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Old 02-05-2009, 06:25 AM
Upcoming Class Change Hightlights - Part 1, A Priest's Role, Blue Posts #1
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Class change highlights for the Priest, Rogue, and Shaman in patch 3.1.0!

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Old 02-05-2009, 07:11 AM
#2
lora
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it seems youporn > wow websites i think we can actually remove a few words from that sentence while preserving the truth porn > wow
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Old 02-05-2009, 07:16 AM
#3
Kamayari
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Draenei Shaman

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Nice to see Blizzard finally combining some of those water totems And refreshing to see some rogue/priests buffs too.
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Old 02-05-2009, 11:06 AM
#4
Keronik
Where is Mankrik's wife?
 
Keron
Night Elf Rogue

tbh for a lot of guilds it is not important what, but when!!
3.1 is taking ages and i think that each guild that is farming naxx for 2+ months is slowly loosing ppl, and as usuall, not everyone that goes "offline", will be back after 3.1 :<
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Old 02-05-2009, 12:28 PM
#5
tsunami38
Edwin VanCleef
 
darkpride
Undead Priest

they are not seriusly buffing coh again? its still sick as hell ,and combined with pom/the instant flashes more powerful than a shaman in most cases.

Spirit Buff for holys/shadows? quite dumb,should have buffed it so skilling it is worth it.not just give it to anyone so it becomes more useless to mix prieststyles.

Power Word Barrier...sounds very..... fun *sarcasm on*

and to the distinction he makes between disc and holy...why i am not seeing this on the single target abilities of the holy (that get buffed again if serenity is changed).

seems like blizz still pouting some people dont like the buttonmashing tree.
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Old 02-05-2009, 02:19 PM
#6
elitenls
The Prophet Skeram
 
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Human Paladin

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Quote:
Originally Posted by Keronik View Post
tbh for a lot of guilds it is not important what, but when!! 3.1 is taking ages and i think that each guild that is farming naxx for 2+ months is slowly loosing ppl, and as usuall, not everyone that goes "offline", will be back after 3.1 :<
Let's clear things up a bit:
1.1.0 - 11/2004
1.2.0 - 12/2004 - Mauradon
1.3.0 - 03/2005 - Dire Maul
1.4.0 - 04/2005 - PVP
1.5.0 - 06/2005 - Battlegrounds
1.6.0 - 07/2005 - Blackwing Lair
1.7.0 - 09/2005 - ZG
1.8.0 - 10/2005 - Silithus
1.9.0 - 01/2006 - AQ
1.10.0 - 03/2006 - Dungeon Set 1
1.11.0 - 06/2006 - Naxxramas
1.12.0 - 8/2006 - Cross-realm Battlegrounds
2.0.1 - 12/2006 - Burning Crusade Introduction
2.1.0 - 05/2007 - The Black Temple
2.2.0 - 09/2007 - Voice Chat
2.3.0 - 11/2007 - Zul'Aman
2.4.0 - 03/2008 - Sunwell
3.0.2 - 10/2008 - Wrath of the Lich King Introduction
3.1.0 - 03/2009 - Ulduar
From release it took roughly 8 months to get a raid. +2 for another one, then +3 for another. +5 from that to the next; and then it was +7 for the starters in BC. +4 for Black Temple, then +6 for ZA (which was hardly a "raid"), then +4 for Sunwell. +9 for the Wrath starters.

They aren't taking too long, they're following a normal development cycle. Do the math.
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Old 02-05-2009, 03:31 PM
#7
damaniac82
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Tauren Shaman

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EU-The Venture Co
Quote:
Originally Posted by Kamayari View Post
Nice to see Blizzard finally combining some of those water totems
Maybe, but i also fear that they will nerf both at the same time.... (Hope not!)

Also, what they are doing to CL is simply retarded. How much dmg will the last "jump" do? Like 100 @ 2K SP? WTF? Also, this one will nerf the CL's PvP value, since you rarely "tank" enemies like a trash pack in an instance, instead they are running around, far enough from each other to laugh at the saman who prays for a CL jump while he casts the spell... This is what they call ele buff in PvP? Pfff...


EDIT: Also "nice buff" for rogues... So from 3.1 they will almost oneshot everybody who's not a plate wearer? (Yeah, yeah, i know, pray for one million more resilience, sure that solves everything... :P)

Last edited by damaniac82; 02-05-2009 at 03:36 PM.. Reason: Rogue-rant...
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Old 02-05-2009, 03:43 PM
#8
Keronik
Where is Mankrik's wife?
 
