The Austin Game Developers Conference is currently going on in Austin, Texas and Blizzard is attending for keynotes again this year. Today J. Allen Brack (Production Director) and Franck Pearce (Executive Vice President) spoke on the teams that keep the gears turning on such a large MMO. Here's a recap of some of the interesting pieces of information.
- 32 Programmers
- They maintain over 5.5 million lines of code
This isn't all that goes on to keep World of Warcraft running. Blizzard has licensing and legal teams, marketing, public relations, community, etc. It's an interesting look inside of the development of the game for sure, and knowing now that they have to create 126 versions of a patch each time they update the game, the delays between patches make a lot more sense.

Sign In
Register
Help


MultiQuote







