The Assembly of Iron
Encounter Details
This encounter is similar to the bug trio from AQ40. When you kill one of the members of the Assembly of Iron, the remaining members are healed to full and gain access to new abilities. The last NPC left alive is designed to be extremely challenging for the raid to deal with, though the order you kill them will dictate just how hard the end of the encounter is.
| Steelbreaker (Iron Giant) | ||
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HP: 10 million (Heroic) / 3 million (Normal)
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Damage: 17-18k (Heroic)
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Enrage: 10 minutes
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| Abilities | ||
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Fusion Punch
An attack infused with energy that inflicts 35000 Nature damage and an additional 20000 Nature damage per second. |
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Comments: Steelbreaker will trigger Hard Mode if you kill him last, allowing access to the best loot in the encounter.
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| Hard Mode | ||
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Steelbreaker gains a stacking buff that increases his damage by 25% for each person he kills.
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Overwhelming Power
The target becomes overwhelmed with power increasing damage done by 200% and causes a Meltdown after 30 sec. |
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Meltdown
The target melts down killing themself and dealing 29250 to 30750 Nature damage to friendly units within 15 yards. |
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Static Disruption
Deals 7000 Nature damage to enemies in an area and increases Nature damage taken by 75% for 20 sec. |
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| Stormcaller Brundir (Iron Dwarf) | ||
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HP: 10 million (Heroic) / 3 million (Normal)
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Mana: Unknown
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Enrage: 10 minutes
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| Abilities | ||
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Chain Lightning
Strikes an enemy with a blast of lightning that inflicts 7400 to 8600 Nature damage. The bolt will arc to additional nearby enemies, inflicting 20% more Nature damage to each successive target. |
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Overload
Focuses all the caster's energy into a single ball of lightning. This ball grows for 6 sec until it finally explodes, dealing 25000 Nature damage to all enemies within 30 yards and knocking them down. |
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One NPC Dead - Lightning Whirl
Spins around throwing off bolts of lightning at random enemy targets. Each bolt deals 7069 to 7931 Nature damage. Lasts 5 sec. |
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Two NPCs Dead - Lightning Tendrils
Tendrils of lightning shoot out of the caster's chest, lifting them into the air. These lightning tendrils deal 5000 Nature damage to all enemies around the caster every second. |
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Comments: Can be taunted and stunned; becomes immune to taunt when he's the last alive.
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| Runemaster Molgeim (Iron Vrykul) | ||
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HP: 10 million (Heroic) / 3 million (Normal)
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Damage: ~9k (Heroic)
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Enrage: 10 minutes
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| Abilities | ||
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Runic Barrier
A shield of runic power surrounds the caster, reducing Physical damage taken by 50% and inflicting 2000 Arcane damage to attackers. |
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Rune of Power
Summons a Rune of Power under a random friendly target. This rune increases damage by 50% of all friendly and enemy targets within 5 yards. Lasts 1 min. |
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One NPC Dead - Rune of Death
Summons a Rune of Death at a random enemy target's location. This rune deals 5000 Shadow damage every half-second to anyone within 13 yards of that location. |
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Two NPCs Dead - Rune of Summoning
Creates a Rune of Summoning near a random enemy. This rune will periodically summon Lightning Elementals, which will rush towards random enemies and explode. Casts Lightning Blast. |
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Lightning Blast
Unleashes a large blast of lightning, dealing Nature damage to all enemies within 30 yards of the caster but killing the caster in the process. |
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Video
Now that you've read up on the encounter, take a moment and watch this video to see things in action.
Raze and Symbolic Logic

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