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3.1 PTR: Iron Council Hard Mode Testing

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Posted 01 April 2009 - 05:01 PM

Testing is now over; thanks to Alpha and Vodka for streaming tonight!

Join us on IRC to discuss Iron Council, Ulduar, or anything about WoW.  You can also use our new Webchat if you don't want to download an IRC program.

Loot


25-player

Items are sorted by slot: Weapons, Armor, and then everything else.

Hard Mode

Item Type Slot
Armor
 Belt of Colossal Rage  Plate DPS  Waist
Miscellaneous
 Drape of Mortal Downfall  Spell DPS  Back

Normal Mode

Item Type Slot
Weapons
 Rapture  Spell / Crit Staff  Two-Hand
 Rune Edge  2h Phys. DPS Sword  Two-Hand
Armor
 Raiments of the Iron Council  Cloth Spell  Chest
 Steelbreaker's Embrace  Plate DPS  Chest
 Phaelia's Vestments of the Sprouting Seed  Leather Spell / Crit  Chest
 Runed Ironhide Boots  Leather Phys. DPS  Feet
 Handguards of the Enclave  War/Pal Tank  Hands
 Runeshaper's Gloves  Mail Spell  Hands
 Ancient Iron Heaume  Plate Spell  Head
 Overload Legwraps  Cloth Spell / Hit  Legs
 Iron-studded Mantle  Mail Phys. DPS  Shoulders
Miscellaneous
 Drape of the Lithe  Phys. DPS  Back
 Radiant Seal  Spell / MP5  Fingers
 Insurmountable Fervor  Strength DPS  Neck
 Unblinking Eye  Spell / Crit  Neck

10-player

Items are sorted by slot: Weapons, Armor, and then everything else.

Hard Mode

Item Type Slot
Weapons
 The Masticator  Phys. DPS Fist  Main Hand
 Perilous Bite  Phys. DPS Dagger  One-Hand
Armor
 Greaves of Iron Intensity  Plate DPS  Feet
Miscellaneous
 Loop of the Agile  Phys. DPS  Fingers
 Watchful Eye  Spell  Neck

Normal Mode

Item Type Slot
Weapons
 Stormtip  Spell Dagger  Main Hand
 Rune-Etched Nightblade  1h Fast Phys. DPS Sword  One-Hand
 Stormedge  2h Physical DPS Axe  Two Hand
Armor
 Boots of the Petrified Forest  Leather Spell  Feet
 Circlet of True Sight  Mail Phys. DPS  Head
 Leggings of Swift Reflexes  Leather Phys. DPS  Legs
 Pauldrons of Tempered Will  Plate Spell  Shoulders
 Belt of the Iron Servant  Mail Spell  Waist
 Runetouch Handwraps  Cloth Spell  Wrists
Miscellaneous
 Cloak of the Iron Council  War/Pal Tank  Back
 Lady Maye's Sapphire Ring  Spell  Fingers

Encounter Details


These details are from the last test.  Anything that's changed will be marked out and new values added to compare.  New things will be marked with *NEW*.

  • Three NPCs: Steelbreaker (Iron Giant), Stormcaller Brundir (Iron Dwarf), Runemaster Molgeim (Iron Vrykul)
  • When one dies, the remaining alive are healed to full.
  • 10 minute enrage timer
  • Supercharge: When one of the Iron Council dies, they cast Supercharge.
  • Hard Mode: Killing Steelbreaker last is the requirement for beating Hard Mode.

Steelbreaker

  • HP: 3 million (Normal) / 10 million (Heroic)

  • Damage: 17-18k (Heroic)
  • Fusion Punch - An attack infused with energy that inflicts 35000 Nature damage and an additional 20000 Nature damage per second. (15000 per 4 sec. Normal / 20000 per 4 sec. Heroic)
  • High Voltage - Deals 3000 Nature damage every 3 sec. (1500 Normal / 2500 Heroic)
  • Static Disruption: He gains this when one of the others dies - Deals Nature damage to enemies in an area and increases Nature damage taken by 50% for 20 sec. (5000 Normal / 7000 damage; 75% more Nature damage taken Heroic)
  • Deals 25% more damage with each target he kills.  He gains this mechanic as part of Hard Mode.
  • Overwhelming Power: He gains this after the others die, as part of Hard Mode - The target becomes overwhelmed with power increasing damage done by 200% and causes a meltdown after 30 sec. (Normal: Meltdown after 1 minute)
    • Meltdown - The target melts down killing themself and dealing 29250 to 30750 Nature damage to friendly units within 15 yards.

Runemaster Molgeim

  • HP: 3 million (Normal) / 10 million (Heroic)
  • Damage: ~9k (Heroic)
  • Runic Barrier: A shield of runic power surrounds the caster, reducing Physical damage taken by 50% and inflicting 2000 Arcane damage to attackers.
  • Rune of Power: Summons a Rune of Power under a random friendly target. This rune increases damage by 50% of all friendly and enemy targets within 5 yards. Lasts 1 min.
  • Rune of Death: Gains this when one dies - Summons a Rune of Death at a random enemy target's location. This rune deals Shadow damage every half-second to anyone within 13 yards of that location. (3500 Normal / 5000 Heroic)
  • Rune of Summoning: When Runemaster Molgeim is the last boss he spawns a void zone that spawns adds named "Lightning Elemental".  The adds cast an AE.
    • Lightning Blast: The Lightning Elementals cast this - Unleashes a large blast of lightning, dealing Nature damage to all enemies within 30 yards of the caster but killing the caster in the process. (9425 to 10575 Normal / 14138 to 15862 Heroic)

Stormcaller Brundir

  • HP: 3 million (Normal) / 10 million (Heroic)
  • Can be taunted and stunned; becomes immune to taunt when he's the last alive.
  • Chain Lightning: Casts a Chain Lightning for 6-9k damage (Heroic).  This can be interrupted.
  • Overload: Focuses all the caster's energy into a single ball of lightning. This ball grows for 10 sec until it finally explodes, dealing Nature damage to all enemies within 30 yards and knocking them down. (20k Normal / 25k Heroic)
  • Lightning Whirl: He gains this when one of the others dies - Spins around throwing off bolts of lightning at random enemy targets. Each bolt deals Nature damage. Lasts 5 sec. (4713 to 5287 Normal / 7069 to 7931 Heroic)
  • Lightning Tendrils: When Stormcaller Brundir is the last boss he gains this - Tendrils of lightning shoot out of the caster's chest, lifting them into the air. These lightning tendrils deal 4000 Nature damage to all enemies around the caster every second.
    • He focuses on someone while doing this and follows them.
    • Aggro resets when he lands from casting this.

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