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Time is Money Friend - Goblin Hands-On Impressions

#1 User is offline   WoRBot Icon

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Posted 27 August 2009 - 12:14 PM

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We've all interacted with goblins throughout our time playing World of Warcraft.  You've no doubt wondered what the crafty race has been up to in their home of Undermine and how exactly they manage to always crash those zeppelins in the most inconvenient locales.  With World of Warcraft: Cataclysm you'll finally learn all of this and more.  Well okay, so you probably won't get to see Undermine or learn why they can't seem to manage keeping a zeppeling afloat, but you will get to play a goblin.  Being the staunch business men we are, we jumped on this faster than Baron Revilgaz on a money-making scheme. I had the chance to play through part* of the goblin starting experience at BlizzCon.  While I played a mage, goblins can be any class except paladins and druids.

Blizzard drew upon the lore of the goblins to deliver quite possibly the most humorous and interesting set of racials to date.  Best Deals Anywhere reflect the goblins’ robber-baron trading heritage, allowing them to receive the best possible gold discount regardless of faction.  Every half hour they can summon a Pack Hobgoblin who gives you bank access for a minute.  They gain an inherent bonus to alchemy with Better Living Through Chemistry, and Time is Money provides a nice haste bonus.  Their most unique racial, however, has to be their rocket belt, allowing them to Rocket Barrage an enemy with fire damage or Rocket Jump to escape from enemies or get across obstacles.  Both abilities should be extremely interesting when utilized by a creative player.

The Bread Winner

In general, the goblin starting experience is incredibly fun.  The atmosphere is far more light-hearted than other races, and it provides an effective contrast to the worgen’ dark, gloomy style.  You wake up on a piece of debris floating off of Shipwreck Shore.  Your ship was just attacked and is currently littered in the water and on the beach.  The first task at hand is to help rescue your fellow goblins by freeing them from the escape pods that are scattered around you in the water.  We immediately see how Blizzard is trying to improve the starting experience with this quest.  In previous starting experiences, you’d swim at an excruciatingly slow pace around the area.  Now, you’re equipped with flippers that dramatically increase your swim speed after just a few seconds.  After saving several of your fellow goblins, you’re directed to drive back the immediate threats – by throwing explosive-laden bananas at bomb-throwing monkeys!

After your initial round of quests, you are walked through a series of quests that introduce the goblins to the Horde, who are also battling the Alliance on the island.  You come across an orc journal in a nearby mine and track down the Horde camp.  From there, you assist them in regrouping their forces that have been scattered across the island, and make a push against the Alliance.  The whimsical design of the overall quest chain is best displayed when you are tasked with saving several orc scouts from marauding plants.  Using goblin ingenuity, you transform yourself into a living Goblin Weedwhacker – spinning around mowing the vicious greenery down!

Ultimately, you come across the Horde battling the Alliance on the opposite end of the island – you’re told that the Alliance have stolen some precious cargo from the Horde, and are asked to retrieve it.  You assist in driving back the Alliance beachhead, steal the keys to the nearby gyrocopter and fly to attack the Alliance fleet.  Little do you know that the precious cargo you rescue is actually Thrall!  He empowers you with shamanistic lightning, and you get to fly around the ships, zapping Alliance sailors with magical lightning.  After returning and speaking with Thrall, you travel to the next island to continue your questing in the only way goblins can – by being strapped to a rocket and crash landing on the beach.

Final Thoughts

Again, while the “more epic than the death knight starting experience” advertisement fails here, playing through this portion of the goblin starting zone was incredibly fun.  The style of the area is fun, colorful and incredibly witty.  The quest design team avoids the standard “kill X bears and give me their pelts” trap and manages to deliver a varied experience that is worth playing through, regardless of what faction you end up playing.

*  This write-up covers the level 6-9 experience.  Per comments from the developers at BlizzCon, goblins will start at level 1 but they weren't finished with those levels yet.

 


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#2 User is offline   zakayron Icon

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Posted 27 August 2009 - 12:40 PM

gah its too bad they are for horde -___-
greatest song of all time


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#3 User is offline   Backlite Icon

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Posted 27 August 2009 - 01:03 PM

Sounds awesome.

