Larger update coming later today with some interesting information, so stay tuned for that.
More Upcoming Engineering Changes
Quote from: Zarhym (Source)
Based on feedback in this thread about particular engineering items and schematics, we've made a few additional changes we'd like to share. Bear in mind again that this information is subject to change during the 3.2 testing process.
World Enlarger: Cooldown is now 15 minutes, down from 1 hour.
Mind Amplification Dish: A passive bonus of 45 stamina has been added to this tinker.
Nitro Boosts: Passive bonus is now 24 critical strike rating.
Frag Belt: The cooldown is now 6 minutes, down from 10 minutes.
Known combat mechanic bug in current PTR build
Quote from: Ghostcrawler (Source)
On the current PTR build, there is a bug with the proc code itself causing it to behave strangely. You are likely to see bugs on the PTR with anything related to procs. This includes talents such as Art of War, etc.
There is an unrelated bug with Ardent Defender that makes Prot paladins more and more survivable as their health approaches zero such that it is literally impossible to kill them... though Chaos Bolt might work.
Take any balance issues on the current build with a grain of salt. We will try to get a new PTR build up soon.
Blue Posts
WoW's complexity for new players (Source)
I think the complexities come with time as you level up. We've always held to the idea that WoW is easy to learn but difficult to master. It's the "end game" (for want of a better term to use here) where things become more complex and only if you choose to take part in that higher end game of min/maxing, taking on the larger raids, getting "just" the right gear and stats etc.
As always, though, we are continually looking at how we can make the experience of the game better for everyone from the completely new player to the sharp veteran who has cut their teeth on the classic raids and worked their way up through the ranks from there.
Stonekeeper Shards Achievement (Source)
It is intended that the quests that provide Stone Keeper's Shards don't count toward the achievement as the goal is to get the achievement by looting them. Yes, the text in the achievement could use an update which we may do in the future, but I have no eta on when that may or may not happen.
Some changes may come to this achievement, but it was confirmed that it is functioning as intended. We may change how it works or the text or just how the achievement is part of the meta, nothing is for sure there, but it isn't a bug.
Warrior
Warrior Mechanic Changes (Source)
There are some mechanics we'd like to change with warriors, as I have already stated. Having to spam Heroic Strike is definitely one of them. Rage starvation is never fun (which is not the same as "I can ignore rage.") This is a slightly different argument that whether or not warriors have the stats they need to do the job, which seems to be the bigger concern in this forum at the moment. I am personally not particularly interested in who is the "easier" tank. I don't think any of them are significantly different from each other. You still have to know when to use your cooldowns, when to swap your gear, how to coordinate with your raid and when it's you that's the problem and not your class.
I think it's easy to argue against your point that warriors have not gotten a pretty hefty overhaul this expansion. We changed the warrior Protection tree a lot more than the paladin Protection tree or the Feral tree. We made you press Shield Block less often and Shield Wall more often. We changed Thunderclap and Devastate and Shield Slam and so forth. My point here is: don't dilute your arguments. I hear a lot of players saying that warrior survivability is lower than other tanks. Okay, that is feedback we can use. I hear them saying, as you did, that some of the mechanics still need to be updated. That is feedback we can use. Saying you are neglected or somehow other tanks got more changes than you or whatever... that is hard to use. We don't balance around "neglect." We balance around numbers. Theorycrafted numbers and simulations are valuable. Actual encounters with a boss are even more valuable.
Warrior Tanks (Source)
We think warrior tanks need some help. We do not think they are as far behind as some of these forum posts would have you believe, and we do not see many progression-oriented guilds replacing their warrior MTs. The arguments about who is the best tank tend to get pretty vicious because players think it could mean the difference between them getting to raid or not.

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