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Old 12-23-2008, 05:07 AM
Contest Update, Tabard of Brute Force, Blue Posts #1
WoRBot
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We've made some updates to the Design An Encounter Contest page, have details on how to obtain the Tabard of Brute Force, a recap of today's blue posts, and a brand new poll!

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Old 12-23-2008, 09:57 AM
#2
Comrade Suhov
Arugal
 
Suhov
Troll Hunter

One thing never changing - Warrior = prot biuld fixes and tanking-related Blue posts only.
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Old 12-23-2008, 12:42 PM
#3
MasterLoco
Overlord Wyrmthalak
 
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Human Paladin

EU-Mazrigos
Quote:
Protection Spec and PVP (Source)

Ultimately, we'd love to get Prot paladins as viable as Ret or Holy, but we realize we have long way to go.
Yes because every single spec for every single class should be viable as a PvP spec... oh wait. How about Blizzard drops stupid idea's like this & focus prot specs on what they are intended for = raiding. Paladins have 2 very good arena specs atm... that's more then some other classes out there.
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Old 12-23-2008, 01:35 PM
#4
Kanzentai
Arcanist Doan
 
Blood Elf Paladin

EU-Dragonmaw
Quote:
Originally Posted by MasterLoco View Post
Yes because every single spec for every single class should be viable as a PvP spec... oh wait. How about Blizzard drops stupid idea's like this & focus prot specs on what they are intended for = raiding. Paladins have 2 very good arena specs atm... that's more then some other classes out there.
Aren't we grumpy today? o:
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Old 12-23-2008, 02:18 PM
#5
cheeff82
Edwin VanCleef
 
Jimbo
Undead Mage

About dust..are they sure they dont meen cosmic essence? Getting TONS of dust and "hardest" part of enchanting atm is to ever get any essence...
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Old 12-23-2008, 03:36 PM
#6
elitenls
The Prophet Skeram
 
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Human Paladin

US-Smolderthorn
Quote:
Originally Posted by MasterLoco View Post
Yes because every single spec for every single class should be viable as a PvP spec... oh wait. How about Blizzard drops stupid idea's like this & focus prot specs on what they are intended for = raiding. Paladins have 2 very good arena specs atm... that's more then some other classes out there.
You know these two things as well as I do:

1) When GC posts, it's mainly to appease the masses so that they quiet down and get back to posting what he actually cares about.

2) Blizzard wants people to OWN their ROLE, get MORE involved in the game, thusly playing more and paying more. If you love Prot, you are Prot, and all you wanna' do is sword & board (with the occasional off heal 'cause you can) -- you won't PVP, or won't have fun. Thus, when the raid is over you log out.

When customers log out of an MMO, Blizzard loses money. Your chances are MUCH HIGHER of never logging back in if you log out -- versus if you're always on. This is why it's important to make "every spec viable for every aspect of the game".

Money makes the world go 'round.
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Old 12-23-2008, 04:36 PM
#7
tookie
Arcanist Doan
 
tookie
Human Rogue

<Random dps>
EU-Sylvanas
Quote:
Originally Posted by elitenls View Post

When customers log out of an MMO, Blizzard loses money. Your chances are MUCH HIGHER of never logging back in if you log out -- versus if you're always on. .
hahaha so stupid. clueless even.
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Old 12-23-2008, 05:10 PM
#8
elitenls
The Prophet Skeram
 
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Human Paladin

US-Smolderthorn
Quote:
Originally Posted by tookie View Post
hahaha so stupid. clueless even.
It's funny that you quote a logical statement (that's been proven by multiple designs and systems, multiple times over [ex. EverQuest, still holding strong at a little over 2 million active subscriptions, about to celebrate it's 10th anniversary]), and then label it as stupid. What's funny is that a business model that has made hundreds of billions of dollars, a recurring profit margin, thousands of jobs, and millions of customers all happen is stupid to you.

*laugh* It's easy to tell entrepreneurs and business minded individuals from well wishers and the like; just from little comments like that.

Someone is clueless, but that someone isn't me, Mr. Tookie.
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Old 12-23-2008, 05:31 PM
#9
tookie
Arcanist Doan
 
tookie
Human Rogue

<Random dps>
EU-Sylvanas
Quote:
Originally Posted by elitenls View Post
It's funny that you quote a logical statement (that's been proven by multiple designs and systems, multiple times over [ex. EverQuest, still holding strong at a little over 2 million active subscriptions, about to celebrate it's 10th anniversary]), and then label it as stupid. What's funny is that a business model that has made hundreds of billions of dollars, a recurring profit margin, thousands of jobs, and millions of customers all happen is stupid to you.

*laugh* It's easy to tell entrepreneurs and business minded individuals from well wishers and the like; just from little comments like that.

Someone is clueless, but that someone isn't me, Mr. Tookie.
Show me proof then.

show me any statistic that even slightly hints that your more likely to burn out and quit a game if you play it in smaller intervals. as opossed to people playing every day.
And fail to do that, please enlighted me as to how a monthly subscribtion based game has increased revinue of players who take use of their service all day every day.
I agree that some games has made alot of money of people playing alot but that is because the games offer ingame services for real time cash, as world of warcraft only offer cosmetic features in that catorgory i highly doubt your little "Fact" counts here.
And all that aside, world of warcraft has a broadly different business model then most if not all other MMOs.

The only way i can even see how you would call what i quoted a logic statement is when discussing how people become addicted and the effects thereoff. which is something that should never be strived for.

Quote:
Originally Posted by elitenls View Post
Your chances are MUCH HIGHER of never logging back in if you log out -- versus if you're always on. .
And is this part im calling clueless. And claiming that to be a logical statement is just, lol.

