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Loot
25-player
Items are sorted by slot: Weapons, Armor, and then everything else.
Hard Mode
| Item | Type | Slot |
|---|---|---|
| Armor | ||
| Belt of Colossal Rage | Plate DPS | Waist |
| Miscellaneous | ||
| Drape of Mortal Downfall | Spell DPS | Back |
Normal Mode
| Item | Type | Slot |
|---|---|---|
| Weapons | ||
| Rapture | Spell / Crit Staff | Two-Hand |
| Rune Edge | 2h Phys. DPS Sword | Two-Hand |
| Armor | ||
| Raiments of the Iron Council | Cloth Spell | Chest |
| Steelbreaker's Embrace | Plate DPS | Chest |
| Phaelia's Vestments of the Sprouting Seed | Leather Spell / Crit | Chest |
| Runed Ironhide Boots | Leather Phys. DPS | Feet |
| Handguards of the Enclave | War/Pal Tank | Hands |
| Runeshaper's Gloves | Mail Spell | Hands |
| Ancient Iron Heaume | Plate Spell | Head |
| Overload Legwraps | Cloth Spell / Hit | Legs |
| Iron-studded Mantle | Mail Phys. DPS | Shoulders |
| Miscellaneous | ||
| Drape of the Lithe | Phys. DPS | Back |
| Radiant Seal | Spell / MP5 | Fingers |
| Insurmountable Fervor | Strength DPS | Neck |
| Unblinking Eye | Spell / Crit | Neck |
10-player
Items are sorted by slot: Weapons, Armor, and then everything else.
Hard Mode
| Item | Type | Slot |
|---|---|---|
| Weapons | ||
| The Masticator | Phys. DPS Fist | Main Hand |
| Perilous Bite | Phys. DPS Dagger | One-Hand |
| Armor | ||
| Greaves of Iron Intensity | Plate DPS | Feet |
| Miscellaneous | ||
| Loop of the Agile | Phys. DPS | Fingers |
| Watchful Eye | Spell | Neck |
Normal Mode
| Item | Type | Slot |
|---|---|---|
| Weapons | ||
| Stormtip | Spell Dagger | Main Hand |
| Rune-Etched Nightblade | 1h Fast Phys. DPS Sword | One-Hand |
| Stormedge | 2h Physical DPS Axe | Two Hand |
| Armor | ||
| Boots of the Petrified Forest | Leather Spell | Feet |
| Circlet of True Sight | Mail Phys. DPS | Head |
| Leggings of Swift Reflexes | Leather Phys. DPS | Legs |
| Pauldrons of Tempered Will | Plate Spell | Shoulders |
| Belt of the Iron Servant | Mail Spell | Waist |
| Runetouch Handwraps | Cloth Spell | Wrists |
| Miscellaneous | ||
| Cloak of the Iron Council | War/Pal Tank | Back |
| Lady Maye's Sapphire Ring | Spell | Fingers |
Encounter Details
These details are from the last test. Anything that's changed will be marked out and new values added to compare. New things will be marked with *NEW*.
- Three NPCs: Steelbreaker (Iron Giant), Stormcaller Brundir (Iron Dwarf), Runemaster Molgeim (Iron Vrykul)
- When one dies, the remaining alive are healed to full.
- 10 minute enrage timer
- Supercharge: When one of the Iron Council dies, they cast Supercharge.
- Hard Mode: Killing Steelbreaker last is the requirement for beating Hard Mode.
Steelbreaker
- HP: 3 million (Normal) / 10 million (Heroic)
- Damage: 17-18k (Heroic)
- Fusion Punch - An attack infused with energy that inflicts 35000 Nature damage and an additional 20000 Nature damage per second. (15000 per 4 sec. Normal / 20000 per 4 sec. Heroic)
- High Voltage - Deals 3000 Nature damage every 3 sec. (1500 Normal / 2500 Heroic)
- Static Disruption: He gains this when one of the others dies - Deals Nature damage to enemies in an area and increases Nature damage taken by 50% for 20 sec. (5000 Normal / 7000 damage; 75% more Nature damage taken Heroic)
- Deals 25% more damage with each target he kills. He gains this mechanic as part of Hard Mode.
- Overwhelming Power: He gains this after the others die, as part of Hard Mode - The target becomes overwhelmed with power increasing damage done by 200% and causes a meltdown after 30 sec. (Normal: Meltdown after 1 minute)
- Meltdown - The target melts down killing themself and dealing 29250 to 30750 Nature damage to friendly units within 15 yards.
Runemaster Molgeim
- HP: 3 million (Normal) / 10 million (Heroic)
- Damage: ~9k (Heroic)
- Runic Barrier: A shield of runic power surrounds the caster, reducing Physical damage taken by 50% and inflicting 2000 Arcane damage to attackers.
- Rune of Power: Summons a Rune of Power under a random friendly target. This rune increases damage by 50% of all friendly and enemy targets within 5 yards. Lasts 1 min.
- Rune of Death: Gains this when one dies - Summons a Rune of Death at a random enemy target's location. This rune deals Shadow damage every half-second to anyone within 13 yards of that location. (3500 Normal / 5000 Heroic)
- Rune of Summoning: When Runemaster Molgeim is the last boss he spawns a void zone that spawns adds named "Lightning Elemental". The adds cast an AE.
- Lightning Blast: The Lightning Elementals cast this - Unleashes a large blast of lightning, dealing Nature damage to all enemies within 30 yards of the caster but killing the caster in the process. (9425 to 10575 Normal / 14138 to 15862 Heroic)
Stormcaller Brundir
- HP: 3 million (Normal) / 10 million (Heroic)
- Can be taunted and stunned; becomes immune to taunt when he's the last alive.
- Chain Lightning: Casts a Chain Lightning for 6-9k damage (Heroic). This can be interrupted.
- Overload: Focuses all the caster's energy into a single ball of lightning. This ball grows for 10 sec until it finally explodes, dealing Nature damage to all enemies within 30 yards and knocking them down. (20k Normal / 25k Heroic)
- Lightning Whirl: He gains this when one of the others dies - Spins around throwing off bolts of lightning at random enemy targets. Each bolt deals Nature damage. Lasts 5 sec. (4713 to 5287 Normal / 7069 to 7931 Heroic)
- Lightning Tendrils: When Stormcaller Brundir is the last boss he gains this - Tendrils of lightning shoot out of the caster's chest, lifting them into the air. These lightning tendrils deal 4000 Nature damage to all enemies around the caster every second.
- He focuses on someone while doing this and follows them.
- Aggro resets when he lands from casting this.
- He focuses on someone while doing this and follows them.

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