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Free Character Moves: Oceanic PVP Realms - Extended

Quote from: Bornakk (Source)

We have extended the timeframe for the transfers to the Oceanic realm Gundrak. These transfers will close on Monday, December 8, at 12:00pm PST (December 9, 7:00am AEDT). We are also including the PvE realm Saurfang as a source realm to ensure those who wanted to play on a PvP server can continue to do so.

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We will be offering free character moves from selected high population oceanic realms to a brand new PvP realm, Gundrak, to assist in population dispersal. The ability to move a character on the selected source realms will become available starting on Friday, November 21 at 11:00PM PST (6:00pm AEST), and is scheduled to run until Saturday, November 29 at 10:00AM PST (5:00am AEST). Gundrak is an Oceanic realm in the Vengeance battlegroup.

In the event that these realms meet our transfer goals before the scheduled end date, the transfers to that realm will be disabled. We highly recommend that if you are planning to transfer that you do so at your earliest convenience. No characters will be eligible for these free moves once the transfers have been closed.

You can begin your transfer by visiting the Character Move page located here: https://www.worldofwarcraft.com/account/character-move.html

Source (PvP)
Dreadmaul
Barthilas
Thaurissan
Frostmourne
Jubei’thos

Destination (PvP)
Gundrak

Blue Posts

Simplified Mana Regen Stats (Source)

This is something that is totally on our radar. Mana regen requires looking at a lot of different numbers and we'd like to simplify it, without losing any of the interesting gear options that players have.

Dual Specs: How will they work? (Source)

When they are actually in the game we'll have more details for you, but the idea is that you'll be able to switch between two specs much easier than porting to a home city, resetting talents, clicking a whole bunch, and setting up the new abilities on your action bars.

Malygos' Vortex Ability (Source)

I hate dropping a blue post in a thread with so much trolling and Blizzard conspiracy theories, but the OP did ask a question I want to address.

The Malygos Vortex is the kind of thing we have to do to challenge AE healing because otherwise groups can pretty much trivialize it. This is one of the reasons we think Wild Growth and Circle of Healing need to be nerfed. If those spells aren't so powerful, then vortex and similar moments don't have to be so intense either and we'll be able to nerf it if needed.

Gotta Go! Achievement (Source)

We're going to add some time to the completion timer in an upcoming patch so obtaining the achievement won't require the more extreme group compositions and strategies being used.

Druid (Skills / Talents / Glyphs)

Scaling Post-Naxx (Source)

A few random thoughts:

-- When you talk about scaling, you have to separate a few different issues:
1) Does the class / talent / spell scale?
2) Does it scale well once it has good gear?
3) Does that gear actually exist?
4) Is it readily available or is it hard to get?
-- Some classes complain about having too many stats and others about not having enough stats. They are just different class styles. There are advantages and disadvantages to both.
-- Our goal is not that every stat is useful for you.
-- Our goal is not that only stats which are useful for you appear on your gear.
-- One of the interesting things about resto seems to be that there is some player preference involved in how you heal. Some use Regrowth a lot now, others use Healing Touch, and others stick with rolling blooms. While it may end up that someone can prove one of those strategies sufficiently trumps the others, for now it is cool to see the experimentation.
-- That said, we do worry if Nourish's niche is too narrow. We'll see. It is getting compared to heals with very good glyphs affecting them.

Paladin (Skills / Talents / Glyphs)

Raid Healing Capability (Source)

I think it's a bit premature to declare that Holy paladins (or any healer really) can't keep up. In situations where a paladin can really benefit from Beacon, it may in fact be hard for others to keep up, but that won't be every fight.

If you look at the guilds who are doing the (current) end game content, they are using a lot of Holy pallys and those guys never seem to run out of mana. So presumably there are plenty of situations where they really shine.

Warlock (Skills / Talents / Glyphs)

Damage Rotations (Source)

We have been talking about a couple of different approaches to warlock rotations. One is to try and make more of the dots last around the same duration so you aren't watching them quite so much. Another is just to lower the standard rotation from having so many dots. These are both things we are working on but it's too early to say what the changes will end up being.

Alienware Desktop Sweepstakes

We have a new sweepstakes over at Curse.com called the Less Lag, More Loot sweepstakes.  Signing up is free, doesn't require a Curse account, and gives you a shot at winning a grand prize Alienware Aurora™ Online Gaming Edition.  The sweepstakes will run until 11:59 PM PST on December 13th, 2008.

New Poll: Your favorite Wrath of the Lich King leveling zone

Thanks to everyone who participated in the Death Knight Starting Experience poll last week!  Over 16,500 votes were cast, with a resounding 10,315 (62.25%) of you choosing the "I loved it!" option.  That one has now come to a close and we've added a new poll in the Latest Poll section on the main page.  The poll is also embedded in this article for easy access.

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