I had a question; there wasn't really any discussion about the Worgen introduction to the Alliance in the previous post about the experience. Was there no quest like that on the Worgen side? or was it just not put in yet?
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#4 User is offline   darkfhang Icon

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Posted 27 August 2009 - 01:03 PM

Anyone want to take bets that the idea behind explosive banana throwing is from the very old QBASIC game, Gorillas?
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#5 User is offline   NyksWyldMynd Icon

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Posted 27 August 2009 - 01:13 PM

darkfhang said:

Anyone want to take bets that the idea behind explosive banana throwing is from the very old QBASIC game, Gorillas?


That's what I was thinking!

I love me some Gorillas.bas, sir!

I wonder if you have to calculate the angle and velocity too! :P


ps: Now that I know that you have to rescue Thrall from the Alliance, it makes me wonder what happened after ICC / Start of Cataclysm that lead to that. SHould be interesting!
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#6 User is offline   Kody Icon

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Posted 27 August 2009 - 01:24 PM

Backlite said:

Sounds awesome.

I had a question; there wasn't really any discussion about the Worgen introduction to the Alliance in the previous post about the experience. Was there no quest like that on the Worgen side? or was it just not put in yet?


There weren't really any introduction quests in the worgen experience. I'm guessing the worgen become part of the Alliance as you move into the normal classic leveling areas. That particular portion of the starting experience wasn't available; the quests ended fairly abruptly.
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#7 User is offline   Backlite Icon

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Posted 27 August 2009 - 01:42 PM

Kody said:

There weren't really any introduction quests in the worgen experience. I'm guessing the worgen become part of the Alliance as you move into the normal classic leveling areas. That particular portion of the starting experience wasn't available; the quests ended fairly abruptly.




Awesome thanks for clearing that up :)
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#8 User is offline   wednesday Icon

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Posted 27 August 2009 - 02:14 PM

Can we please have a moratorium on referring to how 'epic' a particular game experience is?
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#9 User is offline   Zain Icon

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Posted 27 August 2009 - 04:21 PM

Epic Scale of Epicness:

1----------------------5------------------------------10
____________|____________|_______|___________|________|
_________Worgen_______Goblin_____DK__________&_______%

Legend:
&= first time you killed kil jaedin at lvl 70
%= how epic the arthas fight is going to be (I'm super pumped)
DK= DK Starting Zone

**Disclaimer** Levels of epicness subject to change without notice. Best viewed in widescreen mode.

This post has been edited by Zain: 27 August 2009 - 04:23 PM

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#10 User is offline   Chrono Icon

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Posted 27 August 2009 - 04:32 PM

Lool Zain ;D

I'm almost considering rolling horde and lvl a goblin... And i DISPISE leveling. Really.
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#11 User is offline   Tempestra Icon

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Posted 27 August 2009 - 06:45 PM

Gilneas is under assault from the Forsaken when you're playing through the introduction, so I surmise that they're forced to run to the Alliance for protection.

The "Epic"-ness of the experience is from a Blizzard dev =P

Overall I enjoyed the Goblin more than the Worgen, but the transformation animation is freaking sweet.
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#12 User is offline   Zain Icon

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Posted 28 August 2009 - 06:41 AM

You gotta keep in mind that we really haven't seen it all--nor would we have been able to test it all during the convention had it been available.

@Temp- I bound a shift+w macro to transform and to my autorun key, so that whenever I moved or autorun i transformed. The macro was /cast transform /in 10 /cast transform; so it was literally always queued to transform--pretty fun to watch.
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#13 User is offline   dapura Icon

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Posted 28 August 2009 - 11:33 AM

Chrono said:

Lool Zain ;D

I'm almost considering rolling horde and lvl a goblin... And i DISPISE leveling. Really.


same here, i think i'm going to make my main a goblin DK (only for the discount xD), but i'm going to delete all my 10- classes and make em goblin...
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#14 User is offline   Boomaholic Icon

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Posted 30 November 2009 - 10:34 AM

I think im gonna make my mage rogue and dk to goblins. :)
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