximum of 9 seconds.
      • Glyph of Typhoon: This glyph now increases the range on Typhoon by 10 yards in addition to its current effects.
      • Glyph of Unbreakable Armor: Now increases the armor gained from Unbreakable Armor by 20%.
      • Glyph of Vampiric Blood: The glyph now increases the duration of Vampiric Blood by 5 seconds instead of 10.
    • Libram of Obstruction: The buff to block value from this relic is now exclusive with the buff to block value from Libram of the Sacred Shield; it is impossible to have both buffs at once.
    • Libram of the Sacred Shield: The block value buff from this relic has been increased to match its item level.
    • Relics: All buffs provided by relics (idols, librams, totems and sigils) now share an exclusive category such that gaining a buff from one of these items will remove all other buffs gained from items in this category.
    • Totem of Quaking Earth: Attack power value increased to 400.

User Interface

    • Battleground Queuing
      • Players may now only queue for no more than two Battlegrounds at a time.
      • The dialog box for entering a Battleground match has been changed to reflect the following options: "Enter Battle," "Leave Queue," and "Minimize."
      • The time a player has to enter a battle when selected has been reduced to 40 seconds when not already in a Battleground and 20 seconds when in a Battleground.
      • Players already in a Battleground can now choose "Enter Battle" for a new Battleground under any circumstance (i.e. while dead, in combat, falling, etc.).
      • A new Battleground will not launch until the maximum number of players on each side are in the queue (i.e. 40 players per side for Alterac Valley).
    • The size of the Focus Frame can now be adjusted via the Interface Options menu.
    • Mail System Auto-Complete Feature
      • The inline auto-complete feature for the mail system has been added back into the game. The mail system will now have both the pre- and post-3.2.0 auto-complete features available.
      • Added a label to notify players that the Tab key will allow players to navigate through the character names listed via the auto-complete feature.

Bug Fixes

    • Death Knight
      • Rune of Razorice: The frost vulnerability granted by this enchantment will now increase the damage done by Frost Fever as intended.
    • Druid
      • Balance of Power: Misleading tooltip reworded. The tooltip previously reported an incorrect value for the increased chance to hit with spells. The actual benefit of the talent is unchanged.
    • Hunter
      • Master's Call: This ability now correctly removes the snaring component of Infected Wounds, Frostfire Bolt, and Slow.
      • Trap Mastery's (Survival) tooltip now states the correct amount of snakes summoned.
    • Mage
      • Arcane Missiles: Ranks 12 and 13 will now properly cause players to enter combat.
    • Paladin
      • Hand of Freedom: This ability now correctly removes the snaring component of Infected Wounds and Frostfire Bolt.
    • Priest
      • Divine Aegis: Ranks 1 and 2 will now work with Holy Nova.
      • Glyph of Power Word: Shield now correctly uses the Priest's spell critical chance instead of the target's.
    • Rogue
      • Vanish: This ability now correctly removes the snaring component of Frostfire Bolt.
      • Honor Among Thieves: This talent will now work properly again if two rogues with different ranks of the talent are in the same party.
    • Shaman
      • Grounding Totem will now properly protect against the Death Grip spell.
      • Lava Burst can no longer deal critical damage to targets who are immune to critical strikes (due to, e.g. Roar of Sacrifice, Blessed Resilience).
      • Lightning Shield: This spell will no longer set off some trinkets when it is cast.
      • Stoneclaw Totem's pulses will no longer break stealth on nearby hostile units.
      • Thunderstorm and Shamanistic Rage can no longer be used while Frozen, Cycloned, Sapped, or Incapacitated.
    • Warlock
      • Demonic Circle: This ability now correctly removes the snaring component of Frostfire Bolt.
      • Fel Armor: This spell was unable to set off trinkets and other effects. That has been corrected.
      • When using Shadowbolt or Incinerate while having Backlash and Backdraft active, only Backlash will now be properly consumed.
    • Coliseum Trinkets: Some spells that should have triggered these trinkets will now trigger them (such as Holy Nova and Fel Armor).
    • Death Knight Tier-9 DPS 4-Piece Set Bonus: Now grants the correct chance for disease damage ticks to be critical strikes.
    • Hunter Tier-9 2-Piece Set Bonus: Critical damage from Serpent Sting will now work properly with the Mortal Shots and Expose Weakness talents.
    • Lightweave Embroidery: This tailoring item enhancement will no longer trigger from the periodic healing granted by the warlock spell Fel Armor.
    • Mote of Flame: Corrected a typo in the tooltip.
    • Paladin Tier-9 DPS 2-Piece Set Bonus: Now grants the correct chance for Righteous Vengeance ticks to be critical strikes.
    • Shard of Flame: Corrected a typo in the tooltip.
    • Val'anyr, Hammer of The Ancient Kings: Healing from Prayer of Mending now triggers the shield from this item. In addition, a bug was corrected which would cause the shield points to be overwritten rather than stack up as intended.