Last edited by tookie; 12-23-2008 at 06:03 PM..
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Old 12-23-2008, 06:10 PM
#10
Searah
Edwin VanCleef
 
Searah
Undead Warlock

With regards to Warlocks:

No, they should not be run off the cliff and hit the dealers for a new model, but the change they need is more than an oil change. What they need to do is pull off the huge spoiler, ground effects kit, 20 inch wheels and coffee can exhaust and realize that bells and whistles do not make a good class. The problem with Warlocks is a scale issue, and until they show me they understand that I will not be happy.

I mean, the theory behind some of the changes they made are sound. Force the Destro locks to use Corruption and Chas Bolt, giving them a dot cycle and breaking up the monotony of the spec while giving it affliction-esque spells that require dot timing more than spamming. For affliction, give the warlocks something to buff their dots while allowing dots to crit and ultimitely scale better with better gear, and for demo buff the hell out of your pet and the pet buffs you.

It all sounds good until you actually play a spec and realize how painful destro is or how inconsistent demo is and how affliction is still being neutered by the fact you spend half the time using spells you are not buffed into.

Anyways. Paladins can bitch all they want about prot pally's not being viable in PvP. Spec ret or holy, then. I dont know of many classes where the same spec you use in PvP is good for PvE, so we all have to respec anyways.
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Old 12-23-2008, 07:56 PM
#11
elitenls
The Prophet Skeram
 
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Human Paladin

US-Smolderthorn
Quote:
Originally Posted by tookie View Post
Show me proof then.

show me any statistic that even slightly hints that your more likely to burn out and quit a game if you play it in smaller intervals. as opossed to people playing every day.
Small Example (citation):

(Short) Puzzle Pirates - Peak 94,000
(Long) Everquest - Peak 550,000

Quote:
And fail to do that, please enlighted me as to how a monthly subscribtion based game has increased revinue of players who take use of their service all day every day.
The basic model of an MMO is "pay monthly; time in = reward". The basic model of World of Warcraft is no different. What they change is the way that time can be spent in order to receive the reward. Hence the many different facets of the game.

Quote:
I agree that some games has made alot of money of people playing alot but that is because the games offer ingame services for real time cash, as world of warcraft only offer cosmetic features in that catorgory i highly doubt your little "Fact" counts here.
I do understand what you're saying here -- but I don't think that cash for items is necessarily what made previous games successful. The time investment is built in to the business model. The more time you play, the more you're invested, the more digital shit you get; thusly, the more time you spend online, the less likely you are to pick up a new game.

Quote:
And all that aside, world of warcraft has a broadly different business model then most if not all other MMOs.
How is it different, other than what I already said?

Quote:
The only way i can even see how you would call what i quoted a logic statement is when discussing how people become addicted and the effects thereoff. which is something that should never be strived for.
Severe addiction shouldn't be strived for -- but if you like the game, and play it whenever you have some free time -- you're addicted. Look up the definition. If you enjoy it, and it's "your game", Blizzard did their jobs. If you enjoy it, but play multiple other games when you coud be playing WoW, or ... do other stuff -- they haven't accomplished their goal.

Quote:
And is this part im calling clueless. And claiming that to be a logical statement is just, lol.
It's very logical. Here, let me spell it out for you:

If you're playing, you're not quitting. As soon as you log off, there are a million other things that you could be doing besides playing. One of those things is seeing another game. You're 100% more likely to quit when you're logged off. This is a very basic, VERY logical statement.

PS: You're not stupid, so why not use some capital letters and correct punctuation -- maybe a spell checker -- so you actually come off as intelligent as you are? It would be awesome!

Last edited by elitenls; 12-23-2008 at 07:59 PM..
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Old 12-23-2008, 08:09 PM
#12
Kboon
Where is Mankrik's wife?
 
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Draenei Shaman

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US-Korgath
Tabard of Brute Force actually wouldn't help with 25 tabards, because it isn't unique.

Unless that's been changed, but I doubt it has.
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Old 12-23-2008, 08:09 PM
#13
Tom Phoenix
Gahz'rilla
 
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Essandir
Night Elf Druid

EU-Laughing Skull
Quote:
Originally Posted by MasterLoco View Post
Yes because every single spec for every single class should be viable as a PvP spec... oh wait. How about Blizzard drops stupid idea's like this & focus prot specs on what they are intended for = raiding. Paladins have 2 very good arena specs atm... that's more then some other classes out there.
I am going to play the devil`s advocate by saying that that is your personal opinion as to what direction the class (or class design) should go.
Others might perfer more flexibility in the specs they use as opposed to the more traditional view of having one spec for raiding, one spec for PvP...
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Old 12-23-2008, 08:37 PM
#14
Kody
Frostfathom didn't phase me!
 
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Human Death Knight

US-Kilrogg
Quote:
Originally Posted by Kboon View Post
Tabard of Brute Force actually wouldn't help with 25 tabards, because it isn't unique.

Unless that's been changed, but I doubt it has.
It's criteria for the achievement, according to the achievement data. I don't think it being unique matters, since it's a flag on your character the game tracks as you having obtained that particular tabard.
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Old 12-23-2008, 10:00 PM
#15
Leviathonlx
Rawr Rawr Rawr
 
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Tauren Druid

<Roadrunners>
US-Kil'Jaeden
Quote:
Originally Posted by Kboon View Post
Tabard of Brute Force actually wouldn't help with 25 tabards, because it isn't unique.

Unless that's been changed, but I doubt it has.
It doesn't matter that it isn't unique. Guild tabards aren't unique and properly count as 1 tabard no matter how many you buy/get.
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