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3.2 Patch Notes Updated, Blue Posts

#1 User is offline   WoRBot Icon

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Posted 28 July 2009 - 05:13 PM

[color= rgb(153, 204, 0);]3.2 Patch Notes Updated[/color]

The 3.2 patch notes have been updated again. Check out the additions below.

[color= rgb(255, 255, 255);]Quote from:[/color] Zarhym (Source)

[color= rgb(255, 255, 255);]Dungeons and Raids[/color]

  • The Heroic dungeon daily quest will now reward 2 Emblems of Triumph and the normal daily dungeon quest will reward 1 Emblem of Conquest.

[color= rgb(255, 153, 204);]Posted Image Paladin[/color]

  • Seal of Vengeance and Seal of Corruption: These seals have been redesigned to deal substantially more damage. Now, once a paladin has 5 copies of the debuff from these seals on his or her target, on each swing the paladin will deal 33% weapon damage as Holy, with critical strikes dealing double damage. In addition, the damage-over-time effect is now considered a melee attack instead of a spell attack and the effects from these seals can only be triggered by auto-attacks and Hammer of the Righteous.

[color= rgb(255, 255, 255);]User Interface[/color]

  • Casting bars under the target frame, focus frame, and nameplates will now display as shielded if the cast cannot be interrupted.
  • New Feature Icons: Options recently added to any of the options menus will now display a yellow exclamation point next to them to indicate that they are new features.

[color= rgb(153, 204, 0);]EU Extended Maintenance[/color]

[color= rgb(255, 255, 255);]Quote from:[/color] Wryxian (Source)

Recently there has been a number of extended maintenance periods for certain realms. Some of these we informed you about in advance and some we were unable to until during the actual maintenance period. We want to take the time to explain the reasoning behind these extended maintenance periods, and also those that will need to occur in the future.

These extended maintenances are directly linked to the message we posted in early July (http://forums.wow-eu...icId=9941934722) about our investigations in regard to instance capacity and our plans to implement hardware modifications to achieve positive change for your play experience. As we said we would do in that message, we are now informing and updating you of our progress.

These modifications are typically a two stage process, requiring two lots of extended maintenance for each group of realms being worked on. For the realms listed below, the first stage was completed successfully on Wednesday the 15th of July during a pre-announced extended maintenance period.

On Wednesday the 22nd of July we also began to complete the second and final stage of this process on the affected realms. However, we encountered unforeseen difficulties in implementing the modifications. We were left with two options; either to further extend the maintenance period well into the evening and thus the busiest playing hours, or to take just a couple of extra hours to roll back the changes so that the realms could be back up and playable quickly. Since we did not want to disrupt your ability to play the game during the prime time, we decided on the latter option.

Since the final stage of these modifications did not complete successfully, we will need to do a further extended maintenance for the realms listed below. This is currently planned for the next maintenance period on Wednesday 29th of July. Because of this, we wish to inform you in advance that the realms listed below will again experience extended maintenance as we implement changes that we believe will bring positive change for your play experience, especially in regards to the ability to enter dungeon and raid instances.

After these modifications are implemented successfully, we aim to post up a feedback thread so that you can share with us your thoughts on how they have affected your play experience. At that stage, we will greatly appreciate it if you are able to help us with your feedback.

Though these modifications will be rolled out to all realms eventually, the current group of realms we are implementing the hardware changes on are these:

Balnazzar, Bloodfeather, Darksorrow, Defias Brotherhood, Earthen Ring, Frostwhisper, Genjuros, Haomarush, Hellscream, Laughing Skull, Lightning's Blade, Magtheridon, Neptulon, Nordrassil, Quel'Thalas, Ragnaros, Ravencrest, Runetotem, Shadowsong, Shattered Hand, Silvermoon, Skullcrusher, Spinebreaker, Stormrage, Stormreaver, Stormscale, Sylvanas, Terenas, The Maelstrom, The Venture Co., Thunderhorn, Turalyon, Twisting Nether, Vashj

[color= rgb(153, 204, 0);]Blue Posts[/color]

[color= rgb(255, 255, 255);]Remaining Class Q&As[/color] (Source)

Rogues and priests are left and will be coming very shortly.

Posted Image [color= rgb(153, 204, 0);]Raids & Dungeons[/color]

[color= rgb(255, 255, 255);]Short trash respawn timers[/color] (Source)

A great many people would be very displeased if we did that. More than that, it was really the correct move to make for the players and us to alleviate what could be repetitive trash pulls before bosses. Trash, in moderation, adds to the overall sense of a place, but never-ending trash makes a wipe an even greater source of stress. Particularly on the 2nd or 3rd attempt, many players would simply call it quits there. It's just not a fun way to make a raid encounter.

Posted Image [color= rgb(153, 204, 0);]Player versus Player[/color]

[color= rgb(255, 255, 255);]PvP Healing[/color] (Source)

If you are a healer, you are often going to be a target. You aren't designed to be able to totally fend off every attack while keeping everyone alive.

This thread reads a little like "Healing is hard" (which is true), "and often unappreciated" (which is true), "and therefore healers should be really hard to counter and otherwise deal with." That last part is where you lose me. If healing can't be stopped or countered, then nobody dies until you run out of mana. If every PvP encounter becomes a mana drain race we don't think it will be very fun. If PvE encounters never challenge healers then you'll get lots of accolades, but probably also be pretty bored.

[color= rgb(255, 153, 204);]Posted Image Paladin[/color]

[color= rgb(255, 255, 255);]Seal of Corruption / Vengeance Explanation[/color] (Source)

Only white attacks can stack the Sea of Vengeance / Corruption dot. However special abilities should still trigger the bonus weapon damage. I'm not sure the current PTR build you have reflects that last bit.

The goal was not to nerf Ret for PvE. We do want the ramp up time to be significant for PvE or it won't solve the PvP problem we're trying to fix. However, once you get the stack up, your damage should be pretty decent. On very short kills (say trash or something like Thorim arena) you won't be able to get the full benefit from the dot, but any class with a finishing move typically loses that damage as well. Balance is important for both short and long fights, but it's normal to use different rotations or abilities for those two extremes. (In other words, we're okay with a long ramp up time for this ability.)

We will continue to monitor Ret numbers coming out of the PTR and even once the patch goes live and make changes if necessary.


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#2 User is offline   lora Icon

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Posted 28 July 2009 - 05:57 PM

easy triumphs FTW
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#3 User is online   Foulwynd Icon

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Posted 29 July 2009 - 07:06 AM

/facedesk...
what patch will make all my characters maximum level and give them the best available gear?
Life is meaningless. It's in death that we are truly tested.
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#4 User is offline   unknownhero Icon

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Posted 29 July 2009 - 08:30 AM

Cant be much longer till the patch is released.
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#5 User is offline   Halbarad Icon

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Posted 29 July 2009 - 08:33 AM

lora said:

easy triumphs FTW


for the first few weeks I suppose it helps balance out the low low ammount we'll actually get from the new dungeon bosses
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#6 User is offline   Sprinky Icon

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Posted 29 July 2009 - 12:21 PM

Is there anywhere I can see a list of items available to buy with emblem of triumphs along with the costs?
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#7 User is offline   Valaelea Icon

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Posted 29 July 2009 - 03:03 PM

Foulwynd said:

/facedesk...
what patch will make all my characters maximum level and give them the best available gear?


The change was needed so new 80s aren't screwed.

Why would the geared population run heroics or naxx for outdated gear? They're too busy in Uld and CC. This leaves a very wide gear gap between the fresh 80 and the content (s)he wants to eventually see.

By the time (s)he gets there, its already outdated content.
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