Keron
Night Elf Rogue

@angelicus: math has nothing to do here, DIFFICULTY is the one that counts

1. after release they do not had to hurry with raid zones, ppl was leveling for few months, and doing lvl 60 instances - they had time to create raid zones
2. when raids started, there was few cockblocks (aka ragnaros), so they had time to create new zones - AND DIFFICULTY of raid zones was much higher then now (ppl was learning how the raids works at all)
3. tbc was released with raid zones @ start - and again DIFFICULTY was much higher then now
4. wrath's naxx was cleared by most raiding guilds in one month (including leveling) from release, it is being farmed for 3 months currently

with so easy content it is obvious that ppl will get bored faster, i understand that they want to kill hardcore playing, but with such a slow developing they are also killing semihardcore guilds (aka the ones raiding 3 days per week)

ps. i hope that ulduar will not hit ptr ... even if it would be bugged a "little"
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Old 02-05-2009, 04:38 PM
#9
morgaur
Arugal
 
morgaur
Human Rogue

Quote:
Originally Posted by damaniac82 View Post
EDIT: Also "nice buff" for rogues... So from 3.1 they will almost oneshot everybody who's not a plate wearer? (Yeah, yeah, i know, pray for one million more resilience, sure that solves everything... :P)
WTH are you talking about? A change to HfB, that is seldomly used in PvP for being the 51 Assass pointer, and the rest in the Combat tree, which is by far the worst rogue tree for PvP. What can you complain that much about? Only a very small percentile of the rogues you will usually find in a BG will have AR, SC or Killing Spree. No rogue in his right mind would ever go Combat to arenas. And ye, sure adding some haste to a couple of talents is completely imba for PvP.

You just can't complain about PvP imbaness with a majority of changes being done in a PURE PVE spec.
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Old 02-05-2009, 04:54 PM
#10
aurelliarg
Where is Mankrik's wife?
 
Night Elf Rogue

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and imagine you ll have to use rupture first and then you ll be able to use hunger of blood...clearly pve upgrade... 41/5/25 ll be still best pvp spec..combat changes and haste add have no affect on pvp
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Old 02-05-2009, 05:11 PM
#11
Facktotum
Edwin VanCleef
 
Night Elf Rogue

EU-Alonsus
Quote:
Originally Posted by aurelliarg View Post
and imagine you ll have to use rupture first and then you ll be able to use hunger of blood...clearly pve upgrade... 41/5/25 ll be still best pvp spec..combat changes and haste add have no affect on pvp
We're not the only ones to bleed things; Warriors of all flavors, Feral Druids, and of course other Rogues all use bleeds. With Warriors especially the bleed (Deep Wounds) will be up essentially 100%, so you don't need to worry a window of reduced damage.


Rogue burst damage
We are reducing it. These changes are not all of the changes

As has been said these are all preliminary changes to make the community happy about upcoming changes. A lot can change during the ptr testing phase. So lets not make assumptions
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Old 02-05-2009, 05:23 PM
#12
thephoenix3000
Proud to use Gnogaine!
 
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Draenei Shaman

<Exodus>
US-Eitrigg
From my shaman perspective, i like the way they are adding totems together to allow better raid utility. This means that can possibly add new unique totems. Even though i am resto, i am glad to see the elemental and enhancement getting some love.


From my warrior point of view about the deep wounds nerf....... Finally and thank you. As a fury warrior i have had to listen to almost all other classes complainplain on bosses like patchwerk, thaddius and loatheb about being the top dps in my raids. I like having to work my ass off for that spot, not have it just given too me. If i see a lock, mage, rogue and hunter above me and i am in that fifth spot, I feel as if my raid is doing well. But 90% of the time I am seeing myself beating pure dps classes. The only reason i mind is because with the same gear and skill level, they are not seeing the same results.
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Old 02-05-2009, 05:54 PM
#13
damaniac82
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Tauren Shaman

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Quote:
Originally Posted by morgaur View Post
WTH are you talking about? A change to HfB, that is seldomly used in PvP for being the 51 Assass pointer, and the rest in the Combat tree, which is by far the worst rogue tree for PvP. What can you complain that much about? Only a very small percentile of the rogues you will usually find in a BG will have AR, SC or Killing Spree. No rogue in his right mind would ever go Combat to arenas. And ye, sure adding some haste to a couple of talents is completely imba for PvP.

You just can't complain about PvP imbaness with a majority of changes being done in a PURE PVE spec.
Well, add this together with the blue post about "every spec has to be good for PvE and PvP in the same time" and you'll know what i'm talking about. If they do what they plan and at the same time boost a PvE spec, which after the changes turns out to be a bit better than Assa what do you think what will people do? :-)
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Old 02-05-2009, 06:12 PM
#14
Archaik
Hogger
 
Archaik
Undead Priest

Really like the change to serendipity, it will make GH alot more viable.
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Old 02-05-2009, 06:29 PM
#15
elitenls
The Prophet Skeram
 
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Human Paladin

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Part 2: Warlock, Druid, Warrior -> http://forums.worldofwarcraft.com/th...Id=14910422662
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