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This news and the WWI panels will be updated several times (WWI insider) today to be as complete as possible.
Diablo 3 Announced
Two decades have passed since the demonic denizens, Diablo, Mephisto, and Baal, wandered the world of Sanctuary in a vicious rampage to shackle humanity into unholy slavery. Yet for those who battled the Prime Evils directly, the memory fades slowly and the wounds of the soul still burn.
When Deckard Cain returns to the ruins of Tristram's Cathedral seeking clues to new stirrings of evil, a comet from the heavens strikes the very ground where Diablo once entered the world. The comet carries a dark omen in its fiery being and it calls the heroes of Sanctuary to defend the mortal world against the rising powers of the Burning Hells – and even the failing luminaries of the High Heavens itself.
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Overview of Diablo 3
Class panel
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Death Knight
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- Developers don't want talent trees to be pigeonholed into specific roles. Each tree will be functional both roles.
- Runes have a 10 second separate cooldown
- Army of the Undead will make players feel like how the Lich King feels when he commands the Scourge to attack
- All races are confirmed to have Death Knights. The Lich King wants them all :)
More from the Class panel
Anatomy of Dungeons and Raids
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Ulduar
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- 2 dungeons and 1 raid in Storm Peaks
- Halls of Stone: level 77 dungeon. Closely tied with Titan lore. Has Iron Dwarfs!
- Halls of Lightning next to it, level 80 dungeon.
- There's a raidwing in Ulduar as well
- Continues the Uldaman platinum disc quest line with the the history and creation of Azeroth
Complete coverage
Q&A Grab
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What changes will you make in the old world, specifically filling in areas that are blank.
They're adding a harbor to Stormwind, which is a transport location to Northwind. Plaguelands will be also extended with Northern Plaguelands for the Death Knights to have a starting area. There is plan to put a new arena in Orgrimmar where there's an empty arena now.
In season 4 how do you plan on improving class balance?
There are only minor adjustments in Patch 2.4.3 that favor casters a bit.
What did you learn about Arenas so far?
They learned a lot about line of sight and how that affects classes. The first Arena tests had no LOS obstacles and it wasn't as interesting. WotLK will introduce dynamic LOS, possibly a pillar moving up and down or movable items. It's going to add randomness to player skill in Arenas. Tomorrow's arena panel will have more about this.
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Read more from the Q&A Grab
PvP Game Systems
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Dalaran Arena
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- Based on the new lore of the city
- Arena map is located in the sewers of the flying capital city of Northrend
- No mounts allowed
- Similarly sized as the Blade's Edge arena
- The dynamic element is a pipe, a wall of water flows out of it sometimes, that is a complete LOS block
- Only a few ramps to the center area, player-height ledge on the sides
- Water shoots players out of the starting area, players can't stay or return there
Complete coverage
WWI Insider - Press Conference and Private Q&A Session
New WotLK screenshots and concept art
WWI Insider - Nihilum Live Raid
WWI Insider video - Nihilum Live Raid from Teza on Vimeo.
WWI Costume Contest
WWI Insider - Blizzard Museum
WWI Insider - Fan Wall Art
Additional WWI Links:
- LVL 70 Elite Tauren Chieftain live @ WWI 2008 (Paris) Videos
- Death Knight First Impressions
- WWI Official Site