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#2 User is offline   Chrono Icon

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Posted 22 September 2009 - 08:13 AM

Woohoo! At last <.<

More dots and spread out guys
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#3 User is offline   Kody Icon

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Posted 22 September 2009 - 08:22 AM

I'm actually curious how much the fight has changed, mostly because of:

Quote

Adjusted for modern raiding, but with the fundamental experience of fighting the Brood Mother still in effect, including the horrors of her Deep Breaths!


I know it was the same early in testing, but I wonder if near the end of the PTR cycle they patched in some changes to the encounter. There really wasn't a whole lot of information on it.
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#4 User is offline   chaos986 Icon

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Posted 22 September 2009 - 08:57 AM

battlegroup LFG still in?
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#5 User is offline   Geschan Icon

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Posted 22 September 2009 - 01:24 PM

chaos986 said:

battlegroup LFG still in?


It was said to be in in patch 3.3.
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#6 User is offline   RogueDaddy Icon

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Posted 22 September 2009 - 03:11 PM

I've been playing for almost two years. I don't play as often as most, and I certainly don't play all the time. Work, kids, life have to have a higher priority than WoW, even though I enjoy the time I do play immensely. I have alts, of course, but I don't have a single character that is over level 65 yet, and I probably won't hit close to 80 before the Cataclysm hits. All of this is just a bit of background.

Now for the reason for this post, hoping someone at Blizzard reads it and can comment on it perhaps. What I have noticed in the latest patches has been a tendency to alter the game more and more for the higher levels (70-80) benefit, making it harder on the lower level, or even starting players. Lower buff effects, restructuring skills and skill trees, revamping monsters and mob levels all may make the game a bit more interesting and may certainly add a higher level of "raid skill" in the higher level raid dungeons, but it takes away from those that play for the sake of play. It makes the game all but impossible for new people or mid level players that tend to solo alot. I belong to a guild, but on SoE you won't find alot of "roleplay" (even though it is listed as a RP realm) and you certainly won't find very much teamwork on the Alliance side. (I don't currently have any Horde toons on SoE, so I can't speak to that side.) On rare occasions, using the Find Group or not, I might find another player or two that a level 80 is running through an instance I might have quests for, but for the most part, if it's an instance I want for drops or achievements, I have to wait until it goes gray, run it solo, or simple drop that quest line entirely. The changes made, or "nerfing" as it is called, tend to frustrate most of the players. While I understand some of the changes make the game run smoother, and some allow the programmers to stop pulling their hair out (I'm learning programming in college now, I understand how that can happen) some of the changes just seem arbitrary. I'm not saying that they ARE, but that they SEEM to be.

That's my complaint about patches. I'll continue to play, make no mistake, and by and large, I like playing WoW. But I think some of the patch reworking makes some aspects more like work, or seem to happen without any justification or player input. I have some suggestions as a player I'd lie to put out there, but I'll find the proper thread for that.

In closing, sorry for the length, I'd like to thank Blizzard and everyone there. Thanks for the game, thanks for what you do, thanks for the parts of patch that don't make me wince. And thanks for listening. I think some tend to complain more than tell you what a great job you are doing. The patch issues is a little thing, really, but I thought I'd put my thoughts on it in...
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#7 User is offline   Delests Icon

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Posted 22 September 2009 - 04:00 PM

Did they change AV levels from 71-80 to 71-79 and 80? Because I went to que with my friend, Im 79 he is 80, and it would not let us in. But I havnt seen anything about this in the patch notes.
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#8 User is offline   Trido Icon

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Posted 22 September 2009 - 04:43 PM

Delests said:

Did they change AV levels from 71-80 to 71-79 and 80? Because I went to que with my friend, Im 79 he is 80, and it would not let us in. But I havnt seen anything about this in the patch notes.


Yes they did. Along with a 50% BG XP nerf. Fuckers. And FUCK the people who AFK and bot. If it wasn't for those cheating fucks Blizz wouldn't have nerfed BG XP.

This post has been edited by Trido: 22 September 2009 - 04:46 PM

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Posted 22 September 2009 - 05:56 PM

RogueDaddy said:

I've been playing for almost two years. I don't play as often as most, and I certainly don't play all the time. Work, kids, life have to have a higher priority than WoW, even though I enjoy the time I do play immensely. I have alts, of course, but I don't have a single character that is over level 65 yet, and I probably won't hit close to 80 before the Cataclysm hits. All of this is just a bit of background.

