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The Isle of Conquest Preview

#1 User is offline   WoRBot Icon

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Posted 12 June 2009 - 12:30 PM

Isle of Conquest Preview

Quote from: Vaneras (Source)

An island somewhere off the shores of Northrend. A rock, hardly worth a second look. But as insignificant as it may seem, this is no ordinary place. A sound of thunder as waves crash endlessly against rocky cliffs; a sound of fury as swords clash on the blood-stained fields of this island on the edge of forever.

Welcome to the Isle of Conquest.

The ongoing struggle between Horde and Alliance has turned many once peaceful (and some not-so peaceful) places into theaters of constant war. The Isle of Conquest is the latest such place, set to be the location of a battle of epic proportions over the island's precious resources.

An Alliance and a Horde general are fighting for dominance, overseeing the action from the safety of their keeps. Whichever side manages to eliminate the enemy general first will triumph on the island; failure to protect your leader will bring shame, dishonor, and defeat. There is no peace accord here, and it’s an all-out war between the factions.

Once More into the breach...

Isle of Conquest, a new battleground scheduled to make its debut in the upcoming content patch, Call of the Crusade, will pitch teams of up to 40 players against each other in a massive battle over this small island off Northrend's northern coast. To win, your team will need to make use of the island's unique strategic locations including an oil derrick, a siege workshop, and a fully equipped airship hangar. You will deploy devastating siege weaponry on the field; Light have mercy on anyone caught between you and your ultimate target, the general holed up in the enemy keep.

There are five points of interest on the Isle of Conquest for the factions to battle over. Each one offers its own benefits and strategic value. Which one will you claim for your side, and will it be enough to ensure victory?

Capture Locations

Consider your options before storming out of your keep to confront the enemy head-on. Spread throughout the Isle of Conquest are several capturable locations (as seen on the map), each granting a unique strategic advantage to your team.

The Oil Derrick: Located on the northwestern end of the island, this smudge in the Frozen Sea produces enough black gold to run a thousand siege engines. Taking this resource garners precious reinforcements and a continuous flow of honor to the side that controls it.

The Cobalt Mine: This snow-covered assembly, located on the southeastern end of the island, hides untapped supplies that must be harvested. Taking this resource grants reinforcements and a continuous flow of honor to the side that controls it.

The Docks: The western shore's docks will further expand your selection of siege weapons with the devastating new Glaive Thrower and the Catapult. Unleash the destruction of the Glaive Thrower upon the walls of the keep, or launch your invading party over the walls to assault the keep from within.

The Airship Hangar: This sturdy steel structure stands on the peak of Mt. Conquest overlooking the eastern side of the island, allowing players to board the airship docked there. This devastating weapon of war is capable of raining death upon the heads of your enemies and destroying enemy defenses. Once onboard the airship, players will find it comes equipped with parachutes enabling a strike team to drop into the enemy keep from above.

The Siege Workshop: Situated right between the Alliance base and the Horde base, this siege workshop occupies a strategic hot spot. Seizing it grants the controlling party the ability to utilize an arsenal of siege vehicles perfectly suited to reducing the enemy keep’s walls to dust and ashes.

Graveyards: There are five graveyards in the Isle of Conquest that are attached to different points of interest on the map: the Horde base, the Alliance base, an oil spill island in the center of the map (attached to the siege workshop), the northeast corner (attached to the airship hangar), and the southwest corner (attached to the docks).

Main Objectives

The Keeps: The Horde and Alliance keeps sit at opposite ends of the island. These citadels host four easily accessible defensive cannons set on the ramparts, capable of unleashing hot fury onto oncoming attackers. Additional explosives sit safely stowed in the base of the keep along the back wall. At least, they’re safe as long as they don’t fall into enemy hands. If they do, though, they can be employed to bring the stone walls down from within.

The General: Holed up behind the keeps' massive walls, the generals command their forces from a position of relative safety. Should the keep fall and the general be slain, the Isle of Conquest will fall to the victor.

Reinforcements: Isle of Conquest uses a reinforcements system similar to that of Alterac Valley. The clock is ticking and every individual counts. If too many of your comrades fall to the enemy the battle will end in defeat. Killing enemy players will reduce their reinforcements by one for each kill, Once your faction’s reinforcements reach their limit, so too does your bid for control of the island and the wealth of resources you’ve fought so hard over.

An island somewhere off the shores of Northrend. A rock, hardly worth a second look. A test of strength. A chance to prove your might, to crush your enemies, to make a difference, a chance for endless glory and conquest.

Will you seize it?


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#2 User is offline   Zuelu Icon

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Posted 12 June 2009 - 12:55 PM

<3 Already. AB + AV!!!
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#3 User is offline   Halbarad Icon

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Posted 12 June 2009 - 07:59 PM

I like the sound of this

although (and i'm not sure how it is for other BG,s or you americans) but even afte the merge 50% of the BG's end up with 100% Horde (or alliance) and less than half the alliance players,

40-17 AV's are fun, 15-7 eots etc, they should look at balancing that via some sort of revamped tenacity system, as i suspect it'll be worse after the new BG
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#4 User is offline   Jaymz Icon

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Posted 12 June 2009 - 10:38 PM

Sounds like nothing special, imo. I'm a little bit dissapointed because of "Alterac Valley II". 5 man BG's would be very nice to see. 40 man BGs are pretty stressful because of so many individual players (PUGs).

IoC: Usable as long as it provides a good honor per hour... PTR will tell us more
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#5 User is offline   Wall Icon

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Posted 13 June 2009 - 04:08 AM

looks cool :)
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#6 User is offline   Arkham Icon

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Posted 13 June 2009 - 12:20 PM

I like that one of the nodes/hotspots is an oil derrick. Echoes of Warcraft II.
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#7 User is offline   Findinnan Icon

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Posted 13 June 2009 - 12:56 PM

Jaymz said:

5 man BG's would be very nice to see. 40 man BGs are pretty stressful because of so many individual players (PUGs).


This is called Arena last time I checked.
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#8 User is offline   Geschan Icon

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Posted 13 June 2009 - 01:40 PM

Findinnan said:

This is called Arena last time I checked.


BGs are more than bumping heads!
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#9 User is offline   sluggs Icon

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Posted 13 June 2009 - 02:04 PM

Geschan said:

BGs are more than bumping heads!


yeah unlike the mindless killing, bgs have alot of different things like taking control of enemy territory and destroying the enemy main base and general like in av or taking control of resources to win a war like ab and most importantly playing capture the flag
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