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New Shaman Totem Bar

#1 User is offline   WoRBot Icon

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Posted 17 June 2009 - 11:05 AM

3.2 Restoration Shaman Changes

Quote from: Ghostcrawler (Source)

We have changed Healing Way to work better with HW and we have changed Improved Water Shield to also work with CH. We also dropped the cooldown of NS to 2 min so that you can HW more often. We'll try to make a post of all of the Resto changes soon.

Improved Water Shield procs will not consume Water Shield charges. The tooltip says something like "as if you had consumed an orb."

We have changed these spells for 3.2. And yes, there are some other changes. The main buff to Chain Heal is likely to come in increasing the jump distance to 10 yards and buffing the amount of healing decrease with subsequent targets to 40% down from 50%. CH, HW and LHW should all be doing bigger numbers when you consider all the talent changes.

We'll try to get the full notes out soon, but even then remember that this is a major "new tier" patch and is likely to have more iteration due to PTR feedback than the last few patches.

New Shaman Totem Bar

Quote from: Nethaera (Source)

There comes a time in all shaman’s lives when they must learn to harness the power of nature and wield powerful totems. As they grow in power, so do the opportunities to use these instruments of healing, protection, and destruction. In the upcoming content patch, Call of the Crusade, the shaman will be able to quickly place totems of each element, aiding them in managing these powerful focuses of nature.

We wanted to provide some insight regarding the upcoming shaman-specific interface addition, the Totem Bar. Shaman will be able to utilize this new bar to manage their fire, earth, water, and air totems in a more accessible and convenient way. This bar will appear on the left-hand side above the standard toolbar, similar to warrior stances or druid forms. The bar contains space for four totems of the player’s choice, one of each element. Clicking the respective button will drop that totem. To the right of the four totems is a button for Totemic Call, which we have renamed Call of Earth. To the left of the four totems is a new ability named Call of Fire which will drop all four totems on the bar at once. The mana cost is the same as if the shaman dropped all four of the totems one at a time. However, it takes but a single global cooldown.

Questing shaman will be able to quickly move their totems of choice forward, while a shaman in an instance, Arena, or Battleground will be able to replace their totems if they have to move or if the totems are destroyed.

Shamans will also be able to customize their bar to set Call of Fire to drop less than four totems if they choose. Access to this functionality is made available at the same level as Call of Earth (currently level 30.) At higher levels, Shaman will gain two additional spells, Call of Air and Call of Water. These function exactly the same as Call of Fire, essentially giving the shaman three different sets of totems that can be placed at once. New key bindings will also be made available for all of these slots.

As with all new content under testing, we want to caution players that, as a new part of the interface, there may be additional changes during the period of the PTR until the release of the Call of the Crusade content patch. We look forward to constructive feedback once it is available for testing.


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#2 User is offline   degini Icon

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Posted 17 June 2009 - 12:14 PM

So basically, there is no point to attacking totems as they can just spam them down
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#3 User is offline   Leviathonlx Icon

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Posted 17 June 2009 - 12:17 PM

degini said:

So basically, there is no point to attacking totems as they can just spam them down


In PvP you are a bit more specific about what totem you want to drop anyways so this won't really change much in PvP.
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#4 User is offline   Szilia Icon

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Posted 17 June 2009 - 12:26 PM

It's still cost them mana to place the totems - and a gcd, so I don't see why not. Also, I'm mostly just attacking the mana spring totem if I see that.

This seems like a fine tool, and as I expect it to live up the standard quality of Blizz, I hope it'll be better than some of the mods out there.
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#5 User is online   Kody Icon

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Posted 17 June 2009 - 12:37 PM

degini said:

So basically, there is no point to attacking totems as they can just spam them down


If they spam the Call spell then that's gonna be a huge waste of mana. I'm sure some players will do it, but at the same time that's why there are complaints about certain comps and the Rogue Mage Priest still dominating at the "pro" level -- skill range varies substantially and in some tiers players do things others wouldn't.
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#6 User is offline   Koffie Icon

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Posted 18 June 2009 - 12:21 AM

Dont like these changes as a paladin. Already got trouble getting into raids as a holy paladin as we are only "good" in tankhealing. Normally I am already at the low end in healing done (too many people look at damagemeters) and now even lower. Too much aoe damage going on so I realy hope Blizzard will make paladins better too and not just forget them.
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#7 User is offline   leto2626 Icon

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Posted 18 June 2009 - 07:43 AM

Koffie said:

Dont like these changes as a paladin. Already got trouble getting into raids as a holy paladin as we are only "good" in tankhealing. Normally I am already at the low end in healing done (too many people look at damagemeters) and now even lower. Too much aoe damage going on so I realy hope Blizzard will make paladins better too and not just forget them.


I don't know what game you play but holy paladins top the most healing intensive fights in game (I'm resto shaman). If you're not happy with your class than why play or try to play it as intended ...
1 line can't display all my 80's, boohoo.
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