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Recent In-Game Fixes - June 11th, 2009

#1 User is offline   WoRBot Icon

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Posted 11 June 2009 - 08:11 PM

Recent In-Game Fixes - June 11th, 2009

Quote from: Bornakk (Source)

6/11/09

  • The Yogg-Saron encounter has received the following changes: Death Ray no longer hits players who are under the effect of Malady of the Mind, Guardians of Yogg-Saron no longer use Dominate Mind, the spawn rate of Guardians of Yogg-Saron is more forgiving, and these Guardians will no longer spawn if a player that is protected by Hodir’s Flash Freeze hits an Ominous Cloud.
  • In the opening sequence of Ulduar you can now see Liquid Pyrite from farther away.
  • The Flame Leviathan encounter has received the following changes: the bonus health Flame Leviathan receives per tower has been reduced, the ejection height from Flame Leviathan has been reduced, the snare effect of the Tower of Frost has been removed, and the cannons on Demolishers and Siege Enginers should now break Flash Frozen vehicles in 1 shot.
  • The XT-002 Deconstructor encounter has received the following changes: the health of the heart has been slightly reduced in heroic difficulty and the rate at which Gravity Lapse and Searing Light are cast has been reduced.

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#2 User is offline   Crusherix Icon

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Posted 11 June 2009 - 08:45 PM

Sweet, gifve moar nerfs! me happy panda :P
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#3 User is offline   Halbarad Icon

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Posted 11 June 2009 - 09:07 PM

Crusherix said:

Sweet, gifve moar nerfs! me happy panda :P


Funny I say the reverse :-

its not like any of it was hard, they'll have it to the Naxx lvl soon at this rate :-
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#4 User is offline   skeggmackan Icon

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Posted 12 June 2009 - 03:19 AM

Blizzard is now known as Nerfs R us
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#5 User is offline   Vraagteken Icon

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Posted 12 June 2009 - 03:59 AM

I'm not surprised that these nerfs came in place.
However I can't see why certain L2P fights get nerfed.
Clouds on Yogg for example.
Casual game inc!
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#6 User is offline   slayme Icon

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Posted 12 June 2009 - 05:26 AM

what your talking about? they only changed that clouds dont procc of iceblocked ppl which is fair and the way it should be
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#7 User is offline   Eulo Icon

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Posted 12 June 2009 - 06:15 AM

Yeah the changes to cloud spawns was definitely warranted. Don't know that removing MCs in P1 was the best way to go though. I think I would have rather seen an immunity to the cloud effect for a short time after MC breaks. Though perhaps the "more forgiving" spawn rate means more raids will want to hit extra clouds so it isn't completely boring. We'll see.

Tower of Frost nerfs do make me a little sad though :
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#8 User is offline   Merylyan Icon

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Posted 12 June 2009 - 07:18 AM

Way to go Blizz :)
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#9 User is offline   Halbarad Icon

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Posted 12 June 2009 - 09:48 AM

Eulo said:

Tower of Frost nerfs do make me a little sad though :


yep, its now a very easy tower, when it was easily the hardest one (I even think Hodir tower +1 was harder than any +2 combo heh)
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