Now for the reason for this post, hoping someone at Blizzard reads it and can comment on it perhaps. What I have noticed in the latest patches has been a tendency to alter the game more and more for the higher levels (70-80) benefit, making it harder on the lower level, or even starting players. Lower buff effects, restructuring skills and skill trees, revamping monsters and mob levels all may make the game a bit more interesting and may certainly add a higher level of "raid skill" in the higher level raid dungeons, but it takes away from those that play for the sake of play. It makes the game all but impossible for new people or mid level players that tend to solo alot. I belong to a guild, but on SoE you won't find alot of "roleplay" (even though it is listed as a RP realm) and you certainly won't find very much teamwork on the Alliance side. (I don't currently have any Horde toons on SoE, so I can't speak to that side.) On rare occasions, using the Find Group or not, I might find another player or two that a level 80 is running through an instance I might have quests for, but for the most part, if it's an instance I want for drops or achievements, I have to wait until it goes gray, run it solo, or simple drop that quest line entirely. The changes made, or "nerfing" as it is called, tend to frustrate most of the players. While I understand some of the changes make the game run smoother, and some allow the programmers to stop pulling their hair out (I'm learning programming in college now, I understand how that can happen) some of the changes just seem arbitrary. I'm not saying that they ARE, but that they SEEM to be.

That's my complaint about patches. I'll continue to play, make no mistake, and by and large, I like playing WoW. But I think some of the patch reworking makes some aspects more like work, or seem to happen without any justification or player input. I have some suggestions as a player I'd lie to put out there, but I'll find the proper thread for that.

In closing, sorry for the length, I'd like to thank Blizzard and everyone there. Thanks for the game, thanks for what you do, thanks for the parts of patch that don't make me wince. And thanks for listening. I think some tend to complain more than tell you what a great job you are doing. The patch issues is a little thing, really, but I thought I'd put my thoughts on it in...



That is a lot lol :)

Either way, while some from Blizzard likely do pop by from time to time, a post for Blizzard is better posted on their forums. Regardless, they wouldn't really get a response there either, and you'd likely be bashed for what you've written, so you're better off not doing that :rolleyes:

Anyway...patches are constantly changing the game, and balancing things out, and most of the times, the 'nerfs', while sometimes feeling heavy handed, are in fact there for the better of things (95% of the time...5% of the time they are just really mean lol).

Though with how much you said you play, and the fact that you're highest characters are still only in and around Nagrand, even with all the XP pushes Blizzard has given (which is fine...enjoy the game, that's what it is, a game!) the main parts of most patches aren't meant for you, and they really won't affect how you should be playing the game. The patches are there for those who ARE on every night, as something has to be done to keep them around!

I enjoy leveling alts solo, and there's never been a patch that has affected my ability to do so. Your complaints of instance running are heard by most who level an alt, though there's nothing Blizzard can do about the fact that people want an 80 to quickly shove them through an instance so they can get their loot/xp and move on. That's just how most servers are, especially the LFG area while leveling up.

That was a different time in WoW unfortunately, and if you've only been playing two years, you missed a good chunk of the 'everyone needs everyone' era. Now it seems to all be about speed.

Basically, you shouldn't worry about patches, or what's happening at the higher levels, as it seems that once you do hit 80, you'll either not have much time to do anything, or you'll find that, aside from raiding, the fun was in the journey...not the sitting in trade chat in IF :)

On a final note, as I believe I've beaten you for length in posts :D : Cataclsym is likely a ways off...quite a ways (as there's still Icecrown to pop out and rush through), so you've got some time to ding 80 still! Also, just when you thought nothing could affect your alts.....CATACLSYM will make you want to start ALL over again, and this time, people will likely be running instances again, because leveling up will be all brand new...Just when you thought you hit the top...(Pacino) they PULL YOU BACK DOWN! (Okay, slightly changed, but still!)
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#10 User is offline   DRM316 Icon

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Posted 22 September 2009 - 07:52 PM

am i the only one seen HUGE letters on the news?http://new.worldofraids.com/public/style_emoticons/dark/http://www.worldofraids.com/forums/iPhorum/smilies/eek.gif
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#11 User is offline   lora Icon

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Posted 22 September 2009 - 08:34 PM

DRM316 said:

am i the only one seen HUGE letters on the news?http://new.worldofraids.com/public/style_emoticons/dark/http://www.worldofraids.com/forums/iPhorum/smilies/eek.gif


nope
it seems youporn > wow websites i think we can actually remove a few words from that sentence while preserving the truth porn > wow
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#12 User is offline   Aereon Icon

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Posted 23 September 2009 - 08:47 PM

Twins are healing to full rather than by 20% if you don't break the shield. Intended?
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